spectralizer v1.3.4

Supported Bit Versions
32-bit, 64-bit
Source Code URL
Minimum OBS Studio Version
Supported Platforms
Windows, Linux
Spectralizer running alongside tuna.
This plugin allows you to create audio visualizations of obs audio sources.

There's now also an installer, which does this automatically and provides an uninstaller if you want to remove the plugin again.
  1. Open your obs-studio installation folder (eg. Right click on the shortcut and click "Open file location")
  2. Navigate two directories up
  3. Drop the contents of the folder "plugin" from the zip archive in the directory you just opened
  4. Merge the files
  5. Spectralizer should now show up as a source option in obs-studio
There's a .deb installer for debian based distros, as well as an AUR package for Arch based distros. If neither of those apply to you, you can install the prebuilt binaries:
  1. Install fftw over your package manager
  2. Unzip the archive
    $ unzip ~/Downloads/spectralizer.* -d ~/Downloads/spectralizer
  3. Navigate to your obs config
    $ cd ~/.config/obs-studio/
  4. Create a folder for the plugin
    $ mkdir -p plugins/spectralizer
  5. Copy the folders contents of the folder plugin into the new folder
    $ mv ~/Downloads/spectralizer/plugin/* ./
  6. Spectralizer should now show up as a source option in obs-studio
First release
Last update
4.16 star(s) 44 ratings

More resources from universallp

Latest updates

  1. Rounded corners

    Added rounded corners. That's it. Nothing else.
  2. Fixed filters

    Readded OBS_SOURCE_CUSTOM_DRAW, which is needed for filters to work. Fixed some installation...
  3. Added padding and offset

    Added padding and offset to circular visualizer.

Latest reviews

Simple, but works great.. Can use multiple audio sources so long as you have those sources separated outside of OBS Studio.. Combine the visualizers with Stream FX and other plugins to make it what you want.. :D

Here, this is me.. This is what I do with it, but usually on Twitch instead of YouTube: https://www.youtube.com/watch?v=qNUm0zLz53w
I would give it 5 stars, but every time I dl Spectralizer My obs crashes on start, Once I remove the plugin it my obs works fine. Idk why its crashing my obs. Once that problem gets resolved Rating would be higher for me.
Open an issue on github
I'm having trouble using the spectralizer as a dock item, since I don't want the spectrum view to appear in the video. I'm in the middle of archiving VHS tapes, so would it be possible to use spectralizer as a dock item next to the preview video?
Excellent plugin. However it will not work with asio sources that are less than 512 samples. OBS sees the sources just fine as indicated in the audio meter levels. But spectralizer will be silent. If I adjust the sample size to 512 samples, spectralizer will instantly spring to life...
I've been using this plugin for a while, and I am very satisfied with how easily it integrates with my workflow. No apparent performance issues as of now.

Something that I would like to see added in future releases is the option to only display a certain frequency range determined by the user. In my use case, I use it to visualize audio from Spotify - but I would only like the low frequencies to be shown.

Thank you!
Great plugin, with great response and customizations! I got a question though. Is there a way to separate audio sources outputs, just so that it reacts only from a certain software like Spotify? Because it's reacting to other peoples voices during a podcast and browsers as well.
You need additional software like virtual audio cable or voice meeter for that
I want to make a plug-in that my 2d character opens and closes his mouth in response to the microphone.
Would it be rude to ask how it was made?
I want to make the 2d character move in response to the microphone.
Can you help me?
https://obsproject.com/forum/resources/move-transition.913/ has an audio move filter which is probably closer to what you want
Is there a tutorial how to install to a Mac? I can't seem to make it work. :(
Looks decent, however the rendering code needs adjustments. Almost 6ms are spent rendering 4 256x256 sources, which just isn't okay.

The rendering code of this plugin should undergo a clean rewrite, as there is no reason to render each element individually. Instead the author should build a vertex buffer large enough to fit each bar, and work with that instead. This would save nearly 95% of the time spent rendering, and free it up for actually important things - like the game.
Classic tool , been using it for a while , a flawless tool.