activeWindowId = win32process.GetWindowThreadProcessId(win32gui.GetForegroundWindow()) processes = psutil.get_process_list() for process in processes: if process.pid == activeWindowId: activeWindowProcess = process.name
to (code boxes are huge, so I'm using quotes)#include "afxres.h"
I'm not sure if this breaks anything, but so far I got it to compile, and it functions properly within OBS. Could anyone tell me if this could cause any problems?#include "winres.h"
Yeah, there's a game launcher and then the game itself on 2 different processes. I have to switch between them everytime a game starts and finishes. Was hoping to find a plugin that could do that automatically :/chris84 said:You mean the game and the launcher are different processes ?
For your first problem, it's probably gonna be fixed soon, as for the second, i guess you could associate your messaging app with your main scene once multiple conf is supported, but what you're asking is pretty different from what the plugin is supposed to do :/