Supported Bit Versions
  1. 64-bit
Source Code URL
https://github.com/MistahRR/blink-filter-for-obs
Minimum OBS Studio Version
30.0.0
Supported Platforms
  1. Windows
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Animated Blink : blink-filter-for-obs

Ever wanted to make an overlay, a "REC" dot, a text prompt, or a webcam border blink in OBS without building a cursed maze of Move Transition filters or clunky nested scenes?

Yeah, me too. Honestly, there weren't a thousand ways to fix this, I just had to build a dedicated filter for it.

Blink filter is a lightweight video filter plugin for OBS Studio (30 / 31 / 32) that puts any source : text, image, media, browser, group, or nested scene on a customizable visibility loop, complete with smooth transitions, custom GPU shader effects, and easing curves.

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What does it actually do? (The cool stuff)


Instead of a boring on/off toggle, you can pick independent Disappear and Reappear animations.

*15 Built-in Animations:
* Classics: None (Instant), Fade, Zoom, Zoom + Fade.
* Directional Slides: Slide from Left, Right, Top, or Bottom.
* Shader Wipes: Wipe from Left, Right, Bottom, or Top.
* Retro / Cyberpunk Shaders:
* Glitch: Horizontal slice displacement + RGB chromatic aberration split (with adjustable Glitch Strength).
* Pixelate: Dynamic mosaic downscaling during the transition.
* Neon Flicker: Erratic, dying-neon-sign style opacity stuttering.
* 4 Easing Curves: Linear, Smooth, Ease Out, and Overshoot (Back) because linear animations feel robotic and we want things to look snappy.
* Full Cycle & Timing Control:
* Visible & Hidden durations: Set exact times in seconds (animations included). Pro-tip: Set Hidden duration to 0 to never hide the source.
* Cycle Offset: Running the filter on 5 different HUD elements and don't want them blinking in creepy unison? Tweak the offset to desynchronize them effortlessly.
* Start Hidden toggle & a Restart Cycle button right in the properties to test your timings on the fly.
* Zero-Cost Performance: When the source is hidden or static (no active animation), the filter does nothing (direct passthrough, zero GPU cost). During an animation, it only adds a single GPU render pass completely negligible.

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Good to know

* Bounding Box Clipping: Slide and Zoom animations stay within the source's own bounding box (the content slides and gets clipped at the edges of its zone). If you want a text source to slide across your entire screen, expand its bounding box (e.g., using a Crop/Pad filter with negative margins) or apply Animated Blink to a Group.
* Audio stays untouched: For media sources, only the video blinks the audio is not muted.

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### Installation (Windows 64-bit OBS 30 / 31 / 32)

1. Close OBS Studio.
2. Download the latest .zip from the Releases page and extract/merge its contents into C:\Program Files\obs-studio\:
* obs-plugins\64bit\obs-blink-filter.dll
* data\obs-plugins\obs-blink-filter\effects\blink.effect
* data\obs-plugins\obs-blink-filter\locale\en-US.ini & fr-FR.ini
3. Relaunch OBS. Right-click any source -> Filters -> click + under Effect Filters -> select Animated Blink (or Clignotement animé).

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Support me ☕


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# OBS Clignotement animé

Filtre OBS pour n'importe quelle source : texte, image, média, navigateur, groupe ou scène imbriquée. Il fait disparaître puis réapparaître la source en boucle, selon des durées que tu choisis, avec une animation de disparition et une animation de réapparition.

### Installation (Windows 64 bits, OBS 30 / 31 / 32)

1. Ferme OBS.
2. Copie le contenu du zip dans C:\Program Files\obs-studio\ en fusionnant les dossiers :
- obs-plugins\64bit\obs-blink-filter.dll
- data\obs-plugins\obs-blink-filter\effects\blink.effect
- data\obs-plugins\obs-blink-filter\locale\fr-FR.ini et en-US.ini
3. Relance OBS. Fais un clic droit sur la source -> Filtres -> + sous « Filtres d'effets » -> Clignotement animé.

### Réglages & Consommation

* Durées : Durée visible, Durée cachée (`0` pour ne jamais cacher), Décalage du cycle (pour désynchroniser plusieurs sources), Commencer caché, et bouton Redémarrer le cycle.
* Animations : Aucune, Fondu, Zoom, Zoom + fondu, Glissement (gauche, droite, haut, bas), Volet (gauche, droite, haut, bas), Glitch, Pixelisation, Grésillement (néon).
* Consommation : Coût nul (passage direct) quand la source est cachée ou fixe. Un seul rendu GPU négligeable pendant la transition.
* Bon à savoir : Les glissements/zooms restent dans le cadre de la source (utilise un Groupe ou un filtre « Rogner / Remplir » pour élargir la zone). Le son d'une source média n'est pas coupé.

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Author
Mistah
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Views
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