Open Broadcaster Software v0.445a [pre-release 3] - 32bit (´・ω・`)
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CPU Name: Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
CPU Speed: 3311MHz
Physical Memory: 4095MB Total, 4095MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
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Adapter 1
Video Adapter: NVIDIA GeForce GTX 550 Ti
Video Adapeter Dedicated Video Memory: 1025179648
Video Adapeter Shared System Memory: 3221368832
Send Buffer Size: 32120
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
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Loading up D3D10...
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Using auxilary audio input: Microphone (Realtek High Definition Audio)
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Audio Encoding: AAC
bitrate: 128
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Video Encoding: x264
fps: 30
width: 1920, height: 1080
quality: 10
preset: veryfast
i444: no
max bitrate: 3500
buffer size: 3500
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using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 268502, number of frames that lagged: 30732 (11.45%) (it's okay for some frames to lag)
Number of b-frames dropped: 0, Number of p-frames dropped: 0
=====Stream End=======================================================================
Send Buffer Size: 32120
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
quality: 10
preset: veryfast
i444: no
max bitrate: 3500
buffer size: 3500
------------------------------------------
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 288568, number of frames that lagged: 18133 (6.28%) (it's okay for some frames to lag)
Number of b-frames dropped: 0, Number of p-frames dropped: 0
=====Stream End=======================================================================
Send Buffer Size: 32120
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
quality: 10
preset: veryfast
i444: no
max bitrate: 3500
buffer size: 3500
------------------------------------------
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
using shared texture capture
Total frames rendered: 277634, number of frames that lagged: 25453 (9.17%) (it's okay for some frames to lag)
Number of b-frames dropped: 0, Number of p-frames dropped: 0
=====Stream End=======================================================================
Send Buffer Size: 32120
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1920x1080
Output resolution: 1920x1080
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (Realtek High Definition Audio)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
------------------------------------------
Video Encoding: x264
fps: 30
width: 1920, height: 1080
quality: 10
preset: veryfast
i444: no
max bitrate: 3500
buffer size: 3500
------------------------------------------
using shared texture capture
Total frames rendered: 4855, number of frames that lagged: 380 (7.83%) (it's okay for some frames to lag)
Number of b-frames dropped: 0, Number of p-frames dropped: 0
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 17.346 ms] [avg calls per frame: 1] [children: 98%] [unaccounted: 2.04%]
| scene->Preprocess - [0.0115%] [avg time: 0.002 ms] [avg calls per frame: 1]
| video encoding and uploading - [97.9%] [avg time: 16.99 ms] [avg calls per frame: 1] [children: 36.9%] [unaccounted: 61%]
| | CopyResource - [0.53%] [avg time: 0.092 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [1.46%] [avg time: 0.253 ms] [avg calls per frame: 0]
| | call to encoder - [34.9%] [avg time: 6.058 ms] [avg calls per frame: 0]
==============================================================