Input Overlay

Input Overlay v5.0.5

Pep3 Marquez

New Member
Mi pregunta es sencilla, pero no he encontrado respuesta por ningún lado, aunque he buscado mucho.

¿Cómo puedo mostrar atajos de teclado en la pantalla solo cuando los presiono?

Hago tutoriales y la gente necesita ver los atajos que uso, no un teclado estático a lo largo del video.

¡¡¡Por favor ayuda!!!
 

Sojourner42

New Member
Mi pregunta es sencilla, pero no he encontrado respuesta por ningún lado, aunque he buscado mucho.

¿Cómo puedo mostrar atajos de teclado en la pantalla solo cuando los presiono?

Hago tutoriales y la gente necesita ver los atajos que uso, no un teclado estático a lo largo del video.

¡¡¡Por favor ayuda!!!

My Spanish is a bit rusty, but from what I'm understanding you don't want an overlay to show unless a key was pressed. You could modify the image file, so that the unpressed key was a blank texture. Then each key in the overlay would be transparent until pressed, when the secondary texture would activate.
 

Sinful_P

New Member
I'm having an issue similar to others in this thread. I installed and extracted everything in the download, but when adding a new source "Input Overlay" will not appear in the source list. I've tried moving the plugin folder to various places within the obs folder and even moved specific components around within the folders but the Input Overlay option simply will not appear. There is no file called "how to use" only "readme" which i cannot open anyway. You'd think a tiny bit of effort would have been put into an explanation for people like me who don't know much about computer software. Sorry that I'm unlearned and this is probably a simple fix.
 

Sojourner42

New Member
the plugin folder has a structure that matches the plugin folder currently there, if you have no plugins replacing it is fine. otherwise you need to place everything in the corresponding folder.
 

PrimusXI

New Member
Hey is there a preset out here that shows the Delete key cluster, i saw the one with the spanish key names too but it didn't register the delete key hit
 

LuanMatos

New Member
Hi, guys! How are you?
I tried to configure the input history on my OBS but '.ini' config just worked for arrow keys.
I want to show up all buttons, but just when I press it on my keyboard. My attempts to configure (using the answers of this thread) doesn't worked. :-(
Can anyone help me, please?

I want to show similar to this image:
input_history_example.jpg
 

LuanMatos

New Member
Hi, guys! How are you?
I tried to configure the input history on my OBS but '.ini' config just worked for arrow keys.
I want to show up all buttons, but just when I press it on my keyboard. My attempts to configure (using the answers of this thread) doesn't worked. :-(
Can anyone help me, please?

I want to show similar to this image:
View attachment 62896
Update:
I am doing my own version (brazilian/latin version).
I'm searching for the codes for each keyboard event. I found this (https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/code/code_values) but there's no latin version (with this characters). I'm still searching for it and when I finish, I'll post here!

Thank you guys!!
 

FinntheNerfer

New Member
I have a bit of a problem...

everything works fine except when I click a side button on my mouse(let's say the front-most button) in OBS it comes out being the back button. The mouse I'm using has two side buttons.

Help would be appreciated.

-finn
 

Arridian

New Member
Help developer! The folder I download from the github looks nothing like the file in the tutorial. Where can I find the correct file, and if the one I have is correct, could you share the updated install directions?
Thank you!!!
 

AlphaZero6ix

New Member
If anyone is interested, created this pseudo custom overlay for Apex Legends stream. Uses the core WASD layout, with additional number keys on the top row, plus the C key used for Crouch.
 

Attachments

  • wasd-12456-preview.png
    wasd-12456-preview.png
    24.4 KB · Views: 161
  • kb-wasd-12456.zip
    120.2 KB · Views: 134

massatt212

New Member
Im Looking for a Nintendo Switch pro Controller Overlay and Config File, Can some one locate or make one for me please
 

wapeddell

Member
I made a Xbox Series X controller layout. The share button does work it's just there as decoration. There are two versions one with color inputs and another without color.
 

Attachments

  • xsx.PNG
    xsx.PNG
    66.7 KB · Views: 108
  • xboxseriesx.rar
    636.6 KB · Views: 165

wapeddell

Member
I made a Xbox Series X controller layout. There are two versions one with color inputs and another without color.
 

