Greetings,
I want to get as much info across with as little text as possible, for your convenience, so forgive this formatting.
The problem TL;DR: I suddenly have micro-stutters appearing in my recorded footage, where this was previously not the case when I ran on "worse" hardware.
- I record footage, I don't stream.
- I upgraded my hardware, the most notable upgrade being GTX 1080 --> RTX 2080 ti. If this is directly related is unknown. (My CPU is an 8700k OC'd to 4.8, fwiw)
- My base canvas is 1440p, which I Lanczos-downscale to 1080p (this is allegedly intensive, but this has worked without problems before my upgrade)
- FPS limit is 60 (I somehow think that a combination of factors regarding the 60fps is/are the culprit...?)
- Game in question which I'm testing/wish to play: Hellblade: Senua's Sacrifice (never got around to playing it...and now I still don't). Stuttering occurs in the opening cinematic.
- I have a 144hz monitor and I have done a combination of the following:
- I disconnected my Capture card (which is not part of the scene I'm using for PC-game recordings) thinking it might have been interfering somehow.
- I disconnected my DSLR, thinking it might have been interfering somehow.
- I disconnected my Valve Index cable DP-cable, though the headset itself is not even connected to it
- I'm using Wallpaper engine, which I've setup to 'stop' (to save memory) when a maximized window is in focus / when a fullscreen application is running
- I have tried "turning it off and on again".
Through all this, I still get these...micro-jitters. I record a portion of the intro every time, to see if the stuttering is still there, and it's the same almost every time, in more or less the exact same way, too, to the point where I'm thinking it might be baked into the game (though, naturally, when playing "live" there is no stuttering whatsoever)
Is there anyone out there that could point me toward a potential fix.
Again, I've recorded other games in the past -- in their entirety -- without problem. I have changed nothing settings-wise since then, except for adding a capture card to my setup, which I disconnected for good measure.
Either lowering the in-game FPS to 60, or turning on in-game vsync (I typically have it off, due to G-sync) solved solved my issues in the past, but in this case I'm reaching the end of my rope.
OBS log can be found below, as well as a link to a short recording for reference (the opening moments are hard to distinguish, but once we get closer to the character the jittering should become more obvious)
Thanks in advance,
- Lith.
I want to get as much info across with as little text as possible, for your convenience, so forgive this formatting.
The problem TL;DR: I suddenly have micro-stutters appearing in my recorded footage, where this was previously not the case when I ran on "worse" hardware.
- I record footage, I don't stream.
- I upgraded my hardware, the most notable upgrade being GTX 1080 --> RTX 2080 ti. If this is directly related is unknown. (My CPU is an 8700k OC'd to 4.8, fwiw)
- My base canvas is 1440p, which I Lanczos-downscale to 1080p (this is allegedly intensive, but this has worked without problems before my upgrade)
- FPS limit is 60 (I somehow think that a combination of factors regarding the 60fps is/are the culprit...?)
- Game in question which I'm testing/wish to play: Hellblade: Senua's Sacrifice (never got around to playing it...and now I still don't). Stuttering occurs in the opening cinematic.
- I have a 144hz monitor and I have done a combination of the following:
- - in-game Vsync off, Nvidia control panel (NCP) vsync on
- - In-game vsync on, NCP vsync on
- - In-game vsync on, NCP vsync off
- - Rivatuner (RT) 60fps limit (on both medium and high profile), NCP vsync on, in-game vsync off
- - RT 60fps, NCP vsync off, in-game vsync on
- - RT 60fps, NCP vsync on, in-game vsync on
- - Enforce 60fps via game .ini file and repeat all the above
- - Lowered refresh rate of my monitor down to 60 (never had to do this before, plus it did not help)
- - Used RT overlay to make sure 60fps cap was solid and GPU was not overloaded --> GPU sat at about 50-60% load.
- - I tried enforcing 60fps via the NCP
- I disconnected my Capture card (which is not part of the scene I'm using for PC-game recordings) thinking it might have been interfering somehow.
- I disconnected my DSLR, thinking it might have been interfering somehow.
- I disconnected my Valve Index cable DP-cable, though the headset itself is not even connected to it
- I'm using Wallpaper engine, which I've setup to 'stop' (to save memory) when a maximized window is in focus / when a fullscreen application is running
- I have tried "turning it off and on again".
Through all this, I still get these...micro-jitters. I record a portion of the intro every time, to see if the stuttering is still there, and it's the same almost every time, in more or less the exact same way, too, to the point where I'm thinking it might be baked into the game (though, naturally, when playing "live" there is no stuttering whatsoever)
Is there anyone out there that could point me toward a potential fix.
Again, I've recorded other games in the past -- in their entirety -- without problem. I have changed nothing settings-wise since then, except for adding a capture card to my setup, which I disconnected for good measure.
Either lowering the in-game FPS to 60, or turning on in-game vsync (I typically have it off, due to G-sync) solved solved my issues in the past, but in this case I'm reaching the end of my rope.
OBS log can be found below, as well as a link to a short recording for reference (the opening moments are hard to distinguish, but once we get closer to the character the jittering should become more obvious)
Thanks in advance,
- Lith.
Senua micro-stutter issue
www.youtube.com