So you used 4.6-pre, which I recommend to Windows 7 users on GitHub?The one you linked me before was the one I tried
Don't check the entire zip archive. Check the individual dlls, since those contain the actual program that you'll end up running.Hello and Thank you for your plugin. I am for the first time trying your plugin.
Taking your advice, I double check the Input Overlay v. 4.5.Zip against VirusTotal.
I am now getting 2 detections from VirusTotal. (In the past it was zero per your post)
https://www.virustotal.com/#/file/4...5d18f1caf5e8eeaa9007482b3d6a01a6313/detection
Bkav lists: W32.eHeur.Malware14
Cylance lists: Unsafe
Can you please double check ?
The mouse presets are a little tricky as of right now. It can only contain left mouse button, right mouse button, scroll wheel up, scroll wheel down, scroll wheel pressed down and two side buttons (Used to go back and forth in the browser).I'm loving this overlay. One question: is there anything you can suggest to use it with an MMO mouse (I have a corsair scimitar) I've made the overlay PNG no problem. just not sure what to identify the input of the side buttons
Maybe I missed a post or preset somewhere, but haven't been able to find it anywhere. :P
2_mouse_lmb_u_v=1,1
2_mouse_lmb_w_h=139,174
2_mouse_lmb_x_y=2,0
Not yet, but it's planned for 5.0 (I'll start working on it today)Is there a way to include Joystick (and other devices) inputs into "input history"?
Atm all my keyboard inputs are shown but none of the key inputs my joystick is sending
I noticed that a lot of special keys do not have a name in the history source, so I'll have to see how I'm going to handle that.Hello good sir. Hope you are well. Thank you for putting the time into this plugin!
I have noticed an issue whereby the characters < and > are not recognised on a QWERTY keyboard. (These are on , and . respectively.) If I press , or . this causes a blank line to show up in the input history, and if I press < or > this causes three RSHIFTs in a row. I see you are working on 5.0 and I am in no great rush to record anything soon but if you have an idea of what might cause this behaviour it would be cool to get a fix for it!
Also, sometimes it doesn't seem to go as fast as me and it omits some keypresses, but that is only obvious when I'm typing.
I also have some suggestions that you might consider:
* When ignoring repeated keys, put [KEY] x [NUMBER] to indicate how many times in a row it was pressed
* Have options for lowercase names in the history
* Collect keypresses within a certain time limit onto one line, so if the person is typing, the thing they typed shows up on one line instead of one line per letter.
I think this plugin would be super cool for some tutorial videos I have planned but the game really makes heavy use of < and > so that will be difficult right now :(
thanks!
What's special about that mouse? Any normal mouse is supportedHi im new on this forum and i got question for author this plugin ( possible add mouse Roccat Tyon ???)
Nope, I saw someone make one but I don't know if they finished it. If you search through the thread you might find the postHi, is there a Layout for PS3 Controllers? Like it uses XBOX inputs but displays PS3?
The mouse presets are a little tricky as of right now. It can only contain left mouse button, right mouse button, scroll wheel up, scroll wheel down, scroll wheel pressed down and two side buttons (Used to go back and forth in the browser).
If that's all you need you can copy the normal mouse-no-movement.ini and modify it.
For the left mouse button you would modify the following values:
"u_v" is the location in the texture with the first number being the pixels counted from the right side and the second the pixels from the top (Note that it's not 0,0 because you have to have a 1 pixel border around the entire texture).Code:2_mouse_lmb_u_v=1,1 2_mouse_lmb_w_h=139,174 2_mouse_lmb_x_y=2,0
"w_h" is the width and height of the left mouse button
"x_y" is the position of the button in the final layout, that you'll see in OBS.
If you need a more complex overlay you'll have to wait a little, since I'm planning on reworking the config for overlays
In the meantime you can try and see what keycodes the numpad on your mouse has by running "demo_hook.exe", which is inside the "util" folder in the zip archive.thanks! yeah i was looking for something that would let me track the input from the numberpad on the side of the mouse. i made the PNG no problem but wasn't sure if the code was there for monitoring those inputs. excited to see the updates you have in store.
I don't know how those gamepads work, I just use the DirectX API. Anything that works with it should work with the plugin (For PS3/4 controllers you'd use DS3/4 Tool which makes these controllers behave like Xbox controllers). I could technically try to use SDL2 (But I don't know if it can capture gamepad input system-wide) but that would be an additional dependency and I'm not sure if I want to go into that.Hi,
Please correct me if I am wrong, but it seems like the plugin only supports the xbox 360 controller gamepad.
Are there any plans on including support for more/ other gamepads.
For example I know allot of people/speedrunners that would like to get a DS4 to work with this. Or even more retro flavoured co trollers like the 8bitdo.
Which windows recognizes as a 'wireless controller' and 'SFC30 controller' respectively.
As you can imagine speedrunners/hardcore gamers would like to avoid software like InputMapper or x360ce(which btw doesnt work with your plugin) to avoid adding unnecesary input lag.
So if you were able to add support for more gamepads that would be awesome man.
I could offer you some graphics for multiple gamepads if you are willing to fast track this.
(I had already created a working SNES graphic/.ini. Now that I understand the process I can easily add DS4, 360, xOne, etc.)
Cheers,
Fatih