Also if its something windows related causing it why is it up to windows to fix it? can't something be done to make it work on the plugins side? I mean desktop audio within obs has no issues so what am I missing?
See
https://obsproject.com/forum/thread...into-audio-mixer-interface.163498/post-657758 for a possible explanation
Short version - root-cause is an OS issue, and no a plugin won't help (as still using same problematic OS Audio sub-system). With some Win11 changes (half-assed/baked, as usual with every other Desktop OS release) pointing in a 'better' direction, that may, in a while (years?) result in a something that works for your use case. maybe. If M$ history over last 30 years of Desktop OS releases is any indication, things stabilize with next Desktop OS release, so maybe Win12? It could be a Feature release to Win11, but not something to hold one's breath over
- see threads on why we can at OS layer, natively adjust volume/mute select Audio sources, but the API underneath that which is basically a hot mess
what to do in the interim?
- is there an 'Easy' fix? not that I'm aware of. This plugin was one of the attempted work-arounds
- some folks advocate not using MS, and maybe Linux [for some folks this can work, for many this isn't viable]
- there are some software workarounds, but each with its own challenge (often fighting against the OS design)
- so that leaves the possibility of getting an hardware sound card/device that allows you to send Audio Output from a given application to a specific device (ex USB sound interface).
- Not all Applications (and games notoriously contain piss-poor code) allow such Audio routing (ie selecting specific audio output vs just to Operating System). And for this reason, running a software-only DAW has even more of a challenge
- And if this does work for you, you are basically going to have to learn an Audio application (which can vary from relatively basic to as complex as OBS Studio)
and then you still have an issue of getting that more sophisticated Audio handling back into OBS Studio [would be nice if OBS Studio natively supported ASIO or similar, but for now you need a sound device/card/adapter that supports selected audio output to Windows Audio sub-system [ie, more complex audio routing done on hardware Audio device and configured to output only the audio you want to an Output OBS Studio can then pick up]