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win-capture-audio v2.2.3-beta

Hey there!

Just wanted to let those who has commented about audio dropouts know that there is a fork of this project. I've yet to test it, but as I'm absolutely terrible at remembering doing such things as follow up after testing and I get to that stage - here's the link to the repository which have merged a crash fix and made an attempt at fixing this issue: https://github.com/nyakowint/win-capture-audio

There's no installer, but it's easy to do update thing. Simply overwrite the existing files in C:\Program Files\obs-studio\obs-plugins\64bit\ with those found in the latest release zip.

This implies that if you haven't installed it, you'd need to grab the installer from bobez repository found here. :)

Now, I shall return to exploring many plugins all at once, hopefully also no longer having to tolerate the audio sync issue which has plagued me over the longest time with the official version of this plugin included with OBS.
 
Hello!
I donwloaded the Win Capture Audio plugin, so I can hear all my Desktop Audio but the applications I don't wanna hear on my recording (like Music).
I enabled the "capture all audio EXCEPT sessions from the selected executables". But now I got the problem, that my mic also is being recorded on this audio track. Is there a fix of how I can disable that, so my application I marked and my mic aren't heard in the rec? Thanks in advance!
 
This plugin is a great tool; it's been very useful for me using Twitch VODs, thanks! The only issue is with Call of Duty Warzone, as it doesn't detect voice chat. Is there a solution for this?

Es una gran herramienta este plugin, me ha servido muy bien para usar el VOD de Twitch, gracias! El unico inconveniente es con Call of Duty Warzone, ya que no detecta el chat de voz, alguna solucion para este problema?
 
I'm curious about something that I've been seeing in this thread:

What do APK advertisements in here have anything to do with? Those who post these ads apparently don't understand how OBS Studio works, let alone what the plugin even does.

I've already done my part for these, which is reporting them to the mods.

And for the mods, bon appétit, mes amis.

--Katt. =^.^=
 
For creators who want to take it a step further, tools like [redacted] can complement your workflow by turning captured audio and scripts into fully edited videos with AI avatars, voiceovers, and subtitles. It’s a great way to combine raw audio capture with professional-quality video production.

I'm curious, what does this have to do with the plugin and OBS Studio? Maybe I'll let the mods take a peek at... wait, I just did.

--Katt. =^.^=
 
Hey there!

Just wanted to let those who has commented about audio dropouts know that there is a fork of this project. I've yet to test it, but as I'm absolutely terrible at remembering doing such things as follow up after testing and I get to that stage - here's the link to the repository which have merged a crash fix and made an attempt at fixing this issue: https://github.com/nyakowint/win-capture-audio

There's no installer, but it's easy to do update thing. Simply overwrite the existing files in C:\Program Files\obs-studio\obs-plugins\64bit\ with those found in the latest release zip.

This implies that if you haven't installed it, you'd need to grab the installer from bobez repository found here. :)

Now, I shall return to exploring many plugins all at once, hopefully also no longer having to tolerate the audio sync issue which has plagued me over the longest time with the official version of this plugin included with OBS.
is this still good for 32.0.4?
 
is this still good for 32.0.4?

It appears to still work in 32.0.4 just fine.

Can people on Linux can get this?

No. It's even in the name, "win-capture-audio".

More seriously, this was designed to take advantage of an API introduced in Windows 11, which was then backported back to Windows 10 starting with release 2004, a.k.a. 20H1. You can read a detailed overview as to how the plugin works and how to use it by clicking the "Overview" link at the top of this page under the title.

Hope this helps.

--Katt. =^.^=
 
It appears to still work in 32.0.4 just fine.



No. It's even in the name, "win-capture-audio".

More seriously, this was designed to take advantage of an API introduced in Windows 11, which was then backported back to Windows 10 starting with release 2004, a.k.a. 20H1. You can read a detailed overview as to how the plugin works and how to use it by clicking the "Overview" link at the top of this page under the title.

Hope this helps.

--Katt. =^.^=
I asked cause I want separate audio tracks (like game, music and alerts). Here on Linux there is that option only for browser scenes, and they work just fine, that's why I wondering why they can't make Linux equivalents to other sources and there's no game source and there's no audio application source. I get it Linux and Windows are different, wouldn't they just require different solutions how to make it possible. Even if that's separate plugin. Pls make it make sense that I can make my Linux work how I want through typing through terminal with way more freedom than on Windows, and people who make these plugins cannot make them for Linux too? Fascinating.
 
Pls make it make sense that I can make my Linux work how I want through typing through terminal with way more freedom than on Windows, and people who make these plugins cannot make them for Linux too? Fascinating.

To do this under Linux, a similar API or similar access needs to be actually available, one that can hand audio output directly out of a program to be picked up via a plugin, much like win-capture-audio does via the API in Windows 11 and later releases of Windows 10 I described previously. I just don't know whether such an API or the ability to access an application's audio stream directly exists under Linux. If such an API actually exists, whether in kernel- or userspace, someone could then write a plugin for OBS Studio to use this API to offer the capability we Windows users currently enjoy. Until such an API exists, you can't do something similar to win-capture-audio under Linux.

--Katt. =^.^=
 
To do this under Linux, a similar API or similar access needs to be actually available, one that can hand audio output directly out of a program to be picked up via a plugin, much like win-capture-audio does via the API in Windows 11 and later releases of Windows 10 I described previously. I just don't know whether such an API or the ability to access an application's audio stream directly exists under Linux. If such an API actually exists, whether in kernel- or userspace, someone could then write a plugin for OBS Studio to use this API to offer the capability we Windows users currently enjoy. Until such an API exists, you can't do something similar to win-capture-audio under Linux.

--Katt. =^.^=
I can control volume via OBS for Browser sources though, how it can get can get separate sound from there then? Well unless... I think OBS could get it, but it's just flatpack though and how I understand flatpacks don't have so many permissions (for example I literally had to get Steam's .deb version so just I can install games on other harddrive), maybe OBS needs .deb version maybe too for that to work. Seems like .deb packs on Linux are almost like running programs as administrator on Windows.
 
I can control volume via OBS for Browser sources though, how it can get can get separate sound from there then?

That's because there's a plugin that comes with OBS Studio. In Windows, it comes in the form of obs-browser.dll. It's essentially a web browser whose output is OBS Studio itself.

Well unless... I think OBS could get it,

That's because OBS Studio already has it, via that plugin that comes with OBS Studio itself.

but it's just flatpack though and how I understand flatpacks don't have so many permissions (for example I literally had to get Steam's .deb version so just I can install games on other harddrive), maybe OBS needs .deb version maybe too for that to work. Seems like .deb packs on Linux are almost like running programs as administrator on Windows.

Distribution formats, like .deb files or Flatpacks have nothing to do with this at all. Using a .deb versus a Flatpack is not going to make a difference.

Administrative access has nothing to do with it, either.

What you are trying to do is run a Windows program under a compatibility layer that looks like Windows to that program, then try to capture it using something like win-capture-audio, though under Linux. It does not work that way.

The closest you can get to this is find out which application audio capture API that might be available for Linux, then use that to capture the Wine or Proton session that is hosting that Windows program. That is the only way it will work at all.

Beyond that, he only way you can use this plugin which captures program audio from a Windows program by away of a Windows API to a Windows version of OBS Studio is to use Windows itself. What you want to do with this plugin can't happen.

--Katt. =^.^=
 
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