OBS branch with AMD VCE support.

john neijzen

New Member
i have question what is best for to use

I have i5 - 2130 Cpu sandy bridge support intel quick sync
amd Hd 7730 GPU - support Amd Vce
10 gb of ram

should i use quick sync or x264 or Amd Vce
 

RaginGingaNinja

New Member
First off, I would like to say that you have done a great job with this implementation, Jackun. However, I m in a bit of a pickle. I just re-installed windows to my pc and now when I try and use OBS, it crashes and gives me this crashlog:

OBS has encountered an unhandled exception and has terminated. If you are able to
reproduce this crash, please submit this crash report on the forums at
http://www.obsproject.com/ - include the contents of this crash log and the
minidump .dmp file (if available) as well as your regular OBS log files and
a description of what you were doing at the time of the crash.

This crash appears to have occured in the 'c:\windows\system32\kernelbase.dll' module.

**** UNHANDLED EXCEPTION: 80000003
Fault address: 000007FEFD633CA2 (c:\windows\system32\kernelbase.dll)
OBS version: Open Broadcaster Software v0.65b
Windows version: 6.1 (Build 7601) Service Pack 1
CPU: AMD FX(tm)-8320 Eight-Core Processor

Crashing thread stack trace:
Stack EIP Arg0 Arg1 Arg2 Arg3 Address
000000000013F238 000007FEFD633CA2 000007FEE9200C60 0000000000003A98 000000000013F198 000000000013F300 kernelbase.dll!0x7fefd633ca2
000000000013F240 000007FEE91D14B3 00000000086E4DF0 0000000000000000 000000000013F3B9 00000000772F1A4A obsapi.dll!OSTerminateThread+0x33
000000000013F270 000007FEF7C38519 0000000000000000 0000000000000001 00000000039A4710 000007FEE91D75A4 obsvceamf.dll!VCEEncoder::Stop+0x39
000000000013F2A0 000007FEF7C35F89 0000000000000001 0000000000000001 0000000000000000 00000000086E4DF0 obsvceamf.dll!VCEEncoder::~VCEEncoder+0x39
000000000013F320 000007FEF7C35EC4 000000000021E960 000000000021E960 000000000013F3B9 0000000000000000 obsvceamf.dll!VCEEncoder::`scalar deleting destructor'+0x14
000000000013F350 000000013F77DEE2 0000000000000000 000000000021E960 0000000000000000 0000000000000000 obs.exe!OBS::Stop+0x432
000000000013F420 000000013F775D2D 0000000000000001 0000000000000000 0000000000000001 000000000021DD00 obs.exe!OBS::~OBS+0x4d
000000000013F8A0 000000013F775CB4 00000000000504D7 00000000000504D7 000007FEFD942170 000000000021DD00 obs.exe!OBS::`scalar deleting destructor'+0x14
000000000013F8D0 000000013F76CCCB 0000000000000000 0000000000000001 000000013F740000 0000000000000000 obs.exe!WinMain+0xa9b
000000000013FE80 000000013F7F1AA0 0000000000000000 0000000000000000 0000000000000000 0000000000000000 obs.exe!__tmainCRTStartup+0x148
000000000013FEC0 00000000772E59ED 0000000000000000 0000000000000000 0000000000000000 0000000000000000 kernel32.dll!0x772e59ed
000000000013FEF0 000000007751C541 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ntdll.dll!0x7751c541

A minidump was saved to C:\Users\Cocksmash V2.0\AppData\Roaming\OBS\crashDumps\OBSCrashDump2015-04-10_5.dmp.
Please include this file when posting a crash report.

List of loaded modules:
Base Address Module


I tried reading the forums to see if someone had already had this problem. One person had something close but I didn't see any distinct answer/reply with how to fix it. any assistance would help. PLEEEEEEEAAAAASSSEEEEEEE!!!
 

Attachments

  • OBSCrashLog2015-04-10_5.txt
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dping

Active Member
First off, I would like to say that you have done a great job with this implementation, Jackun. However, I m in a bit of a pickle. I just re-installed windows to my pc and now when I try and use OBS, it crashes and gives me this crashlog:

OBS has encountered an unhandled exception and has terminated. If you are able to
reproduce this crash, please submit this crash report on the forums at
http://www.obsproject.com/ - include the contents of this crash log and the
minidump .dmp file (if available) as well as your regular OBS log files and
a description of what you were doing at the time of the crash.

This crash appears to have occured in the 'c:\windows\system32\kernelbase.dll' module.

