So basically my sounds sound a bit weird, like someone is using a snare drum when it is being recorded. I have no idea why is this happening, it started around 3-4 months ago and it is still happening when I try to record.
Here's my log if you're interested
Here's my log if you're interested
Code:
15:22:45.647: CoInitializeEx succeeded: 0x00000001
15:22:45.648: CPU Name: AMD Ryzen 3 3200U with Radeon Vega Mobile Gfx
15:22:45.648: CPU Speed: 2595MHz
15:22:45.648: Physical Cores: 2, Logical Cores: 4
15:22:45.648: Physical Memory: 6090MB Total, 3137MB Free
15:22:45.648: Windows Version: 10.0 Build 19041 (release: 2004; revision: 867; 64-bit)
15:22:45.648: Running as administrator: false
15:22:45.648: Aero is Enabled (Aero is always on for windows 8 and above)
15:22:45.648: Windows 10 Gaming Features:
15:22:45.648: Game Bar: On
15:22:45.648: Game DVR: On
15:22:45.648: Game DVR Background Recording: Off
15:22:45.648: Game Mode: On
15:22:45.651: Sec. Software Status:
15:22:45.652: Microsoft Defender Antivirus: enabled (AV)
15:22:45.653: Windows Firewall: enabled (FW)
15:22:45.654: Current Date/Time: 2021-08-03, 15:22:45
15:22:45.654: Browser Hardware Acceleration: true
15:22:45.654: Portable mode: false
15:22:46.338: OBS 25.0.8 (64-bit, windows)
15:22:46.338: ---------------------------------
15:22:46.371: ---------------------------------
15:22:46.371: audio settings reset:
15:22:46.371: samples per sec: 44100
15:22:46.371: speakers: 2
15:22:46.372: ---------------------------------
15:22:46.372: Initializing D3D11...
15:22:46.372: Available Video Adapters:
15:22:46.376: Adapter 0: AMD Radeon(TM) Vega 3 Graphics
15:22:46.376: Dedicated VRAM: 2131345408
15:22:46.376: Shared VRAM: 3192928256
15:22:46.376: PCI ID: 1002:15d8
15:22:46.376: Driver Version: 26.20.14048.2
15:22:46.377: output 0: pos={0, 0}, size={1920, 1080}, attached=true, refresh=144, name=DELL S2421HGF
15:22:46.380: Loading up D3D11 on adapter AMD Radeon(TM) Vega 3 Graphics (0)
15:22:46.436: D3D11 loaded successfully, feature level used: b000
15:22:46.436: DXGI increase maximum frame latency success
15:22:46.437: D3D11 GPU priority setup failed (not admin?)
15:22:47.257: ---------------------------------
15:22:47.257: video settings reset:
15:22:47.257: base resolution: 1920x1080
15:22:47.257: output resolution: 1920x1080
15:22:47.257: downscale filter: Bilinear
15:22:47.257: fps: 30/1
15:22:47.257: format: NV12
15:22:47.257: YUV mode: 601/Partial
15:22:47.257: NV12 texture support enabled
15:22:47.259: Audio monitoring device:
15:22:47.259: name: Speaker / Headphone (Realtek(R) Audio)
15:22:47.259: id: {0.0.0.00000000}.{6ce32d69-9bf1-4752-aa68-153a02f8228e}
15:22:47.259: ---------------------------------
15:22:47.268: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded
15:22:47.269: Failed to load 'en-US' text for module: 'decklink-ouput-ui.dll'
15:22:47.783: [AMF] Version 2.7.0 loaded (Compiled: 1.4.14.0, Runtime: 1.4.15.0, Library: 1;4;15;0;19.40;202004222327;CL#2104395).
