Today we're pleased to announce the addition of Dillon Pentz as a full time developer for the OBS Project. Dillon has been a regular community contributor since 2017, working on features such as screen reader improvements, transition previews, and the new “missing files” dialog.
After an extensive testing period, we’re happy to announce that OBS Studio 27 is now available for everyone! If you already have OBS installed, the next time you launch it you’ll receive an update alert. If you’re downloading OBS for the first time, or would like to use a portable version, you can download it from our website. If you dismiss the update notification, it can be triggered manually from the Help menu on both Windows and macOS.
Thanks to all who downloaded test builds, reported bugs, and verified that bugs were fixed during the testing period via the #beta-testing channel on our Discord. Every report means less of a reason to make a hotfix in the coming days, and ultimately results in a better experience for everyone.
We're excited to announce that YouTube has become a premier sponsor of the OBS Project! Since the earliest days of the program, a large number of our users have used OBS to create video content specifically for YouTube, whether live-streamed or recorded for post-production. We're incredibly humbled to have YouTube, the largest content creation platform on the internet, as one of our sponsors.
With lots of folks staying in as a result of COVID-19, there's a good chance that some of y'all who play games will want to get started with streaming. It's a great thing to do while we all maintain distance, since it allows you to be social and talkative, get friends involved, and have a great time online. OBS Studio has made streaming easier than ever to get started with, and all for absolutely no cost. If you want to get that side of things set up, check out our quick start guide! (or, check out Nerd or Die’s Quick Start Guide videos!)
With that in mind, here's a handful of tips to help you get started streaming!
We are excited to announce that Facebook is the newest Premiere Sponsor of the OBS Project!
Facebook has long believed in the power of live video to build community, and because of that, they have shown a passion for supporting the livestreaming industry. Their decision to become a Premiere Sponsor of the OBS Project ensures people everywhere will continue to have access to free, open, and easy-to-use tools to stream the content they love to the world.
We’re excited to announce that NVIDIA is sponsoring the OBS Project as our second Diamond-level sponsor! NVIDIA and OBS have worked alongside each other for some time now, in particular with the development of the optimized NVIDIA Encoder (NVENC), first released in OBS Studio v23, which makes it easier than ever to encode at high quality with minimal impact to system resources.
“The passionate team at OBS plays a central role in the world of game broadcasting as the most popular recording and live streaming software,” said Gerardo Delgado, Senior Product Manager for Broadcasting at NVIDIA. “NVIDIA is committed to empowering gamers, streamers and creators, and we look forward to further contributing to OBS’ long term success. Together with our ongoing technical collaboration, we hope that this sponsorship allows OBS to continue expanding this amazing project.”
NVIDIA has demonstrated a genuine desire to help make livestreaming and recording easier and more accessible, and we’re happy that they’ve chosen to support the project.
We are excited to announce that Twitch is now officially sponsoring my work on the OBS Project! Since 2012 we've maintained a great relationship with Twitch and their engineers. They've always been good to us, and we've always helped each other whenever needed. Twitch has always been one of the biggest supporters of our project, and now it's official. When I first started the project back in 2012, I was a jobless idiot who watched a lot of Starcraft 2 streams, and wanted to stream it myself for fun. When I saw that there were no real serious open source projects out there for capturing, streaming, and recording, I decided to make my own tool, and make the tool the way I liked. I grew up programming along with my brother, and I always liked to write my own tools for fun and the challenge. Except this time, I decided to open source it, and that led me down the crazy path that we reached today. For the first time in my life, I've made something for myself, something I worked hard to …
We are delighted to announce that Logitech has become the OBS Project’s first Diamond sponsor on Open Collective, demonstrating a huge commitment to OBS development.
More than 35 years ago, Logitech started connecting people through computers, and now it’s a multi-brand company designing products that bring people together through music, gaming, video, and digital content creation. In the broadcasting space, Logitech webcams solutions combined with Blue Microphones and Logitech G products have helped consumers share their passion, connect and engage with their community and create a unique identity. In fact, with the Logitech Capture app, users can save and restore their favorite settings for streaming through OBS. Thus, sponsoring OBS development only makes sense for a company that produces tools so widely enjoyed by streamers & broadcasters.
A new update is released and therefore a new progress report. The story of version 23 involves a whole lot of research and a whole lot of development.
Crowdfunding is something I now realize we should have done a long time ago. There's no reason why we shouldn't be pursuing this. As the project grows, and as more contributors come on board, I want to make sure that we can guarantee a future not just for myself but for the project and as many contributors as we possibly can.
After much discussion and looking at existing open source projects, we decided to create both a Patreon and Open Collective. Our goal is so we can ensure that not only can the project continue operating, but also have the ability to grow. Personally speaking, I want to ensure that not only can I work for the users, but that I can delegate important tasks to other contributors with experience working on core code and actually be able to pay them for doing so.