**** UNHANDLED EXCEPTION: 80000003
Fault address: 000007FEFD633CA2 (c:\windows\system32\kernelbase.dll)
OBS version: Open Broadcaster Software v0.65b
Windows version: 6.1 (Build 7601) Service Pack 1
CPU: AMD FX(tm)-8320 Eight-Core Processor

Crashing thread stack trace:
Stack EIP Arg0 Arg1 Arg2 Arg3 Address
000000000013F238 000007FEFD633CA2 000007FEE9200C60 0000000000003A98 000000000013F198 000000000013F300 kernelbase.dll!0x7fefd633ca2
000000000013F240 000007FEE91D14B3 00000000086E4DF0 0000000000000000 000000000013F3B9 00000000772F1A4A obsapi.dll!OSTerminateThread+0x33
000000000013F270 000007FEF7C38519 0000000000000000 0000000000000001 00000000039A4710 000007FEE91D75A4 obsvceamf.dll!VCEEncoder::Stop+0x39
000000000013F2A0 000007FEF7C35F89 0000000000000001 0000000000000001 0000000000000000 00000000086E4DF0 obsvceamf.dll!VCEEncoder::~VCEEncoder+0x39
000000000013F320 000007FEF7C35EC4 000000000021E960 000000000021E960 000000000013F3B9 0000000000000000 obsvceamf.dll!VCEEncoder::`scalar deleting destructor'+0x14
000000000013F350 000000013F77DEE2 0000000000000000 000000000021E960 0000000000000000 0000000000000000 obs.exe!OBS::Stop+0x432
000000000013F420 000000013F775D2D 0000000000000001 0000000000000000 0000000000000001 000000000021DD00 obs.exe!OBS::~OBS+0x4d
000000000013F8A0 000000013F775CB4 00000000000504D7 00000000000504D7 000007FEFD942170 000000000021DD00 obs.exe!OBS::`scalar deleting destructor'+0x14
000000000013F8D0 000000013F76CCCB 0000000000000000 0000000000000001 000000013F740000 0000000000000000 obs.exe!WinMain+0xa9b
000000000013FE80 000000013F7F1AA0 0000000000000000 0000000000000000 0000000000000000 0000000000000000 obs.exe!__tmainCRTStartup+0x148
000000000013FEC0 00000000772E59ED 0000000000000000 0000000000000000 0000000000000000 0000000000000000 kernel32.dll!0x772e59ed
000000000013FEF0 000000007751C541 0000000000000000 0000000000000000 0000000000000000 0000000000000000 ntdll.dll!0x7751c541

A minidump was saved to C:\Users\Cocksmash V2.0\AppData\Roaming\OBS\crashDumps\OBSCrashDump2015-04-10_5.dmp.
Please include this file when posting a crash report.

List of loaded modules:
Base Address Module


I tried reading the forums to see if someone had already had this problem. One person had something close but I didn't see any distinct answer/reply with how to fix it. any assistance would help. PLEEEEEEEAAAAASSSEEEEEEE!!!
Use DDU to wipe the drivers windows provides then reinstall drivers for the newest AMD drivers

i have question what is best for to use

I have i5 - 2130 Cpu sandy bridge support intel quick sync
amd Hd 7730 GPU - support Amd Vce
10 gb of ram

should i use quick sync or x264 or Amd Vce
Either will work about the same but with VCE, you should be able to use game capture or window capture without compatibility mode. select AMD card in the video tab of OBS.

With quicksync, you will have to either select your intel card in the video tab of OBS or use compatibility mode with window capture. game capture wont be available to you then.
 
I have a problem, it has something to do with IDR Period. It's seems that VCE is refreshing every x frames and it causes a pixelated blur on a video :/ when I set IDR to 0, 60 or higher refresh is about one time per second. When it's set to 30 it's about two times per second. Any ideas how to get rid of that? :(

It's really annoying cause it happens in static scenes :/
 

Fenric

New Member
Hello,

I'm trying to use this with my Sapphire 7970 HD. At first OBS would freeze when I tried to preview, then I found someone else with a 7970 that posted a screenshot of their settings, albeit from a much earlier version of the branch. After changing to those, I was able to record a local file to test. OBS showed it was recording properly around 2500 bitrate and the video was fine.

However, when I attempt to actually stream, it immediately freezes again.

Here are some logs. Am I misreading them, or does it say it's trying to stream at 250000 bitrate?
 

Attachments

  • 2015-04-12-1630-29.log
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  • 2015-04-12-1514-49.log
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  • 2015-04-12-1511-24.log
    1.1 KB · Views: 28

Fenric

New Member
First, use AMF in the encoding tab, int he AMD VCE encoder tab, use custom parameters.

for 720@30. CBR, GOP 60 IDR 60 preset quality, I use host but you can try dx11 (this is just how VCE is used and has nothing to do with what game you use. I check Disabvle D3D/OpenCL interop, but again try with and without.

set bitrate and buffer to 3000

If, for some reason you get in-game lag, default back to host and disable D3D interop.

