[ 143s] obs-studio.i586: I: binary-or-shlib-calls-gethostbyname /usr/lib/obs-plugins/obs-outputs.so
[ 143s] The binary calls gethostbyname(). Please port the code to use getaddrinfo().
[ 143s] obs-studio.i586: W: shared-lib-calls-exit /usr/lib/libobs.so.0 exit@GLIBC_2.0
[ 143s] This library package calls exit() or _exit(), probably in a non-fork()
[ 143s] context. Doing so from a library is strongly discouraged - when a library
[ 143s] function calls exit(), it prevents the calling program from handling the
[ 143s] error, reporting it to the user, closing files properly, and cleaning up any
[ 143s] state that the program has. It is preferred for the library to return an
[ 143s] actual error code and let the calling program decide how to handle the
[ 143s] situation.
Sorry if I haven't been active on the forums - I've been really busy programming the new version of the windows game capture module as well as some other things, somewhat enormous subprojects that have been eating up all my time. Good news however is that D3D 9, 10, and 11 are complete, and OpenGL capture is currently in the works.
Not yet, but getting this added soon is a high priority.Hey I got a quick question: is there already a way to sync my microphone audio with my webcam and my gameplay?
Ah I just like to ask, when do you think it will be available? Is it going to be available before the end of 2014 :)?Not yet, but getting this added soon is a high priority.
Ok :( Thanks for the replies though!No ETA.
Is this in regards to my question as well or was it just the mic sync question?No ETA.
In response to the mic sync question. Hauppauge support has already been added, a release just hasn't been made yet because a few more things need to be added before a usable release is really ready for Windows.