15:22:47.988: [AMF] [Capability Manager] Testing Direct3D 11 Adapter 'AMD Radeon(TM) Vega 3 Graphics (VEN_1002/DEV_15d8/SUB_85ea103c/REV_00c4)':
15:22:47.988: H264/AVC: Supported
15:22:47.988: H265/HEVC: Supported
15:22:47.988:
15:22:48.028: [obs-browser]: Version 2.8.6
15:22:48.377: Couldn't find VLC installation, VLC video source disabled
15:22:48.388: A DeckLink iterator could not be created. The DeckLink drivers may not be installed
15:22:48.390: No blackmagic support
15:22:48.399: ---------------------------------
15:22:48.399: Loaded Modules:
15:22:48.399: win-wasapi.dll
15:22:48.399: win-mf.dll
15:22:48.399: win-dshow.dll
15:22:48.399: win-decklink.dll
15:22:48.399: win-capture.dll
15:22:48.399: vlc-video.dll
15:22:48.399: text-freetype2.dll
15:22:48.399: rtmp-services.dll
15:22:48.399: obs-x264.dll
15:22:48.399: obs-vst.dll
15:22:48.399: obs-transitions.dll
15:22:48.399: obs-text.dll
15:22:48.399: obs-qsv11.dll
15:22:48.399: obs-outputs.dll
15:22:48.399: obs-filters.dll
15:22:48.399: obs-ffmpeg.dll
15:22:48.399: obs-browser.dll
15:22:48.399: image-source.dll
15:22:48.399: frontend-tools.dll
15:22:48.399: enc-amf.dll
15:22:48.399: decklink-ouput-ui.dll
15:22:48.399: coreaudio-encoder.dll
15:22:48.399: ---------------------------------
15:22:48.399: ==== Startup complete ===============================================
15:22:48.405: All scene data cleared
15:22:48.405: ------------------------------------------------
15:22:48.535: WASAPI: Device 'Speaker / Headphone (Realtek(R) Audio)' [48000 Hz] initialized
15:22:48.535: [Loaded global audio device]: 'Desktop Audio'
15:22:48.594: adding 46 milliseconds of audio buffering, total audio buffering is now 46 milliseconds (source: Desktop Audio)
15:22:48.594:
15:22:48.835: WASAPI: Device 'Microphone Array (Realtek(R) Audio)' [48000 Hz] initialized
15:22:48.835: [Loaded global audio device]: 'Mic/Aux'
15:22:48.850: adding 46 milliseconds of audio buffering, total audio buffering is now 92 milliseconds (source: Mic/Aux)
15:22:48.850:
15:22:48.886: WASAPI: Device 'Microphone (Iriun Webcam)' [48000 Hz] initialized
15:22:48.886: [Loaded global audio device]: 'Mic/Aux 2'
15:22:49.152: Switched to scene 'Scene'
15:22:49.154: ------------------------------------------------
15:22:49.154: Loaded scenes:
15:22:49.154: - scene 'Scene':
15:22:49.154: - source: 'Game Capture' (game_capture)
15:22:49.154: - scene 'Display':
15:22:49.154: - source: 'Game Capture 2' (game_capture)
15:22:49.154: ------------------------------------------------
15:41:46.879: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:41:46.901: [game-capture: 'Game Capture'] using helper (compatibility hook)
15:41:46.913: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
15:41:49.900: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:41:49.905: [game-capture: 'Game Capture'] using helper (compatibility hook)
15:41:52.933: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:41:52.938: [game-capture: 'Game Capture'] using helper (compatibility hook)
15:41:52.940: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
15:41:56.092: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:41:56.126: [game-capture: 'Game Capture'] using helper (compatibility hook)
15:41:59.251: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:41:59.265: [game-capture: 'Game Capture'] using helper (compatibility hook)
15:41:59.314: [game-capture: 'Game Capture'] hook not loaded yet, retrying..
15:42:02.266: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:42:03.536: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
15:42:03.538: [game-capture: 'Game Capture'] capture stopped
15:42:06.300: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:42:06.333: [game-capture: 'Game Capture'] capture stopped
15:42:10.333: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:42:10.366: [game-capture: 'Game Capture'] capture stopped
15:42:14.369: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:42:14.400: [game-capture: 'Game Capture'] capture stopped
15:42:18.400: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:42:18.433: [game-capture: 'Game Capture'] capture stopped
15:42:22.433: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:42:22.466: [game-capture: 'Game Capture'] capture stopped
15:42:26.466: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:42:26.511: [game-capture: 'Game Capture'] gl shared texture capture successful
15:42:26.536: [game-capture: 'Game Capture'] shared texture capture successful
15:42:41.966: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
15:42:41.966: [game-capture: 'Game Capture'] capture stopped
15:42:42.096: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:42:42.110: [game-capture: 'Game Capture'] capture stopped
15:42:46.033: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:42:46.092: [game-capture: 'Game Capture'] gl shared texture capture successful
15:42:46.100: [game-capture: 'Game Capture'] shared texture capture successful
15:43:28.835: [game-capture: 'Game Capture'] ------------------ gl capture freed ------------------
15:43:28.877: [game-capture: 'Game Capture'] gl shared texture capture successful
15:43:28.899: [game-capture: 'Game Capture'] shared texture capture successful
15:43:29.935: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
15:43:29.936: [game-capture: 'Game Capture'] capture stopped
15:43:29.976: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:43:30.019: [game-capture: 'Game Capture'] capture stopped
15:43:34.000: [game-capture: 'Game Capture'] attempting to hook process: javaw.exe
15:43:34.068: [game-capture: 'Game Capture'] gl shared texture capture successful
15:43:34.099: [game-capture: 'Game Capture'] shared texture capture successful
15:43:57.487: adding 69 milliseconds of audio buffering, total audio buffering is now 162 milliseconds (source: Desktop Audio)
15:43:57.487:
15:44:14.364: Max audio buffering reached!
