Improved
  • Support scaling and Opacity configuration for Win Animation
  • Simplified Stream Promotion configuration options
  • Added Auto-resume Stream Promotion functionality
  • Simplified Replay Buffer configurations for Instant Replay
  • Improved error reporting for failed WebSocket connections
Fixed
  • Fixed duplicate replay initiation.
  • Added pause when hiding sources, so that transitions cannot be captured when monitoring is resumed.
  • Clock visualizations are now dragged with the rest of the scoreboard division when users interact and move elements in overlay
  • Fixed shot-clock buttons to correctly size when used
Implemented the ability for the Scene name to get captured automatically using the required WebSocket connection, therefore allowing Instant Replay functionality on any scene, if the same sources are used.
Allow Control Tab to always display Monitoring controls, and guide the user to configure appropriately for replay capabilities.
Improvements:
  • Highlight hill-hill matches
  • Display race progress visually on game cards
  • Race info impacts score keeping controls e.g. you can't score higher than the race
  • Save stream sharing connection status to handle refreshes
Fixes:
  • Hide score when not being reported
  • Hide player names when player is disabled
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  • Some minor bug fixes, ability to check replay buffer state when enabling monitoring so we can sync.
  • Ability to deleted locally stored replay clip paths.
  • NOTE: this does not delete the file, just the reference, freeing up clip replay slots
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- Error handling around refreshing page on websocket connection and replay buffer state
- Added not to remind users to cleanup space used by clips
- Handle replay clips between refreshes
- Hide clip real-estate when not in use

Need to consider the ability of clearing clip history.
  • Race info was fixed, previously changes had to be submitted twice
  • General setting changes now adjust related controls appropriately
  • Auto-resume replay buffer after clip playback, configurable via toggle in replay settings
Made several changes to help dynamically adjust space when features are disabled.
Made several fixes around ball set, ball tracker, and ball type for various game types and player conditions.
Replay Functionality
Important Note: Remember to clean up your clips to save on storage, or share them on your socials first.

Configure WebSocket
Ability to control OBS Replay Buffer via WebSocket, you must enable OBS WebSocket under Tools. You may configure the WebSocket with or without authentication (Restart OBS after configuring WebSocket for changes to take effect):

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Capture and Replay Clips
When configuring CueSport Scoreboard Control Panel, make sure to specify the names of the Scene, Video Source, and optional Replay Indicator (text to identify replay is being displayed)

Now you can use CueSport Scoreboard to Monitor and Replay Clips.

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