Okay, I found these settings and gave it a shot since I'm aiming for 720@30 as well. It streams now. I'm using 2500 bitrate though. D3D/OpenCL interop is disabled. DX11, not Host.

On first impressions the in game text in the broadcast isn't as sharp as I'd like. Not sure if I need a higher bitrate to make it sharper, or if there's other things I can do.

Edit: For some reason, if I change it to 3000 bitrate and buffer, it crashes when I try to stream. Not changing anything else, just those...at 2500, it works.

Edited edit: Streamed Elite: Dangerous for about an hour. Only noticed a couple hiccups. Game hung for a second as if the CPU were overworked, looked over and OBS said Warning: High Encoding. Second time game hung the same way, but when I looked over it said VCE too slow, or VCE can't keep up, something along those lines. Log attached.
 

Attachments

  • 2015-04-12-1729-18.log
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Last edited:

dping

Active Member
Encoding video with res. bigger then 1920x1080 (Ex. 4K) isn't supported by hardware or...?

1080@60 is about the max limit with the speed preset. this is true for VCE 1.0 and 2.0 hardware. The R9 285 (VCE 3.0?) will record at much higher since its a 4k encoder from my understanding. At the same time, it will be restricted by h264 until h265 is a more common place.

All that being said, you should be able to stream/record 1080@60 with quality preset with that r9 285 (and future r9 300 series) or maybe even a bit higher no issues.

I have a problem, it has something to do with IDR Period. It's seems that VCE is refreshing every x frames and it causes a pixelated blur on a video :/ when I set IDR to 0, 60 or higher refresh is about one time per second. When it's set to 30 it's about two times per second. Any ideas how to get rid of that? :(

It's really annoying cause it happens in static scenes :/
IDR should be set to 2x whatever fps you have. GOP should be half, equal, or double the fps.

Hello,

I'm trying to use this with my Sapphire 7970 HD. At first OBS would freeze when I tried to preview, then I found someone else with a 7970 that posted a screenshot of their settings, albeit from a much earlier version of the branch. After changing to those, I was able to record a local file to test. OBS showed it was recording properly around 2500 bitrate and the video was fine.

However, when I attempt to actually stream, it immediately freezes again.

Here are some logs. Am I misreading them, or does it say it's trying to stream at 250000 bitrate?

AMF It will stream/record at the bitrate set. OVE or OpenCL has been known in the past to reset the vbv to much higher so it only really recommended for local recording at higher bitrate. I honestly haven't tried it recently.

See above and yes, hardware encoding you pretty much have to add 300-500kbps more to look about the same as x264

@Fenric

Code:
18:26:20: Failed to submit input buffer multiple times already.
VCE is probably too slow for current settings.
18:31:25: RTMPPublisher::SocketLoop: Stalled for 1687 ms to 
write 11334 bytes (buffer: 0 / 335872), unstable connection?

so its either connection it stalling or something. the log says you used 10mbps bitrate with 1mbps buffer. I dont even see 3000 in that log. I would set bitrate/buffer to the same no matter what the setting.

Also, dont use 0 buffer since I dont think VCE understands that yet (I've seen crashes in the past from that.
 
Last edited:

Fenric

New Member
1080@60 is about the max limit with the speed preset. this is true for VCE 1.0 and 2.0 hardware. The R9 285 (VCE 3.0?) will record at much higher since its a 4k encoder from my understanding. At the same time, it will be restricted by h264 until h265 is a more common place.

All that being said, you should be able to stream/record 1080@60 with quality preset with that r9 285 (and future r9 300 series) or maybe even a bit higher no issues.


IDR should be set to 2x whatever fps you have. GOP should be half, equal, or double the fps.



AMF It will stream/record at the bitrate set. OVE or OpenCL has been known in the past to reset the vbv to much higher so it only really recommended for local recording at higher bitrate. I honestly haven't tried it recently.

See above and yes, hardware encoding you pretty much have to add 300-500kbps more to look about the same as x264

@Fenric

Code:
18:26:20: Failed to submit input buffer multiple times already.
VCE is probably too slow for current settings.
18:31:25: RTMPPublisher::SocketLoop: Stalled for 1687 ms to
write 11334 bytes (buffer: 0 / 335872), unstable connection?

so its either connection it stalling or something. the log says you used 10mbps bitrate with 1mbps buffer. I dont even see 3000 in that log. I would set bitrate/buffer to the same no matter what the setting.

Also, dont use 0 buffer since I dont think VCE understands that yet (I've seen crashes in the past from that.

Here's a minute clip: http://www.twitch.tv/fenric/c/6533151

Settings are in the highlight description, but: 3k bitrate, AMF, CBR, 60 GOP size / IDR Period, 30 I Pic Period, 36 MV Search Range X/Y, AMF Quality / Host, Disabled D3D/Open CL Interop.

