Ubiquitous 2 chat + OBS source plugin

Free Ubiquitous 2 chat + OBS source plugin 2.2

Isegrim

Member
Could you please check windows firewall rules for ubiquitous2.exe ? If it there just delete it. It could happen that you accidentally hit deny in network access dialog.
Everything ubiquitous2 related is allowed to go through my firewall.
 
Hello, everything works great thanks!! :))
One thing i can't figure is why emotes from twitch are not showing for me in chat...does it show for you guys? i guess it is on my end, but what? any ideas?
 

codex

Member
Hello, everything works great thanks!! :))
One thing i can't figure is why emotes from twitch are not showing for me in chat...does it show for you guys? i guess it is on my end, but what? any ideas?
And app restart doesn't help ?

update:
- Whats New window added;
- Web UI: adjustable in/out effects for messages.
Read more:http://www.xedocproject.com/forum/index.php?/topic/432-ubiquitous-2-web-ui-url-options/
- Fix: Goodgame topic. Show escaped utf8 characters properly;
- Fix: Goodgame connection tracking;
 
Could you please check if you have an access to the https://api.twitch.tv/kraken/chat/emoticons

Shows me a text page with a bunch of gibbersish?
Well, it is gibberish for me at least..

"...{"_links":{"self":"http://api.twitch.tv/kraken/chat/emoticons"},"emoticons":[{"regex":"ydmSatti","images":[{"w..."

Update: I got the patch you did, but still no emotes haha what the hell.. :) Does it work on your end? wonder what changed on my then...going to see if anything was installed..didn't update any software.

Is it possible to combine 2 effect on "outeffect" or "ineffect" i tried it seems it is not possible? like for example make a "&outeffect=highlight" with a shake and slide to the right? :D

Trying to figure out how to resize the "web server" thing is, obs CLR captures it and you can resize its resolution via the CLR plugin but the source is still 1080p. So, if the message is too long and lets say you made the CLR plugin to be 640x480 the message will be cut in middle.

Anyone that uses the web server and CLR plugin can help me out? is there a way so the web server source will be in a different resolution?
 
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codex

Member
Yep, thats right. Interesting why it doesn't work from the app. Give me few minutes, I will release updated version with cached smiles. Cached version should work even if there download problem.
 

Tink

Member
Trying to figure out how to resize the "web server" thing is, obs CLR captures it and you can resize its resolution via the CLR plugin but the source is still 1080p. So, if the message is too long and lets say you made the CLR plugin to be 640x480 the message will be cut in middle.

Anyone that uses the web server and CLR plugin can help me out? is there a way so the web server source will be in a different resolution?

It depends on what height and width you set the page to - you can use CSS to give the #chat container and the messages a width of 100% so they adapt to whatever width and height you set in the CLR browser source.
 
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It depends on what height and width you set the page to - you can use CSS to give the #chat container and the messages a width of 100% so they adapt to whatever width and height you set in the CLR browser source.

Well unfortunately i know little about this sort of stuff but this is what i set and it did move the messages but they are still not captured through out the whole width.
#chat {
width: 100%;
height: 100%;
}
#messages {
width: 100%;
height: 100%;
}
Question is, when you said that it depends on height and width of the page did you mean just resize the window itself or also edit some of its "settings"?
 

Tink

Member
Well unfortunately i know little about this sort of stuff but this is what i set and it did move the messages but they are still not captured through out the whole width.
#chat {
width: 100%;
height: 100%;
}
#messages {
width: 100%;
height: 100%;
}
Question is, when you said that it depends on height and width of the page did you mean just resize the window itself or also edit some of its "settings"?

That's ok :) Try adding this to the CSS tab in CLR Browser:

Code:
html,
body {
    min-height: 100%;
    height: 100%;
}

#chat {
    max-height: 100% !important;
    width: 100% !important;
}

#chat > div {
    width: 100%;
}

And set the width and height on the General tab to whatever you like :)
 
Look, on this one the bottom is aligned well but it is cut on the right side.
http://imgur.com/I68TU3W

On this one i just copy pasted what you gave me and it is cut at the bottom and the right side.
http://imgur.com/drZ5Sz2

On this one i tried adding yours to the default CSS that comes when you add the CLR plugin tab.
http://imgur.com/U3TzkzJ

All i want it to be, is too like like in the chat plugin itself. If the message is too long to "bag" all vertically in 1 message with its "borders" and structure and not to throw horizontally into length and cut it.
http://imgur.com/51aU01W

Like this.
http://imgur.com/gbrvtNq

Is it possible? i've tried so many things for the past 4 hours..nothing works. :s
 

codex

Member
Please try to use:
.mc {
width : 90%;
}

.mc is chat message container class
.m - message text
.c - channel
.n - nickname
.t - time
 
Yes!!! Young Padawan did it!!
Now, i will never touch this again..i'll stick to my music production programs (Cubase, Reason, FLstudio)..

But i learnt a lot, thanks for the patience. :)

Probably sloppy but hey it works.. for 290x275

body {
min-height: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0);
margin: 0 auto;
overflow: hideen;
}

#chat {

width: 100% !!important;
height: 100% !important;
margin: 0.1% 0% 0% 0%;
}

#chat > div {
width: 100%;
}

.mc {

width: 93% !important;
}

.n {

width: 1% !important;
height: 1% !important;
margin: -3% 0% 0% 3%;
}

P.S Twitch emotes still aren't shown don't know why..
 
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Noodlebox

New Member
I'm having trouble sending messages from Picarto.TV is there way to send messages from Ubiquitous2 Chat? Also I think I'm also having trouble sending message in Youtube Gaming.

Also is there a way to compress your own message into one but it sends it to all chat sites?.... While streaming, when talking to all stream-sites it feels a bit spammish. I was wondering if it can be compress yet address it to all stream-sites. I guess also if a message failed to reach it would flag from which stream site it was, within the 'certain changeable timeline to consider failed sent message' and reports in the chat window or a separate window.

Also if someone in the chat, when you double click the name of the viewer that chatted, can it shows+reply the name and which stream site they are from but it'll still address to all of the other stream-sites too? When you double click the name, it only shows their name but not which stream-site they are from.
 
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codex

Member
Hi, Picarto is fixed today. For Youtube I didn't implement message sending feature yet.

Collapsing a message sent to the multiple channels is good idea. Not so easy to implement though.

I'll check it. It should set destination channel automatically.
 
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