Got a source on that? I'd love to be able to quote it.Microsoft is deploying the fix to their testing groups now. Should be available shortly
Got a source on that? I'd love to be able to quote it.Microsoft is deploying the fix to their testing groups now. Should be available shortly
From the dev IRC (Atlantic time)[6:30:54pm] <Jim> microsoft tells me they've found both cases where OBS has been having problems on win 10 AU
[6:30:59pm] <Jim> or that they've replicated
[6:31:05pm] <Jim> I'm very happy
[6:31:24pm] <Jim> there was the non-TDR case (where I think it says "Device Removed"), and the TDR case where it's a driver hang
Man that's good to hear. Looking forward to the news on that. Even if this doesn't fix this problem for OBS Studio users, at least Microsoft is looking now.From the dev IRC (Atlantic time)
Is the update already out yet?Man that's good to hear. Looking forward to the news on that. Even if this doesn't fix this problem for OBS Studio users, at least Microsoft is looking now.
Given Microsoft's update cycle, my guess is that it'll probably come out with their regular cumulative update in the beginning of November, assuming it's ready by then.Is the update already out yet?
I will try to do the second passage, you now if work it?Given Microsoft's update cycle, my guess is that it'll probably come out with their regular cumulative update in the beginning of November, assuming it's ready by then.
Quality change?Switching to OpenGL Render worked for me.
I just did a fresh Win10 installation, unfortunately it came already with the AU build. Is there a way to install an earlier build?
Ok, so I just tested OBS with the Windows 10 build 10586.Thanks, I'll try and post the results later here.
That is a separate issue from the one detailed in the initial post in this thread. You might be looking for this. I don't think they are related.Ok, so I just tested OBS with the Windows 10 build 10586.
The results are not good. I got severe frame dropping in preview and recording (not in game) at 1440p60 in BF1 whereas Windows 8.1 and 7 could handle it flawlessly. Not a single frame drop in these two.
Here's a log from Win10: https://gist.github.com/0d9a525e0e054675cef40c275fdc26ff
And a log from Win7: https://gist.github.com/abd7515f284362bdb8d9426086871ce0
So apparently my problem is not in the Anniversary Update. Anybody knows what could be wrong in my issue?
More news: Microsoft have tracked it down to an nVidia driver bug with the Anniversary Update and they are engaging with them to get it fixed. Apparently AMD cards are working fine on the latest version of the AMD drivers with OBS Studio.
Microsoft said:We have a bug on Nvidia currently and we’re engaging with them to get it fixed.
I investigated the issue last night and found that the issue was due to an nvidia driver bug which does not manage residency correctly on textures submitted with DMA buffer based present calls. Under high VRAM usage, we ask the driver to trim their residency set. This is one of the allocations they trim, but they do not make it resident again before submission. During the submission when we validate the allocation’s residency reference count, we see that it is 0 and simulate a software page fault, which causes a device removal. I was able to repro the issue with very high success (90+%).