Jim said:getting 32bit games capturing when using the 64bit version and vise versa is something I'm going to be trying to do in the future -- it should be possible to do.
Jim said:Specifically what games are you switching between? I would have to assume one is minecraft or something. There are relatively very few games compiled in 64bit out there these days.
ToddsGaming said:so far every game i have tested on game capture has run almost perfectly, had no decrease in game performance whatsoever, no stutter or input delay (i get al those problems with xsplit so i love your software)
the only thing i seemed to have noticed is that the game capture seems to me like it has issues picking up a source if you open up OBS after launching the game
-------------------------------
CPU Name: Intel(R) Core(TM) i5-2450M CPU @ 3.00GHz
CPU Speed: 2994MHz
Physical Memory: 5995MB Total, 2023MB Free
stepping id: 7, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 2
------------------------------------------
Adapter 1
Video Adapter: Intel(R) HD Graphics Family
Video Adapeter Dedicated Video Memory: 134217728
Video Adapeter Shared System Memory: 1711276032
------------------------------------------
Adapter 2
Video Adapter: NVIDIA GeForce GT 540M
Video Adapeter Dedicated Video Memory: 2096693248
Video Adapeter Shared System Memory: 2147495936
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1366x768
Output resolution: 1364x768
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (HD Webcam C310)
------------------------------------------
Audio Encoding: AAC
bitrate: 320
device: Logitech HD Webcam C310, chosen type: RGB24, usingFourCC: false, res: 160x120 - 160x120, fps: 5-30, fourCC: 00000000
------------------------------------------
Video Encoding: x264
fps: 60
width: 1364, height: 768
quality: 8
preset: veryfast
i444: no
max bitrate: 1000
buffer size: 1000
------------------------------------------
Total frames rendered: 108, number of frames that lagged: 108 (100.00%) (it's okay for some frames to lag)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 56.581 ms] [avg calls per frame: 1] [children: 97.2%] [unaccounted: 2.8%]
| scene->Preprocess - [74.5%] [avg time: 42.134 ms] [avg calls per frame: 1]
| video encoding and uploading - [22.7%] [avg time: 12.863 ms] [avg calls per frame: 1] [children: 5.42%] [unaccounted: 17.3%]
| | CopyResource - [0.518%] [avg time: 0.293 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.203%] [avg time: 0.115 ms] [avg calls per frame: 0]
| | call to encoder - [4.7%] [avg time: 2.659 ms] [avg calls per frame: 0]
==============================================================
Memory Leaks Were Detected.
D3D9 Present
DoD3D9GPUHook: success
D3D9 Present
D3D10 Present
DoD3D10Hook: success
D3D11 Present
D3D9 Present
GL Present
Jim said:Hey, thanks for testing 0.453a test6. Does your lag happen in the stream output, or in the game? I'm assuming just the stream output
Open Broadcaster Software v0.461a - 32bit (´・ω・`)
-------------------------------
CPU Name: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
CPU Speed: 3400MHz
Physical Memory: 4095MB Total, 4095MB Free
stepping id: 9, model 10, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
Windows Version: 6.1 Build 7601 S
Aero is Enabled
------------------------------------------
Adapter 1
Video Adapter: AMD Radeon HD 6800 Series
Video Adapter Dedicated Video Memory: 1057464320
Video Adapter Shared System Memory: 3982344192
------------------------------------------
Adapter 2
Video Adapter: Intel(R) HD Graphics 4000
Video Adapter Dedicated Video Memory: 67108864
Video Adapter Shared System Memory: 1711276032
=====Stream Start=====================================================================
Multithreaded optimizations: On
Base resolution: 1440x900
Output resolution: 720x450
------------------------------------------
Loading up D3D10...
------------------------------------------
Using auxilary audio input: Microphone (High Definition Audio Device)
------------------------------------------
Audio Encoding: AAC
bitrate: 128
Using graphics capture
Using custom x264 settings: "vbvmaxrate=1000"
------------------------------------------
Video Encoding: x264
fps: 30
width: 720, height: 450
preset: veryfast
CBR: no
max bitrate: 750
buffer size: 1000
quality: 5
------------------------------------------
Total frames rendered: 15704, number of frames that lagged: 5 (0.03%) (it's okay for some frames to lag)
=====Stream End=======================================================================
Profiler results:
==============================================================
frame - [100%] [avg time: 1.838 ms] [avg calls per frame: 1] [children: 80.4%] [unaccounted: 19.6%]
| scene->Preprocess - [0.109%] [avg time: 0.002 ms] [avg calls per frame: 1]
| video encoding and uploading - [80.3%] [avg time: 1.476 ms] [avg calls per frame: 1] [children: 22.7%] [unaccounted: 57.6%]
| | CopyResource - [0.816%] [avg time: 0.015 ms] [avg calls per frame: 0]
| | conversion to 4:2:0 - [0.218%] [avg time: 0.004 ms] [avg calls per frame: 0]
| | call to encoder - [21.6%] [avg time: 0.397 ms] [avg calls per frame: 0]
| | sending stuff out - [0.0544%] [avg time: 0.001 ms] [avg calls per frame: 0]
==============================================================