Exeldro
Active Member
@troyhammaren you can enable a move source filter when the confidence is below a threshold. Is that what you want?
Yes, but in conjunction with face tracking. In my case I have a source that follows my face (bounding box). When my face is not in the frame, I would like the source to be positioned in the center of the scene instead of the top left. A confidence threshold would be neat too, because sometimes, when my face is not in the frame, it recognizes something else in my room as a face and places the source accordingly (and I want to avoid that).@troyhammaren you can enable a move source filter when the confidence is below a threshold. Is that what you want?
That looks like it stopped the lockup, but now the target doesn't move like it should but that might just be a me thing.@Alynn Can you try if disabling HAGS helps?
To disable HAGS, go to:
Windows 10: Settings → System → Display → Graphics Settings
Windows 11: Settings → System → Display → Graphics → Change default graphics settings
From there, set "Hardware-accelerated GPU scheduling" to OFF
Sir no rush, the magic you do needs time. I can wait. Thank you so much!!@DaGrowly Bear groups are not supported yet, I might be able to add that in the next update.
@Want To Learn the NVIDIA AR SDK and an compatible NVIDIA graphics card are required.
How about OBS version 29?If you're using OBS version 27, you need to download version 2.6.1 or lower.
This has been fixed now tho so dont bother responding to this.I'm currently trying to make a smooth transition between my game and intermission screen. The problem is the camera source. I have nested camera scenes for my full screen camera and the cut down version for gameplay. And between the 2 nested scenes it switches perfectly just expanding or cutting back as the transition goes. But when I put those same nested scenes in my actual scenes for intermission and gameplay then they just pop to size half way trough. I uploaded to gifs on imgur to show off what I mean. https://imgur.com/a/h5cvaQX Any help would be very appreciated since I been breaking my head on this for over 2 hours now.
Edit: I just realized that I shrunk down the nested scene in the gameplay source. could it have anything to do with that? (nope that wasn't it)