Most gamepads should now work out of the box thanks to SDL2
The remote connection should now reliably transfer all events without keys sometimes getting stuck.
There's also a tutorial for installing and using this version on the resource page.
That took a while, didn't it? Well I've finally gotten something that should be in the realm of usable, but don't get your expectations up too high. I just wanted to post this update so anybody that wants to test the new features can do so.
You can get the latest nightly builds here under artifacts (You'll need a Github account), make sure to click on the latest run. Specifically this one for now. There's both a linux and windows version and the presets. You still have to install the plugin manually, but I'll try to make an installer soon™.
The main feature is the config tool (in the folder cct), networking (transferring input from gaming to streaming pc), input filtering (white/blacklist certain windows), better gamepad support and some other stuff, though as I said this is a test version so expect half of this to not work at all and the other half just barely.
Please make sure to use the presets shipped with this version, as previous layouts do not work without being adjusted first.
If you used your own preset you will have to modify the config file like this:
each line containing a value (eg. 1_key_count=2) has to be changed.
The only part that has to be modified is the 1_ (or in some cases 2_ or 3_) which
specifies the value type (number, string etc). All you have to do is shift the number down by one,
so the line 1_key_count=2 turns into 0_key_count=2, 2_key_order=... turns into 1_key_order=... etc.
Fixed memory leak when loading input history icons
Fixed config loading for input history icons
Fixed arrow key icons preset using old config value types
While I'm still working on 5.0, I also try my best to maintain the current version.
I've released newer minor versions in the past, but haven't posted them here so I thought I'd change the version number over here as well.
This version only contains a small fix for miscalculated offsets and a new config option for debugging