All software-based image stabilisation software uses two passes (one to analyse the shake motion and one to cancel it out), meaning they can't be implemented real-time. Your only option is to use a camera with integrated stabilisation-- those use motion sensors inside the camera to sense the shaking in real-time and correct for it either by moving the optical lens elements with servos, or by shifting the image using the hardware video processing chip.knight8241 said:I want to build on the filter suggestion by suggesting a filter or plugin for shaky video (if there is such a thing). It would be low priority, I know, but it would be GREAT for there to be some real time stabilization for those streaming with handi-cams or POV-cams.
Muf said:All software-based image stabilisation software uses two passes (one to analyse the shake motion and one to cancel it out), meaning they can't be implemented real-time. Your only option is to use a camera with integrated stabilisation-- those use motion sensors inside the camera to sense the shaking in real-time and correct for it either by moving the optical lens elements with servos, or by shifting the image using the hardware video processing chip.
I'm not sure if it's useful to you right now, but a workaround I use for that is to have the images you overlay actually cover the entire stream (so 1280x720 for instance), but with most of the image being transparent (and a small area positioned exactly where you want it). That way you just centre the bitmap and it's automatically in the right spot.Comedian said:Xsplit offers the ability to use x/y with/height coordinates to position for example images and screen capture regions. We are using a scoreboard, that we tie into the game (TF2) in such a way that it HAS to be positioned 4 pixels from the top and the right, and have a height of exactly 44 pixels and a with of 467 pixels (actiually, im not 100% if those are the numbers, but you get my drift). When its broadcasted out to the world, it really looks sweet and like it has a place in the game, upping our production quality another notch.