Aar
New Member
Hey, I recently got myself a Carby to use with my GameCube. It's been a fantastic device, but it seems like my HD60 S doesn't want to play nice with it. In OBS Studio, I have to use the DirectShow video capture because the regular Game Capture HD source crashes the program. After five or so minutes of gameplay on the DirectShow capture, the audio starts to lag behind the video. After ten minutes, the difference in timing is extremely apparent. This occurs on OBS Studio with or without monitoring, and the issue does not seem to appear when using Elgato's software.
Here's a vod of the stream I did. You can see the audio get worse over time and I continuously hide and show the source to fix it. Additionally, here's a 12-minute recording of video vs Elgato vs monitor. You might need to open it in special video editing software to see the separate audio tracks.
https://www.twitch.tv/videos/532235361
https://drive.google.com/open?id=1Jv_ldempH_CgajOFosYTCU3OCPQTtxXK
I left my GameCube and OBS running all night. The delay on the Elgato's output was little to none, but the monitoring was very far behind.
Log File (no crashes, just delay happening over time): https://obsproject.com/logs/CFS7zeEki1QXFtK0
Here's a vod of the stream I did. You can see the audio get worse over time and I continuously hide and show the source to fix it. Additionally, here's a 12-minute recording of video vs Elgato vs monitor. You might need to open it in special video editing software to see the separate audio tracks.
https://www.twitch.tv/videos/532235361
https://drive.google.com/open?id=1Jv_ldempH_CgajOFosYTCU3OCPQTtxXK
I left my GameCube and OBS running all night. The delay on the Elgato's output was little to none, but the monitoring was very far behind.
Log File (no crashes, just delay happening over time): https://obsproject.com/logs/CFS7zeEki1QXFtK0