When I tried 3k bitrate before and it crashed right away, I had OVE as well as AMF enabled under Encoding. Oops?

I'm happy with how my CPU usage is using this, but it's blocky. Inside the cockpit it's really blocky as the lighting changes.
 

dping

Active Member
Here's a minute clip: http://www.twitch.tv/fenric/c/6533151

Settings are in the highlight description, but: 3k bitrate, AMF, CBR, 60 GOP size / IDR Period, 30 I Pic Period, 36 MV Search Range X/Y, AMF Quality / Host, Disabled D3D/Open CL Interop.

When I tried 3k bitrate before and it crashed right away, I had OVE as well as AMF enabled under Encoding. Oops?

I'm happy with how my CPU usage is using this, but it's blocky. Inside the cockpit it's really blocky as the lighting changes.
i pic to 0 but that is the only obvious issue from what I see.
 

Fenric

New Member
i pic to 0 but that is the only obvious issue from what I see.

Changed that, thanks.

So I have to ask, is anyone streaming high motion games with VCE and not getting blocky areas? Or are the ones using it just using it for local recording for like YouTube videos?
 

dping

Active Member
Changed that, thanks.

So I have to ask, is anyone streaming high motion games with VCE and not getting blocky areas? Or are the ones using it just using it for local recording for like YouTube videos?
I used it for streaming L4D2 for a while, but eventually just got a better CPU. I still play with VCE from time to time
 

Fenric

New Member
Hmm, but how did it look? If you checked that highlight I made, you can see how blocky it is.

I tested a bit with x264 fast preset at 2200 bitrate to compare and the blockyness was much better, but my CPU would sit in the low 90s for usage when lots of objects were on screen like in an asteroid field. I still wasn't totally satisfied with the quality either.

I should finally get around to overclocking my i5 3570k I suppose. That's why I got it in the first place. I wonder if I will be able to push it to medium, or just stay at fast preset without creeping over 90% usage.
 

dping

Active Member
Hmm, but how did it look? If you checked that highlight I made, you can see how blocky it is.

I tested a bit with x264 fast preset at 2200 bitrate to compare and the blockyness was much better, but my CPU would sit in the low 90s for usage when lots of objects were on screen like in an asteroid field. I still wasn't totally satisfied with the quality either.

I should finally get around to overclocking my i5 3570k I suppose. That's why I got it in the first place. I wonder if I will be able to push it to medium, or just stay at fast preset without creeping over 90% usage.
Current "quality" preset of VCE still sits somewhere between superfast and veryfast, but that is basically all hardware-based encoders. they will get better over time though
currently, VCE has 3 presets, quality, balanced and speed. the only time to use speed or balanced is with 1080@60 and higher. the rest of the time, check, "quality" preset to get the best.

EDIT: I will have to wait to get home to check out the highlight.
 

Saturn2888

Member
The MP4s that output when recorded from AMD VCE mode are unreadable from Sony Vegas, but the same build using x264 works kinda; it has its own set of issues such as no video or audio, but it at least allows an import.

Does anyone know what the issue might be?
 
Last edited:

Saturn2888

Member
i have question what is best for to use

I have i5 - 2130 Cpu sandy bridge support intel quick sync
amd Hd 7730 GPU - support Amd Vce
10 gb of ram

should i use quick sync or x264 or Amd Vce

Intel QuickSync has some major quality issues in my uses of it so far. I'd recommend AMD VCE, but it really all depends on the games you play, performance you wanna play at, and the quality you want of your stream. Do some FPS and system utilization checks when recording to really see which is better for your system.
 

dping

Active Member
The MP4s that output when recorded from AMD VCE mode are unreadable from Sony Vegas, but the same build using x264 works kinda; it has its own set of issues such as no video or audio, but it at least allows an import.

Does anyone know what the issue might be?
Post your logfile of a local recording session
 

