Question about performance with game capture


New Member
I couldn't find anyone asking this specifically, so I wanted to ask:

If you use the same game capture in multiple scenes, is it more resource efficient to copy that game capture into each scene that uses it, or is it better to make an empty scene with just the game capture inside, and add that scene to each scene that uses it instead? Or, does it matter at all? If it makes a difference, I'm using Windows 10 still.