Will frame_ready function cause frames lost when capturing?

DerekLu

New Member
Hi all,
I think this line of codes in plugins/win-capture/graphics-hook/graphics-hook.h may cause some frames lost when capturing. For example, I want to capture a video game whose fps is 60. So the time interval between two frames should be 1/60s ideally. If some frames get early (e.g. 0.8/60s), "elapsed < interval" will be true and these frames are lost. What's more, how to handle this situation: I want to "downsample" this game, using 30 fps to capture the 60 fps game?
Thanks for answering!
 

Suslik V

Active Member

DerekLu

New Member
The "Limit capture framerate" checkbox of the Game Capture properties was intended to do the job (unfortunately, today it still stays at /2 state even for uncapped games renders).
Thanks for replying. How about this question?
> If some frames get early (e.g. 0.8/60s), "elapsed < interval" will be true and these frames are lost.
Do you have any advice?
 
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