Saturn2888

Member
Post your logfile of a local recording session
Code:
18:49:04: CLR host plugin strings not found, dynamically loading 4 strings
18:49:04: CLRHost::Initialize() attempting to load and start the .NET runtime (null)
18:49:04: CLRHost::Initialize() Found version v2.0.50727 .NET runtime
18:49:04: CLRHost::Initialize() Found version v4.0.30319 .NET runtime
18:49:04: CLRHost::Initialize() attempting to use v4.0.30319 .NET runtime
18:49:04: CLRHost::LoadInteropLibrary() load the assembly plugins\CLRHostPlugin\CLRHost.Interop.dll
18:49:04: CLRHost::LoadPlugins() attempting to load the plugin assembly CLRBrowserSourcePlugin
18:49:05: CLRHost::LoadPlugins() successfully added CLR plugin [Type: CLRBrowserSourcePlugin.CLRBrowserSourcePlugin, Name: CLR Browser Source Plugin]
18:49:12: Failed loading CUDA dll
18:49:12: VCE encoding with AMF.
18:49:13: Possible support for AMD VCE.
18:49:26: VCE encoding with AMF.
18:49:30: VCE encoding with AMF.
18:50:11: VCE encoding with AMF.
18:51:28: Open Broadcaster Software v0.65b - 64bit ( ^ω^)
18:51:28: -------------------------------
18:51:28: CPU Name: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
18:51:28: CPU Speed: 3499MHz
18:51:28: Physical Memory:  16239MB Total, 10354MB Free
18:51:28: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
18:51:28: monitor 1: pos={0, 0}, size={3440, 1440}
18:51:28: monitor 2: pos={460, -1440}, size={2560, 1440}
18:51:28: monitor 3: pos={-1024, 85}, size={1024, 1280}
18:51:28: monitor 4: pos={3440, 85}, size={1024, 1280}
18:51:28: Windows Version: 6.2 Build 9200
18:51:28: Aero is Enabled
18:51:28: -------------------------------
18:51:28: OBS Modules:
18:51:28: Base Address  Module
18:51:28: 000000001B540000 OBS.exe
18:51:28: 00000000028B0000 OBSApi.dll
18:51:28: 00000000087B0000 CLRHostPlugin.dll
18:51:28: 00000000068F0000 DShowPlugin.dll
18:51:28: 00000000084B0000 GraphicsCapture.dll
18:51:28: 00000000086C0000 NoiseGate.dll
18:51:28: 0000000007FC0000 PSVPlugin.dll
18:51:28: 0000000005BC0000 scenesw.dll
18:51:28: ------------------------------------------
18:51:28: Adapter 1
18:51:28:  Video Adapter: AMD Radeon R9 200 Series
18:51:28:  Video Adapter Dedicated Video Memory: 3199393792
18:51:28:  Video Adapter Shared System Memory: 4026531840
18:51:28:  Video Adapter Output 1: pos={0, 0}, size={3440, 1440}, attached=true
18:51:28:  Video Adapter Output 2: pos={460, -1440}, size={2560, 1440}, attached=true
18:51:28:  Video Adapter Output 3: pos={-1024, 85}, size={1024, 1280}, attached=true
18:51:28:  Video Adapter Output 4: pos={3440, 85}, size={1024, 1280}, attached=true
18:51:28: ------------------------------------------
18:51:28: Adapter 2
18:51:28:  Video Adapter: Intel(R) HD Graphics 4600
18:51:28:  Video Adapter Dedicated Video Memory: 33554432
18:51:28:  Video Adapter Shared System Memory: 1845493760
18:51:28: =====Stream Start: 2015-04-14, 18:51:28===============================================
18:51:28:  Multithreaded optimizations: On
18:51:28:  Base resolution: 2560x1440
18:51:28:  Output resolution: 1704x960
18:51:28: ------------------------------------------
18:51:28: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
18:51:28: ------------------------------------------
18:51:28: Audio Format: 44100 Hz
18:51:28: ------------------------------------------
18:51:28: Audio Channels: 2 Ch
18:51:28: Playback device Default
18:51:28: ------------------------------------------
18:51:28: Using desktop audio input: Speakers (Realtek High Definition Audio)
18:51:28: Global Audio time adjust: 0
18:51:28: ------------------------------------------
18:51:28: Using auxilary audio input: Microphone (2- UFO Audio Driver)
18:51:28: Mic time offset: 0
18:51:28: ------------------------------------------
18:51:28: Audio Encoding: MP3
18:51:28:  bitrate: 128
18:51:28: ------------------------------------------
18:51:28:  device: Samsung Galaxy S3,
18:51:28:  device id JsonVideoSourceFilter-{A8DA2ECB-DEF6-414D-8CE2-E651640DBA4F}-001,
18:51:28:  chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
18:51:28:  use buffering: false - 0, fourCC: 'YUY2'
18:51:28:  audio device: Disable,
18:51:28:  audio device id Disabled,
18:51:28:  audio time offset 0,
18:51:28:
18:51:28: Using directshow input
18:51:28: ------------------------------------------
18:51:28:  device: Samsung Galaxy S4,
18:51:28:  device id JsonVideoSourceFilter-{A8DA2ECB-DEF6-414D-8CE2-E651640DBA4F}-002,
18:51:28:  chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
18:51:28:  use buffering: false - 0, fourCC: 'YUY2'
18:51:28:  audio device: Disable,
18:51:28:  audio device id Disabled,
18:51:28:  audio time offset 0,
18:51:28:
18:51:28: Using directshow input
18:51:28: Using graphics capture
18:51:28: Using graphics capture
18:51:28: Using graphics capture
18:51:28: Using graphics capture
18:51:28: Scene buffering time set to 700
18:51:28: x264: MB rate (385200) > level limit (245760)
18:51:28: ------------------------------------------
18:51:28: Video Encoding: x264
18:51:28:  fps: 60
18:51:28:  width: 1704, height: 960
18:51:28:  preset: medium
18:51:28:  profile: main
18:51:28:  keyint: 120
18:51:28:  CBR: yes
18:51:28:  CFR: yes
18:51:28:  max bitrate: 2400
18:51:28:  buffer size: 2400
18:51:28: ------------------------------------------
18:51:31: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:51:31:  New Scene
18:51:31: Using Monitor Capture
18:51:33: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:51:33:  New Scene
18:51:36: Total frames encoded: 433, total frames duplicated: 0 (0.00%)
18:51:36: Total frames rendered: 478, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
18:51:36:
18:51:36: Profiler time results:
18:51:36:
18:51:36: ==============================================================
18:51:36: video thread frame - [100%] [avg time: 0.378 ms] [children: 23%] [unaccounted: 77%]
18:51:36: | scene->Preprocess - [5.56%] [avg time: 0.021 ms]
18:51:36: | GPU download and conversion - [17.5%] [avg time: 0.066 ms] [children: 15.6%] [unaccounted: 1.85%]
18:51:36: | | flush - [13.2%] [avg time: 0.05 ms]
18:51:36: | | CopyResource - [2.12%] [avg time: 0.008 ms]
18:51:36: | | conversion to 4:2:0 - [0.265%] [avg time: 0.001 ms]
18:51:36: Convert444Threads - [100%] [avg time: 0.601 ms] [children: 99.7%] [unaccounted: 0.333%]
18:51:36: | Convert444toNV12 - [99.7%] [avg time: 0.599 ms]
18:51:36: encoder thread frame - [100%] [avg time: 1.012 ms] [children: 1.28%] [unaccounted: 98.7%]
18:51:36: | sending stuff out - [1.28%] [avg time: 0.013 ms]
18:51:36: ==============================================================
18:51:36:
18:51:36:
18:51:36: Profiler CPU results:
18:51:36:
18:51:36: ==============================================================
18:51:36: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:51:36: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:51:36: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:51:36: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:51:36: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:51:36: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:51:36: Convert444Threads - [cpu time: avg 0.234 ms, total 203.125 ms] [avg calls per frame: 2]
18:51:36: | Convert444toNV12 - [cpu time: avg 0.216 ms, total 187.5 ms] [avg calls per frame: 2]
18:51:36: encoder thread frame - [cpu time: avg 0.649 ms, total 281.25 ms] [avg calls per frame: 1]
18:51:36: | sending stuff out - [cpu time: avg 0.144 ms, total 62.5 ms] [avg calls per frame: 1]
18:51:36: ==============================================================
18:51:36:
18:51:36: =====Stream End: 2015-04-14, 18:51:36=================================================
18:51:37: CLR host plugin instance deleted; removing dynamically loaded localization strings
18:51:37: Terminating 0x1fc4


