Stroke Glow Shadow

Stroke Glow Shadow 1.5.2

Same comment for stroke: alpha masking + stroke = causes the original source to have the stroke color comingled with the source.
Apologies- I just saw your two comments.

Can you post a screenshot of what you're describing? I'm not sure I'm fully following what the issue is, and this would help me to troubleshoot/diagnose.
 
Love this plugin! Been using it for a while on Windows and have just moved to NixOS, is there any chance of this getting added to nix packages like your composite blur plugin is? Thanks!
Yes, I have been working on getting flatpak working with all of my plugins. I thought SGS was one that was already working, but I'll look into it later today.
 

OtterNas3n

New Member
Not sure if its only me, but sometimes on OBS launch the stroke is not shown, i have to manually change a setting inside the filter back and forth to make it work again.
 
Not sure if its only me, but sometimes on OBS launch the stroke is not shown, i have to manually change a setting inside the filter back and forth to make it work again.
It is a known bug with Stroke/Glow/Shadow and the latest OBS release. I’m currently working on a fix, and hope to get something out soon.
 

OtterNas3n

New Member
It is a known bug with Stroke/Glow/Shadow and the latest OBS release. I’m currently working on a fix, and hope to get something out soon.
Hey Finite!

Any News on this? What's the latest version of OBS that did not had this issue? Can't remember but would then rollback to that, as i use the Stroke a lot ^^
 
Hey Finite!

Any News on this? What's the latest version of OBS that did not had this issue? Can't remember but would then rollback to that, as i use the Stroke a lot ^^
Apologies, this month has gotten away from me with work stuff.

In terms of versions that should work OK in the short term, anything before OBS 31.1.0 should work properly.
 

0x.dt

New Member
Hi Finte,

Thanks for making this! I’m currently on macOS and running OBS v32. I’m using the new Metal(experimental) renderer for performance reasons, but I noticed the plugin only renders when I switch to OpenGL.

I realize Metal support is still experimental and might take extra work to support, but I was curious—should this be expected behavior? Or is it possible to get it working with Metal and I’m just missing something?
 
Hi Finte,

Thanks for making this! I’m currently on macOS and running OBS v32. I’m using the new Metal(experimental) renderer for performance reasons, but I noticed the plugin only renders when I switch to OpenGL.

I realize Metal support is still experimental and might take extra work to support, but I was curious—should this be expected behavior? Or is it possible to get it working with Metal and I’m just missing something?
Hi @0x.dt -

Unfortunately, this is the expected behavior. Not all shader features are implemented yet in the Metal renderer, and SGS relies on some not-yet-available functions. As soon as these functions are available, I’ll be working hard to make the plugin work with it.
 

0x.dt

New Member
Hi @0x.dt -

Unfortunately, this is the expected behavior. Not all shader features are implemented yet in the Metal renderer, and SGS relies on some not-yet-available functions. As soon as these functions are available, I’ll be working hard to make the plugin work with it.
Hey Finte, thanks for your reply! This has really sparked my interest in diving deeper into plugin development and even writing my own shaders. I’m trying out some new things and learning a lot along the way!
 
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