We are delighted to announce that Logitech has become the OBS Project’s first Diamond sponsor on Open Collective, demonstrating a huge commitment to OBS development.
More than 35 years ago, Logitech started connecting people through computers, and now it’s a multi-brand company designing products that bring people together through music, gaming, video, and digital content creation. In the broadcasting space, Logitech webcams solutions combined with Blue Microphones and Logitech G products have helped consumers share their passion, connect and engage with their community and create a unique identity. In fact, with the Logitech Capture app, users can save and restore their favorite settings for streaming through OBS. Thus, sponsoring OBS development only makes sense for a company that produces tools so widely enjoyed by streamers & broadcasters.
“We are excited to become the first Diamond sponsor on Open Collective for OBS. Ove
A new update is released and therefore a new progress report. The story of version 23 involves a whole lot of research and a whole lot of development.
Crowdfunding is something I now realize we should have done a long time ago. There's no reason why we shouldn't be pursuing this. As the project grows, and as more contributors come on board, I want to make sure that we can guarantee a future not just for myself but for the project and as many contributors as we possibly can.
After much discussion and looking at existing open source projects, we decided to create both a Patreon and Open Collective. Our goal is so we can ensure that not only can the project continue operating, but also have the ability to grow. Personally speaking, I want to ensure that not only can I work for the users, but that I can delegate important tasks to other contributors with experience working on core code and actuall
It’s amazing to think that the first version of OBS was publicly released over six years ago. What started out as a small side project by Hugh “Jim” Bailey to make a free and open source program to stream StarCraft 2 has grown into a powerful force in the streaming and video production industry. Hundreds of thousands of people use OBS Studio every day not just for video gaming, but also for broadcasting everything from conferences to sports competitions to school announcements. It’s a tool that can be used freely by anyone, from large studios with big budget productions to individuals who just want to engage with a community online.
From the beginning, OBS has been a labor of love created by Jim and a group of volunteers dedicated to the ideal of free and open access to streaming and recording software. We’ve seen great growth in our developer and support volunteer community over the last several years, and it’s inspiring to see people spend their free time improving OBS a
Welcome to the first OBS Studio Progress Report. My name is Jim, the normally-silent author of OBS. Version 22.0 has finally come out, and I had a really great time writing it.
This is going to be a long post because I almost never normally speak, so get ready.
First, I want to say thank you
This month marks the sixth anniversary of the very first release of OBS back in August 2012. Back during those times I was able to answer every single post on the forum, interacted with almost every single person who came around the chat, and answered every email. Some time around 2014-2015, forum posts, emails, and chat became so active that it would take me 10 hours per day to answer everything. Eventually, I had to stop, delegate that task to others, and focus exclusively on working on the program.
As of today, 21.1.2, the previous release before 22.0, had nine million downloads in three months time.
This blows my mind.
The program has (along with its derivatives) arguably beco
This guide is written by the maintainer of the OBS Project, a relatively large open source project which receives about 30-50 pull requests per month. This is meant to be a very concise and to-the-point guide on how to contribute to this (or any) open source project based upon my experience over the years; how to maximize both your contribution efficiency, and how to maximize the efficiency of the maintainers and your fellow contributors.
The Bare Basics
To contribute to a project, you must first have skill using both Git and the programming languages the project uses.
Know how to and how not to use Git
If you are not experienced using Git when you contribute, you will reduce the project's contribution efficiency.
Examples of particularly vital Git skills:
Knowing how to use interactive rebase (git rebase -i [commit])
Knowing how to squash commits (See: "Knowing how to use interactive rebase" above)
Ever wanted to make suggestions to the developers for cool new features and updates that you want to see in OBS Studio? How about check if other people have had the same idea as you? Now's your chance! In addition to our newly launched Discord server, we're excited to announce a brand new community feedback portal - Fider.
Your feedback has always been heard, even if we haven't been able to respond to each individual request. Fider will allow us to be much more organized and transparent with our community. We can show the things we're working on, features that are commonly requested, and even ideas that we know you want, but are either not possible to include in OBS or have been low priority. Fider will allow a much more public way for us to respond, and let you know that your voice has been heard.
Finally, we hope this gives potential developers and contributors a great place to look for the
So, you want to learn more about video encoding? How to set up your stream for the best quality given your computer's hardware and connection limitations? Let's start with this video by Tom Scott.
He does a great job of giving a quick primer on how video encoding works, and you will hopefully have a better understanding of the topics and terminology that we'll be going over. All done? Great! Let's get started.
Before we get into the details, let me explain what this guide is not. This is not intended to be a fully detailed technical explanation of how x264 works; there are far better guides out there than what I can provide here. If you're interested in the nitty-gritty, head over to the doom9 forums, [FFmpeg docs](https://trac.ffmpeg.org/wiki/E
OBS Studio version 20.0 has landed! A major release is always accompanied by new features, updates, bug fixes, and more. The full patch notes can be found here. In this post, I will be going over the major feature additions, source updates, general additions, and a few bug fixes. This will hopefully be the first of many more informative posts to come!
When you first launch OBS, it might not look that much different:
But if we take a peek at the View menu...
We see some interesting new options! To take advantage of this awesome new UI, first you need to unlock it by un-checking "Lock UI" from the View menu. Now, you can see that there are a few more icons that weren't there before on the different sections of the main OBS window.