Last game capture log:
2015-04-14, 00:06:40: we're booting up:
00:06:40: CaptureThread: attached to process OpenGLgame.exe
00:06:40: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
00:06:40: GL Present
00:06:40: DirectDraw capture: Windows 8 not supported yet
00:06:40: (half life scientist) everything..  seems to be in order
00:06:40: SwapBuffers(687938472) Called
00:06:40: NV Capture available
00:06:40: FBO available
00:06:40: setting up gl data
00:06:40: share device: 375902420
00:06:40: share texture: 219754936
00:06:40: share device handle: 370991752
00:06:40: share texture handle: 373142056
00:06:40: DoGLGPUHook: success
00:06:40: wglSwapBuffers(687938472) Called
00:08:17: stop requested, terminating gl capture
00:08:17: ---------------------- Cleared OpenGL Capture ----------------------
00:08:17: wglSwapBuffers(687938472) Called
00:08:17: setting up gl data
00:08:17: SwapBuffers(687938472) Called
00:08:20: DirectDraw capture: Windows 8 not supported yet
00:09:48: share device: 376631276
00:09:48: share texture: 378175416
00:09:48: share device handle: 102680616
00:09:48: share texture handle: 373142056
00:09:48: DoGLGPUHook: success
00:11:29: stop requested, terminating gl capture
00:11:29: ---------------------- Cleared OpenGL Capture ----------------------
00:11:29: wglSwapBuffers(687938472) Called
00:11:29: setting up gl data
00:11:30: SwapBuffers(687938472) Called
00:11:33: DirectDraw capture: Windows 8 not supported yet
00:11:35: wglDeleteContext Called
00:11:35: ---------------------- Cleared OpenGL Capture ----------------------
00:11:35: wglDeleteContext Called
 

