OBS redux

dodgepong

Administrator
Community Helper
Follow the Twitch Alerts setup guide as if you were using the CLR Browser source, except use the Mac browser source instead.
 
Hi everybody
Yesterday, I started to compile & make a RPM of OBS Studio for openSUSE 13.2 via Open Build System and....finally succeed to compile without errors ! Next step: testing & Fedora compiling !

But I'm here to give 2 code warnings the compiler gave me (in case somebody is interested):

Code:
[  143s] obs-studio.i586: I: binary-or-shlib-calls-gethostbyname /usr/lib/obs-plugins/obs-outputs.so
[  143s] The binary calls gethostbyname(). Please port the code to use getaddrinfo().

Code:
[  143s] obs-studio.i586: W: shared-lib-calls-exit /usr/lib/libobs.so.0 exit@GLIBC_2.0
[  143s] This library package calls exit() or _exit(), probably in a non-fork()
[  143s] context. Doing so from a library is strongly discouraged - when a library
[  143s] function calls exit(), it prevents the calling program from handling the
[  143s] error, reporting it to the user, closing files properly, and cleaning up any
[  143s] state that the program has. It is preferred for the library to return an
[  143s] actual error code and let the calling program decide how to handle the
[  143s] situation.

Hope it will be useful in some way !
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
Sorry if I haven't been active on the forums - I've been really busy programming the new version of the windows game capture module as well as some other things, somewhat enormous subprojects that have been eating up all my time. Good news however is that D3D 9, 10, and 11 are complete, and OpenGL capture is currently in the works.

Once I finish this I have one minor encoder project them I'm getting back to the UI and be able to spread myself out a bit more, it's the last major module I've needed to work on.

Also, hotkeys are in the works, which is really nice.

Radzaquiel - I'm guessing the librtmp still uses IPv4 which is technically obsolete. I can't spend the time fix it at the moment but I do know how to fix it and will do so at some point in the future, however if it's just a warning I can't guarantee to getting around it any time soon. The second warning is a legitimate warning, and it should be fixed. Thank you.

Mrgreen55 - I am aware of the problem though I haven't had time to work on it.
 
Hey Jim. Great to hear from you again. Sounds like things are working out just fine :)

I have a quick question in regards to capturing windows. OBS is incapable of capturing windows that don't have a title, or have a dynamic one. Is there some way you can create a workaround for this in OBS Redux?
 

Questwizard

New Member
Sorry if I haven't been active on the forums - I've been really busy programming the new version of the windows game capture module as well as some other things, somewhat enormous subprojects that have been eating up all my time. Good news however is that D3D 9, 10, and 11 are complete, and OpenGL capture is currently in the works.

Just curious, will this rewritten version of OBS allow non-whole number framerates? The current OBS stutters badly when the display's refresh rate doesn't perfectly match the recording fps. Even a deviation of ~0.001Hz causes stuttering issues. Allowing non-whole numbers for the fps would help fix that problem. Right now, the whole-number limitation makes smooth 60fps nearly impossible, even with a monitor sitting at exactly 60.000000Hz as calculated by the timing parameters.
 

Gorshum

New Member
Hey guys, really sorry to bother you but do you know when a windows build will be available? I have an HD PVR and I've been waiting for this eagerly for a long long time but it seems the windows releases stopped right before the HD PVR support was put in. I've tried looking into how to compile the code myself but honestly the extent of my coding knowledge is "Hello World!" I had absolutely no idea what I was looking at. Thanks for all your hard work!
 

dodgepong

Administrator
Community Helper
In response to the mic sync question. Hauppauge support has already been added, a release just hasn't been made yet because a few more things need to be added before a usable release is really ready for Windows.
 

Gorshum

New Member
In response to the mic sync question. Hauppauge support has already been added, a release just hasn't been made yet because a few more things need to be added before a usable release is really ready for Windows.

Oh my apologies. I know it has the support currently but my question was if there was any timeframe on when the windows release was coming. I should have phrased it better. Thank you for getting back to me, I look forward to finally being able to do console stuff thanks to you guys :)
 
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