DerekLu
New Member
Hi all,
I think this line of codes in plugins/win-capture/graphics-hook/graphics-hook.h may cause some frames lost when capturing. For example, I want to capture a video game whose fps is 60. So the time interval between two frames should be 1/60s ideally. If some frames get early (e.g. 0.8/60s), "elapsed < interval" will be true and these frames are lost. What's more, how to handle this situation: I want to "downsample" this game, using 30 fps to capture the 60 fps game?
Thanks for answering!
I think this line of codes in plugins/win-capture/graphics-hook/graphics-hook.h may cause some frames lost when capturing. For example, I want to capture a video game whose fps is 60. So the time interval between two frames should be 1/60s ideally. If some frames get early (e.g. 0.8/60s), "elapsed < interval" will be true and these frames are lost. What's more, how to handle this situation: I want to "downsample" this game, using 30 fps to capture the 60 fps game?
Thanks for answering!