dping

Active Member
Code:
18:51:28: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
18:51:28: monitor 1: pos={0, 0}, size={3440, 1440}
18:51:28: monitor 2: pos={460, -1440}, size={2560, 1440}
18:51:28: monitor 3: pos={-1024, 85}, size={1024, 1280}
18:51:28: monitor 4: pos={3440, 85}, size={1024, 1280}
18:51:28: Windows Version: 6.2 Build 9200
18:51:28: Aero is Enabled
18:51:28: -------------------------------
18:51:28: OBS Modules:
18:51:28: Base Address  Module
18:51:28: 000000001B540000 OBS.exe
18:51:28: 00000000028B0000 OBSApi.dll
18:51:28: 00000000087B0000 CLRHostPlugin.dll
18:51:28: 00000000068F0000 DShowPlugin.dll
18:51:28: 00000000084B0000 GraphicsCapture.dll
18:51:28: 00000000086C0000 NoiseGate.dll
18:51:28: 0000000007FC0000 PSVPlugin.dll
18:51:28: 0000000005BC0000 scenesw.dll
18:51:28: ------------------------------------------
18:51:28: Adapter 1
18:51:28:  Video Adapter: AMD Radeon R9 200 Series
18:51:28:  Video Adapter Dedicated Video Memory: 3199393792
18:51:28:  Video Adapter Shared System Memory: 4026531840
18:51:28:  Video Adapter Output 1: pos={0, 0}, size={3440, 1440}, attached=true
18:51:28:  Video Adapter Output 2: pos={460, -1440}, size={2560, 1440}, attached=true
18:51:28:  Video Adapter Output 3: pos={-1024, 85}, size={1024, 1280}, attached=true
18:51:28:  Video Adapter Output 4: pos={3440, 85}, size={1024, 1280}, attached=true
18:51:28: ------------------------------------------
18:51:28: Adapter 2
18:51:28:  Video Adapter: Intel(R) HD Graphics 4600
18:51:28:  Video Adapter Dedicated Video Memory: 33554432
18:51:28:  Video Adapter Shared System Memory: 1845493760
18:51:28: =====Stream Start: 2015-04-14, 18:51:28===============================================
18:51:28:  Multithreaded optimizations: On
18:51:28:  Base resolution: 2560x1440
18:51:28:  Output resolution: 1704x960
18:51:28: ------------------------------------------
18:51:28: Loading up D3D10 on AMD Radeon R9 200 Series (Adapter 1)...
18:51:28: ------------------------------------------
18:51:28: Audio Format: 44100 Hz
18:51:28: ------------------------------------------
18:51:28: Audio Channels: 2 Ch
18:51:28: Playback device Default
18:51:28: ------------------------------------------
18:51:28: Using desktop audio input: Speakers (Realtek High Definition Audio)
18:51:28: Global Audio time adjust: 0
18:51:28: ------------------------------------------
18:51:28: Using auxilary audio input: Microphone (2- UFO Audio Driver)
18:51:28: Mic time offset: 0
18:51:28: ------------------------------------------
18:51:28: Audio Encoding: MP3
18:51:28:  bitrate: 128
18:51:28: ------------------------------------------
18:51:28:  device: Samsung Galaxy S3,
18:51:28:  device id JsonVideoSourceFilter-{A8DA2ECB-DEF6-414D-8CE2-E651640DBA4F}-001,
18:51:28:  chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
18:51:28:  use buffering: false - 0, fourCC: 'YUY2'
18:51:28:  audio device: Disable,
18:51:28:  audio device id Disabled,
18:51:28:  audio time offset 0,
18:51:28:
18:51:28: Using directshow input
18:51:28: ------------------------------------------
18:51:28:  device: Samsung Galaxy S4,
18:51:28:  device id JsonVideoSourceFilter-{A8DA2ECB-DEF6-414D-8CE2-E651640DBA4F}-002,
18:51:28:  chosen type: YUY2, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 333333-333333
18:51:28:  use buffering: false - 0, fourCC: 'YUY2'
18:51:28:  audio device: Disable,
18:51:28:  audio device id Disabled,
18:51:28:  audio time offset 0,
18:51:28:
18:51:28: Using directshow input
18:51:28: Using graphics capture
18:51:28: Using graphics capture
18:51:28: Using graphics capture
18:51:28: Using graphics capture
18:51:28: Scene buffering time set to 700
18:51:28: x264: MB rate (385200) > level limit (245760)
18:51:28: ------------------------------------------
18:51:28: Video Encoding: x264
18:51:28:  fps: 60
18:51:28:  width: 1704, height: 960
18:51:28:  preset: medium
18:51:28:  profile: main
18:51:28:  keyint: 120
18:51:28:  CBR: yes
18:51:28:  CFR: yes
18:51:28:  max bitrate: 2400
18:51:28:  buffer size: 2400
18:51:28: ------------------------------------------
18:51:31: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:51:31:  New Scene
18:51:31: Using Monitor Capture
18:51:33: ++++++++++++++++++++++++++++++++++++++++++++++++++++++
18:51:33:  New Scene
18:51:36: Total frames encoded: 433, total frames duplicated: 0 (0.00%)
18:51:36: Total frames rendered: 478, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
18:51:36:
18:51:36: Profiler time results:
18:51:36:
18:51:36: ==============================================================
18:51:36: video thread frame - [100%] [avg time: 0.378 ms] [children: 23%] [unaccounted: 77%]
18:51:36: | scene->Preprocess - [5.56%] [avg time: 0.021 ms]
18:51:36: | GPU download and conversion - [17.5%] [avg time: 0.066 ms] [children: 15.6%] [unaccounted: 1.85%]
18:51:36: | | flush - [13.2%] [avg time: 0.05 ms]
18:51:36: | | CopyResource - [2.12%] [avg time: 0.008 ms]
18:51:36: | | conversion to 4:2:0 - [0.265%] [avg time: 0.001 ms]
18:51:36: Convert444Threads - [100%] [avg time: 0.601 ms] [children: 99.7%] [unaccounted: 0.333%]
18:51:36: | Convert444toNV12 - [99.7%] [avg time: 0.599 ms]
18:51:36: encoder thread frame - [100%] [avg time: 1.012 ms] [children: 1.28%] [unaccounted: 98.7%]
18:51:36: | sending stuff out - [1.28%] [avg time: 0.013 ms]
18:51:36: ==============================================================
18:51:36:
18:51:36:
18:51:36: Profiler CPU results:
18:51:36:
18:51:36: ==============================================================
18:51:36: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:51:36: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:51:36: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:51:36: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:51:36: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:51:36: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:51:36: Convert444Threads - [cpu time: avg 0.234 ms, total 203.125 ms] [avg calls per frame: 2]
18:51:36: | Convert444toNV12 - [cpu time: avg 0.216 ms, total 187.5 ms] [avg calls per frame: 2]
18:51:36: encoder thread frame - [cpu time: avg 0.649 ms, total 281.25 ms] [avg calls per frame: 1]
18:51:36: | sending stuff out - [cpu time: avg 0.144 ms, total 62.5 ms] [avg calls per frame: 1]
18:51:36: ==============================================================
18:51:36:
18:51:36: =====Stream End: 2015-04-14, 18:51:36=================================================
18:51:37: CLR host plugin instance deleted; removing dynamically loaded localization strings
18:51:37: Terminating 0x1fc4


