obs-shaderfilter

obs-shaderfilter 2.5.1

Masamuze

New Member
This plugin is fantastic, I've been able to make so many fun redeems and add so many little flourishes to my stream - but I have one little problem I hope someone here might be able to help out with.

There are some effects that add an unintended zoom. I was using the shake effect as one of them, and then overnight (perhaps since the last OBS update) it now adds a zoom in effect that I can't seem to correct within OBS. Is there a way to adjust this, or has anyone else come across this issue?
 

enderpanda

New Member
This plugin is fantastic, I've been able to make so many fun redeems and add so many little flourishes to my stream - but I have one little problem I hope someone here might be able to help out with.

There are some effects that add an unintended zoom. I was using the shake effect as one of them, and then overnight (perhaps since the last OBS update) it now adds a zoom in effect that I can't seem to correct within OBS. Is there a way to adjust this, or has anyone else come across this issue?

I've had issues with this too, like with the rain filter.
 

Exeldro

Active Member
@enderpanda the 2.5.1 update of this plugin should fix an issue with OBS 31.1, what is not working properly? What is the effect you expect and what is the effect you get?
 

Artymissi

New Member
Created an account for future people struggling the same way.
Thanks for the amazing addon! :)

How To: Installation on Custom Linux Distro
  • Download latest via GitHub for Ubuntu, f.e. obs-shaderfilter-x.x.x-ubuntu-xx.xx.tar.gz
  • Copy the obs-shaderfilter.so from tar.gz:bin/64bit/ into "/usr/lib/obs-plugins/"
  • Create the folder "obs-shaderfilter" under "/usr/share/obs/obs-plugins/"
  • Copy all folders under data (f.e. /data/examples) from tar.gz:data/ into "/usr/share/obs/obs-plugins/obs-shaderfilter/"
  • Restart OBS & enjoy :)
fyi: Failing the second part, the shaders won't function, but you can see the variable names instead (f.e. the filter's name in OBS would then just be "ShaderFilter" instead of "User-defined shader").
 
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