Thanks, but im having a couple issues. First issue, setting it to 65-75hz feels laggy to me because I play on a 144hz monitor, so would bumping it back up to 144hz in the AMD Radeon settings mess up these recording settings? Also when I try to record I get this error: Failed to Map D3D11 Texture - Out of Memory. I tried changing the AMF Engine type to host, and that got rid of the error but the recording was bugged and it was just a still flickering image.@Nove
have in mind that 1080p60 is MAX your GPU can handle in Speed or Balanced Preset - but give it a try ;)
FIRST you have to open AMD Radeon Settings and create a profile for the game.exe (in /bin folder) of Warface and activate it -> set Frame-target-control to ~62-75Hz (depending on your GPU-load) & Quality of Texture-filtering to Performance (because its faster)
u NEED Screen-capture otherwise it wont work
1080p60
bitrate min 35000 (and no need for strict custom-buffer) // better 50000
&&
CHANGE minQP 15 & maxQP 25-35 (pls check your GPU load)
if laggy try set AMD AMF settings to Speed and MV Search-range 16/16 and also try IME Search Range 1/1
here i recorded 720p60 3400/565 -> so your will look way better and wont get blurry
http://benmanshafen.de/pics/OBS/Nove-stream-720p60-3400-565.mp4
yes, if not checking anti-cheat hook, it only captures blackscreen.did you checked "Anti-Cheat Hook"?
Thanks, but im having a couple issues. First issue, setting it to 65-75hz feels laggy to me because I play on a 144hz monitor, so would bumping it back up to 144hz in the AMD Radeon settings mess up these recording settings? Also when I try to record I get this error: Failed to Map D3D11 Texture - Out of Memory. I tried changing the AMF Engine type to host, and that got rid of the error but the recording was bugged and it was just a still flickering image.
I was also getting this error even when I set it to 60hz in the settings.While there is no inherit issue with you using 144hz refresh rate, the problem is your graphics card can't handle doing that and recording at the same time, hence the Out of Memory error (If I am understanding the error correctly) due to the memory bandwidth on your GPU being completely full.
To note: The H.264 interface on your card being GCN 1.0 model has to be able to handle the resolution (Given the right scenario, it can)
The memory bandwidth on your card has to be able to handle the resolution and the data being sent, not just by your game, as well as the H.264 controller on your GPU.
When you switch to Host engine type, I am guessing you still get the error (If you look at your log files) it just doesn't forcibly hang the program on you as your CPU is still sending the data to your GPU VRAM, which goes back to the above problem.
Please correct me if I am mistaken, am still learning and there is a lot to learn :)
host uses host memory. other methods tend to use GPU memoryWhile there is no inherit issue with you using 144hz refresh rate, the problem is your graphics card can't handle doing that and recording at the same time, hence the Out of Memory error (If I am understanding the error correctly) due to the memory bandwidth on your GPU being completely full.
To note: The H.264 interface on your card being GCN 1.0 model has to be able to handle the resolution (Given the right scenario, it can)
The memory bandwidth on your card has to be able to handle the resolution and the data being sent, not just by your game, as well as the H.264 controller on your GPU.
When you switch to Host engine type, I am guessing you still get the error (If you look at your log files) it just doesn't forcibly hang the program on you as your CPU is still sending the data to your GPU VRAM, which goes back to the above problem.
Please correct me if I am mistaken, am still learning and there is a lot to learn :)
hi, I'm trying to encode my stream with vce, I have an a4-5300b apu, which according to this wiki page https://en.wikipedia.org/wiki/List_of_AMD_accelerated_processing_unit_microprocessors has vce 1.0 yet when I go to my encoding options vce is greyed out and cant be selected, why ? thankyou
in the table at the top of my link it clearly says trinity has vce 1.0, my apu is trinity so has 1.0Virgo: "Trinity" (2012, 32 nm):
GPU (based on VLIW4 architecture) instruction support:
A4-5300B
https://en.wikipedia.org/wiki/Radeon_HD_7000_Series
search for Radeon HD 7480D which is the internal GPU in the A4-5300
VLIW4 is PreGNC so no, not from what I see.
in the table at the top of my link it clearly says trinity has vce 1.0, my apu is trinity so has 1.0
Radeon HD 7480D 1 June 2012 Scrapper TeraScale 3 32 723 128:8:4 Unknown Unknown 128 DDR3-1600 25.6 185 11.0 4.4 1.2 Unknown 65 A4-4000, A4-5300
I keep forgetting to test this, but you can try copying the hooking DLLs from original OBS in \plugins\GraphicsCapture IIRC. They probably do some hash checksum check or whatever.Some MMO games with anti-cheats (the game I tested using XIGNCODE3) will consider this as a cheat and close the game, using the original OBS won't cause this problem, hope you can fix this.
thanks for the info, how do I update my bios ?@POV for A4-5300B
-> Make sure you are on 16.7.2 or most recent drivers.
-> This is where disclosure comes beware this has a slim(<1%) possibility of bricking your system;
Update your BIOS.
Particularly you want a new BIOS that has these updated;
-> OROM VBIOS Scrapper
-> EFI GOP Scrapper
That should turn on VCE.
are you sure? there r still differents in quality and gpu load when changing stuff there :)Guys, forget about anything in the OpenVideo Encoder settings groupbox, lol, unless you use OVE with old pre-Cat15.7 drivers.