Attachments

  • xbonex.PNG
    xbonex.PNG
    57.5 KB · Views: 100
  • xboxone.rar
    424.5 KB · Views: 106

univrsal

Active Member
universallp updated Input Overlay with a new update entry:

5.0.0 Test version

That took a while, didn't it? Well I've finally gotten something that should be in the realm of usable, but don't get your expectations up too high. I just wanted to post this update so anybody that wants to test the new features can do so.
You can get the latest nightly builds here under artifacts, make sure to click on the latest run. Specifically this...

Read the rest of this update entry...
 

neregauzak

New Member
Mi pregunta es sencilla, pero no he encontrado respuesta por ningún lado, aunque he buscado mucho.

¿Cómo puedo mostrar atajos de teclado en la pantalla solo cuando los presiono?

Una vez instalado el plugin, en lugar de agregar "Input overlay" como fuente, puedes añadir "Input history". Aunque es configurable si usas mucho el teclado (por ejemplo, si haces ejemplos de código) puede ser un poco mareante, porque no permite mostrar únicamente teclas auxiliares (control, mayúsculas...)
 

fatihG_

New Member
Hey!

Grats on getting a new release going, even if it is still in testing phase!

I like what you did with the triggers! Its nice to see an option for pressure. =]

I have been using it for a few minutes now, mainly the io-cct to mess around with the config creation.
I see most of the stuff still needs to be set up similarly as before. (normal button on top, pressed button 3 pixels below it and such.)

Something to consider in the future is loading of separate images, unpressed button as a separate image, pressed button as a separate image, etc.) and the io-cct tool creates a texture atlas with those images itself or it simply references the separate images.
Personally I dont mind creating my own texture atlas, but if the tool took care of that I imagine it would be easier for other people to create their configs as it would be more flexible.

I am currently a bit confused about the D-pad set up.
Does it literally replace the entire dpad image for each direction pressed?

So if I press Right, it goes from the neutral dpad with all directions to the Right direction pressed with the entire Dpad as well?
The more I think about it the more it makes sense. For Dpad's like the Xbox Series X disc shaped dpad or the saturn ones for that matter.

A minor thing I would like to see added. The ability to duplicate a selected element.
For example if I already have 1 analogue stick setup, I can just duplicate it > modify selected > Change Right stick to left stick.
Instead of needing to do the entire setup twice, once for each stick.
Same goes for the face buttons. If i already have the A button setup, let me just duplicate that element. Modify it by simply moving the red box around, change the keycode and done.

Another small thing while I mess around with this a bit more. When you add a new element, it get automatically named as 'Unnamed'.
Instead of the Default being 'Unnamed' could you make it so that the default name is based of what kind of element you want to create?
For example if you create a new button element, it is called 'Button_00'.
If there already is a button called 'Button_00' it instead is named 'Button_01'.

You might be thinking: 'Why? You should rename them properly anyway.'
Since the tool doesnt allow me to select, copy, paste the text, its a pain in the butt to hit backspace, just so I can type something else.

If the default for a button element was 'Button_00', its easier to hit backspace twice and type something else instead.
Same for Analogue Sticks, make the default AStick_00 for example.
Button_00 > Button_A
Button_01 > Button_Space
AStick_00 > AStick_Right
Etc.

But yeah, this is a very cool update man!
I was in the process of creating a skin for the Dual Sense and decided to check out if you had an update and I was pleasantly surprised!

I have yet to check out how to tool behaves in OBS, but ill get to that later.

If you want my suggestions on Github instead of this forums post, just let me know and ill add it there at some point!

Thanks and GL!
 

fatihG_

New Member
I am not sure how to edit posts.. sooo... excuses..

Anyway I messed around with it some more. And ran into some issues with it in OBS itself.
Everything works fine in io-cct.exe.
I had OBS 24.X installed, when I dropped the plug in in there OS stopped launching. Was kinda expectin this so no problems on that.
Downloaded latest version, installed plugins.
The InputOverlay works only partially, specifially only the DPad.
Even that does not work correctly. The DPad directions trigger other buttons.

I have uploaded a video, using OBS2 24.X and version 4.8 of Input Mapper, Recording OBS 26.x and v5 of Input Mapper.
(you can see the 4.8 version of the input overlay on the lower left of the screen.)

 

lyamc

New Member

Attachments

  • qwerty_full_fixed.zip
    401.2 KB · Views: 402
Top