Input Overlay

Input Overlay v5.0.5

I need another alt, ctrl, shift win and other like fisrt, but i have second without this buttons. Please help. meybe some json new file or something else
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Is there a possibility of getting the flatpak updated to the current stable release so it'll work with OBS 32? I don't even know what version the flatpak is on right now because it's missing a version number.
 
Hi, is there a way to get this to work with no overlay and only to show the actual keys that are pressed? (And have those keys in a specific screen area not visually mapped to a specific place on a graphical keyboard)

For example just show in the bottom centre of the screen, any keys pressed.
 
Hi, is there a way to get this to work with no overlay and only to show the actual keys that are pressed? (And have those keys in a specific screen area not visually mapped to a specific place on a graphical keyboard)

For example just show in the bottom centre of the screen, any keys pressed.
You can make a custom overlay where the unpressed keys are just invisible.
As for placement: Your options are to have them arranged in whatever shape or all stacked in the same place. There's no way to do dynamic placement where they pile up in a direction.
 
May I ask why libuiohook was disabled under Wayland? At least before I could get a working keyboard and mouse display while a program was running in XWayland( like most games do). Now it's just dead.
 
Loving this plugin, and the ease of using the web gui for creating an overlay.
Attached is my Xbox Series Controller textures with json.

Included are:
  • template.svg - used in io-cct to place buttons, sticks, triggers. You can also use this svg to create your own colors. I used Figma, which makes is easy to keep everything within the frame (w:1916 h:1618 - incl. 1px around the entire texture)
  • white, black, blue, red, green and pink controllers
Choose a color texture and use the same json file each.

Design was created by tracing (by hand) a high quality image of an Xbox Series Controller so that dimensions (button sizes and placement) is close to the real thing.

What's not added: Guide (Xbox logo) and Share buttons have no pressed state (why would it be needed?). If you want those buttons to show, for whatever reason, let me know and I'll update the textures.
 

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May I ask why libuiohook was disabled under Wayland? At least before I could get a working keyboard and mouse display while a program was running in XWayland( like most games do). Now it's just dead.
Found a solution for this: Just don't use Wayland lol
And by that I mean I changed OBS's flatpak parameters to use XWayland instead, and now my input display is even more functional than it was before! So I'm leaving this as a tip for anyone else in the same boat.
 
The online tool for converting presets to 5.1.0 gets the alphanumeric keys completely wrong. Like "D registers as spacebar and J registers as both Home and Numpad 7" wrong.
But the auto-conversion built into the plugin works correctly, meaning you have to just keep using the un-updated files for now.
 
First of all thanks for creating and sharing this awesome plugin. I used gamepad viewer before, but that is more fit for single pc streaming. But this plugin is much more aligned with dual pc stream.

After multiple tests I was able to setup the input-overlay plugin and got it working in OBS locally. I even created a custom preset for Dual Sense 5 Controller. Anyone can download if they desire.

Unfortunately my plugin has an odd behavior. When I connect through the websocket loading the ioclient All the inputs from keyboard and mouse work smooth. But when I go for the gamepad, it has an odd behavior.

Analog Sticks, Bumpers, Triggers, Action buttons work well, but when I get to the D-PAD it doesn't respond. It shows like if it was stuck pressing the the left d-pad. Locally using the same presets it works well, but remotely it has this odd behavior.

Here's a quick video. Has anyone encountered something like this? Were you able to fix it or should I report this as a bug?

 

Attachments

First of all thanks for creating and sharing this awesome plugin. I used gamepad viewer before, but that is more fit for single pc streaming. But this plugin is much more aligned with dual pc stream.

After multiple tests I was able to setup the input-overlay plugin and got it working in OBS locally. I even created a custom preset for Dual Sense 5 Controller. Anyone can download if they desire.

Unfortunately my plugin has an odd behavior. When I connect through the websocket loading the ioclient All the inputs from keyboard and mouse work smooth. But when I go for the gamepad, it has an odd behavior.

Analog Sticks, Bumpers, Triggers, Action buttons work well, but when I get to the D-PAD it doesn't respond. It shows like if it was stuck pressing the the left d-pad. Locally using the same presets it works well, but remotely it has this odd behavior.

Here's a quick video. Has anyone encountered something like this? Were you able to fix it or should I report this as a bug?

Update: It seems this is only happening with DualSense overlays. I tested a classic xbox controller and it worked.
It happens with new config files and the dual sense preset.

It seems it could be something on how the hooks are received. I see this happening for gamecube, default dualsense, xbox-series, custom dual sense presets.
Not sure what is difference between the xbox, gamepad, nx pro controller vs the ones which are "broken".
 
Loving this plugin, and the ease of using the web gui for creating an overlay.
Attached is my Xbox Series Controller textures with json.

Included are:
  • template.svg - used in io-cct to place buttons, sticks, triggers. You can also use this svg to create your own colors. I used Figma, which makes is easy to keep everything within the frame (w:1916 h:1618 - incl. 1px around the entire texture)
  • white, black, blue, red, green and pink controllers
Choose a color texture and use the same json file each.

Design was created by tracing (by hand) a high quality image of an Xbox Series Controller so that dimensions (button sizes and placement) is close to the real thing.

What's not added: Guide (Xbox logo) and Share buttons have no pressed state (why would it be needed?). If you want those buttons to show, for whatever reason, let me know and I'll update the textures.
Hi, thanks a lot for sharing! The one you made shows off the bumper button inputs a lot better than the one that's in the presets. I love that you have my own Series X controller color already added (toxic green, or 'Electric Volt' as Microsoft calls it).

One thing that would make it even better for me would be if there was no transparency around the buttons if that makes sense, here's a screenshot from the overlay in Nioh 3 - as you can see the colors behind the controller 'shine through', making it look a bit messy at times. Any easy way to make it non-transparent?

OBS_input_overlay_transparency.jpeg
 
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