OtterNas3n
New Member
Allright then, need to stop using it for now then.@OtterNas3n this update requires OBS version 28 or higher.
As i can't update to OBS28 yet for different reasons.
Allright then, need to stop using it for now then.@OtterNas3n this update requires OBS version 28 or higher.
That's not related to this, is it?:Maybe i dont understand something, but since i updated this and obs im getting out of sync after a short time.
The hardest part was after 1 hour monitoring the sound of a browser of your choice and a game of your choice. I got a Delay of ~3seconds and got increased over time. If i delete and add the filter for the monitoring again, the delay is gone for a while.
You mean i should mute/unmute the WHOLE source (sound source in the mixer part of obs)?That's not related to this, is it?:
Audio Monitoring Buffer Buildup / Offsync · Issue #4531 · obsproject/obs-studio
Operating System Info Windows 10 Other OS No response OBS Studio Version 26.1.1 OBS Studio Version (Other) No response OBS Studio Log URL 2021-04-15 11-03-34.txt OBS Studio Crash Log URL No respons...github.com
TL,DR: Try messing with the source mutes.
I have an external mixer that feeds a finished signal to OBS to pass through, so I can afford to have three global copies of the same line input. One only goes to the stream, and the other two only go to my headphones via OBS's Monitor output. Of the two 'phone copies, one is stereo like the stream, and the other is mono, and I have a pair of hotkeys set up to mute one and unmute the other. So without disturbing the stream, I can make sure that the mix that OBS actually gets, works both ways.
When I hit those hotkeys, which mutes/unmutes the sources, whatever delay I had in the 'phones goes away, and it's back in sync. The stream doesn't have that problem, so it doesn't need a solution.
Of course, that should only be a temporary workaround until the problem no longer exists, but maybe it can get you going?
Yes. But since the stream doesn't have that problem, it's possible to have another copy (as long as you don't run out of global sources), so that you can "blink" the monitoring copy and NOT the streaming one.You mean i should mute/unmute the WHOLE source (sound source in the mixer part of obs)?
That would be bad for the stream - even only one interval.
The obvious volume controls only go down, not up, as I'm sure you're aware, but the filters also include Gain. That one does go up, as well as down. So maybe you can turn the game down to where your ears like it, and then use the Gain filter to bring it back up in OBS?I only wanted to create a good Stream where i can handle the sound for the audience and my sound seperatly because i.e. gamesound is too low in OBS if i just put the sound on the level which i need on my headset (You know, my game doesnt need to be that load, but OBS gets nearly no sound then)
Ah , thank you :)
Perhaps I am missing something, but as nice as Audio Monitor appears to be, I cannot seem to make use of it for a specific function.
I have a custom live captioning tool that runs in a Chrome browser, and normally will only hear the default mic on the PC.
However, if I use Voicemeeter, I can get the live captioning tool to hear the system audio (that contains the audio from another Chrome browser window, or a Zoom meeting, etc.) as well as the default mic.
Is there a way to mix/merge/route audio sources and elimiate the need for Voicemeeter?
BUMP.Perhaps I am missing something, but as nice as Audio Monitor appears to be, I cannot seem to make use of it for a specific function.
I have a custom live captioning tool that runs in a Chrome browser, and normally will only hear the default mic on the PC.
However, if I use Voicemeeter, I can get the live captioning tool to hear the system audio (that contains the audio from another Chrome browser window, or a Zoom meeting, etc.) as well as the default mic.
Is there a way to mix/merge/route audio sources and elimiate the need for Voicemeeter?
Can you not send multiple things to the same destination? Or are you really asking about sending *anything* from OBS to another app? It sounds like you're asking about the first, but I suspect it's really the second. But you haven't actually said that yet.Perhaps I am missing something, but as nice as Audio Monitor appears to be, I cannot seem to make use of it for a specific function.
I have a custom live captioning tool that runs in a Chrome browser, and normally will only hear the default mic on the PC.
However, if I use Voicemeeter, I can get the live captioning tool to hear the system audio (that contains the audio from another Chrome browser window, or a Zoom meeting, etc.) as well as the default mic.
Is there a way to mix/merge/route audio sources and elimiate the need for Voicemeeter?
Hi! I'm having a hard time installing this plugin. I'd really appreciate any help!
Yes, you're right. I updated and it works. Thank you!Pretty sure you tried to use the latest version (0.8.2) which would only work with OBS28 or higher
For OBS lower then 28 use the 0.8.0 version of this Plugin (last compatible version)
Choose file…
obsproject.com
Since the captioning tool uses a mic, it is not possible to not use Voicemeeter or any virtual cable, which provides a mic. You can not send audio to a physical mic, hence why virtual cables exist. Now, for your function, you don't need to have Voicemeeter open. Just use the cables without voicemeeter and it will work fine.Perhaps I am missing something, but as nice as Audio Monitor appears to be, I cannot seem to make use of it for a specific function.
I have a custom live captioning tool that runs in a Chrome browser, and normally will only hear the default mic on the PC.
However, if I use Voicemeeter, I can get the live captioning tool to hear the system audio (that contains the audio from another Chrome browser window, or a Zoom meeting, etc.) as well as the default mic.
Is there a way to mix/merge/route audio sources and elimiate the need for Voicemeeter?
Since the captioning tool uses a mic, it is not possible to not use Voicemeeter or any virtual cable, which provides a mic. You can not send audio to a physical mic, hence why virtual cables exist. Now, for your function, you don't need to have Voicemeeter open. Just use the cables without voicemeeter and it will work fine.