Will frame_ready function cause frames lost when capturing?

DerekLu

New Member
Hi all,
I think this line of codes in plugins/win-capture/graphics-hook/graphics-hook.h may cause some frames lost when capturing. For example, I want to capture a video game whose fps is 60. So the time interval between two frames should be 1/60s ideally. If some frames get early (e.g. 0.8/60s), "elapsed < interval" will be true and these frames are lost. What's more, how to handle this situation: I want to "downsample" this game, using 30 fps to capture the 60 fps game?
Thanks for answering!
 

DerekLu

New Member
The "Limit capture framerate" checkbox of the Game Capture properties was intended to do the job (unfortunately, today it still stays at /2 state even for uncapped games renders).
Thanks for replying. How about this question?
> If some frames get early (e.g. 0.8/60s), "elapsed < interval" will be true and these frames are lost.
Do you have any advice?
 
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