Last game capture log:
2015-04-14, 00:06:40: we're booting up:
00:06:40: CaptureThread: attached to process OpenGLgame.exe
00:06:40: WARNING: Another hook is already present while trying to hook opengl32.dll, hook target is unknown. If you experience crashes, try disabling the other hooking application
00:06:40: GL Present
00:06:40: DirectDraw capture: Windows 8 not supported yet
00:06:40: (half life scientist) everything..  seems to be in order
00:06:40: SwapBuffers(687938472) Called
00:06:40: NV Capture available
00:06:40: FBO available
00:06:40: setting up gl data
00:06:40: share device: 375902420
00:06:40: share texture: 219754936
00:06:40: share device handle: 370991752
00:06:40: share texture handle: 373142056
00:06:40: DoGLGPUHook: success
00:06:40: wglSwapBuffers(687938472) Called
00:08:17: stop requested, terminating gl capture
00:08:17: ---------------------- Cleared OpenGL Capture ----------------------
00:08:17: wglSwapBuffers(687938472) Called
00:08:17: setting up gl data
00:08:17: SwapBuffers(687938472) Called
00:08:20: DirectDraw capture: Windows 8 not supported yet
00:09:48: share device: 376631276
00:09:48: share texture: 378175416
00:09:48: share device handle: 102680616
00:09:48: share texture handle: 373142056
00:09:48: DoGLGPUHook: success
00:11:29: stop requested, terminating gl capture
00:11:29: ---------------------- Cleared OpenGL Capture ----------------------
00:11:29: wglSwapBuffers(687938472) Called
00:11:29: setting up gl data
00:11:30: SwapBuffers(687938472) Called
00:11:33: DirectDraw capture: Windows 8 not supported yet
00:11:35: wglDeleteContext Called
00:11:35: ---------------------- Cleared OpenGL Capture ----------------------
00:11:35: wglDeleteContext Called

Yeah, try FLV format instead. As for the 1080p limitation it is a hardware limitation mostly. the r9 285 and soon-to-come 300 series will have a higher limit.
 
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