So I have a very odd situation here, and was hoping you could help me out.
TLDR: Is there a way to write up a config file to search for individual buttons, so that I can make LB and RB different shapes? Context below.
Basically, I want to use the plugin to display N64 buttons, even though I'm using an Xinput controller (which is actually my Switch Pro controller but that doesn't really matter. I have it set up to be Xinput.) Specifically, I'm setting it up for Mario 64, but I play with a rather odd button layout. I have LB bound to Z, RB to A, and RT to B, so what I want to do is tell it to display Z as pressed when I hit LB, A when I hit RB, and B when I hit RT. I'm in the process of creating a texture and accompanying config file, but the way it finds the textures seems to prevent what I'm attempting
To my understanding, the config lumps LB and RT together when looking for the textures, so I give it the coordinates of LB, which it will find first, then it will automatically search for a similar button, and find RT. This means that I cannot, to my knowledge, type up the config file such that Z is displayed when LB is hit, and A is displayed when RB is hit because if I tell it where the Z texture is for LB, it will automatically look for a Z shaped button for RB, and won't find one because I want RB to be A.
So what I'm hoping you can tell me is if it's possible to perhaps make the config go by individual buttons instead of groups, or maybe some other way to achieve this.