15:44:14.364: adding 882 milliseconds of audio buffering, total audio buffering is now 1044 milliseconds (source: Desktop Audio)
15:44:14.364:
15:44:58.047: [AMF] [H264]<Id: 3> Encoder Parameters:
15:44:58.047: [AMF] [H264]<Id: 3> Backend:
15:44:58.047: [AMF] [H264]<Id: 3> Video API: Direct3D 11
15:44:58.047: [AMF] [H264]<Id: 3> Video Adapter: AMD Radeon(TM) Vega 3 Graphics (VEN_1002/DEV_15d8/SUB_85ea103c/REV_00c4)
15:44:58.047: [AMF] [H264]<Id: 3> OpenCL: Not Supported
15:44:58.047: [AMF] [H264]<Id: 3> Transfer: Disabled
15:44:58.047: [AMF] [H264]<Id: 3> Conversion: Disabled
15:44:58.047: [AMF] [H264]<Id: 3> Multi-Threading: Disabled
15:44:58.047: [AMF] [H264]<Id: 3> Queue Size: 8
15:44:58.047: [AMF] [H264]<Id: 3> Frame:
15:44:58.047: [AMF] [H264]<Id: 3> Format: NV12 601 Partial
15:44:58.047: [AMF] [H264]<Id: 3> Resolution: 1920x1080
15:44:58.047: [AMF] [H264]<Id: 3> Frame Rate: 30/1
15:44:58.047: [AMF] [H264]<Id: 3> Aspect Ratio: 1:1
15:44:58.047: [AMF] [H264]<Id: 3> Static:
15:44:58.047: [AMF] [H264]<Id: 3> Usage: Transcoding
15:44:58.047: [AMF] [H264]<Id: 3> Quality Preset: Speed
15:44:58.047: [AMF] [H264]<Id: 3> Profile: High 4.1
15:44:58.047: [AMF] [H264]<Id: 3> Coding Type: Automatic
15:44:58.047: [AMF] [H264]<Id: 3> Max. Reference Frames: 4
15:44:58.047: [AMF] [H264]<Id: 3> Max. Long-Term Reference Frames: 0
15:44:58.047: [AMF] [H264]<Id: 3> Rate Control:
15:44:58.047: [AMF] [H264]<Id: 3> Method: Constant Bitrate
15:44:58.047: [AMF] [H264]<Id: 3> Pre-Pass Mode: Disabled
15:44:58.047: [AMF] [H264]<Id: 3> QP:
15:44:58.047: [AMF] [H264]<Id: 3> Range: 18 - 51
15:44:58.047: [AMF] [H264]<Id: 3> I-Frame: 22
15:44:58.047: [AMF] [H264]<Id: 3> P-Frame: 22
15:44:58.047: [AMF] [H264]<Id: 3> B-Frame: 22
15:44:58.047: [AMF] [H264]<Id: 3> Bitrate:
15:44:58.047: [AMF] [H264]<Id: 3> Target: 3500000 bit/s
15:44:58.047: [AMF] [H264]<Id: 3> Peak: 3500000 bit/s
15:44:58.047: [AMF] [H264]<Id: 3> Flags:
15:44:58.047: [AMF] [H264]<Id: 3> Filler Data: Enabled
15:44:58.047: [AMF] [H264]<Id: 3> Frame Skipping: Disabled
15:44:58.047: [AMF] [H264]<Id: 3> Period: 0 Frames
15:44:58.047: [AMF] [H264]<Id: 3> Behaviour: Skip every Nth frame
15:44:58.047: [AMF] [H264]<Id: 3> Variance Based Adaptive Quantization: Disabled
15:44:58.047: [AMF] [H264]<Id: 3> Enforce Hypothetical Reference Decoder: Enabled
15:44:58.047: [AMF] [H264]<Id: 3> Video Buffering Verfier:
15:44:58.047: [AMF] [H264]<Id: 3> Buffer Size: 3500000 bits
15:44:58.047: [AMF] [H264]<Id: 3> Initial Fullness: 100 %
15:44:58.047: [AMF] [H264]<Id: 3> Max. Access Unit Size: 0
15:44:58.047: [AMF] [H264]<Id: 3> Picture Control:
15:44:58.047: [AMF] [H264]<Id: 3> Period:
15:44:58.047: [AMF] [H264]<Id: 3> IDR: 60 Frames
15:44:58.047: [AMF] [H264]<Id: 3> I: 0 Frames
15:44:58.048: [AMF] [H264]<Id: 3> P: 0 Frames
15:44:58.048: [AMF] [H264]<Id: 3> B: 0 Frames
15:44:58.048: [AMF] [H264]<Id: 3> Header Insertion Spacing: 0
15:44:58.048: [AMF] [H264]<Id: 3> GOP Alignment: Enabled
15:44:58.048: [AMF] [H264]<Id: 3> Deblocking Filter: Enabled
15:44:58.048: [AMF] [H264]<Id: 3> Motion Estimation: Quarter, Half
15:44:58.048: [AMF] [H264]<Id: 3> B-Frames:
15:44:58.048: [AMF] [H264]<Id: 3> Pattern: 0
15:44:58.060: [AMF] [H264]<Id: 3> Delta QP: N/A
15:44:58.060: [AMF] [H264]<Id: 3> Reference: Disabled
15:44:58.060: [AMF] [H264]<Id: 3> Reference Delta QP: N/A
15:44:58.060: [AMF] [H264]<Id: 3> Intra-Refresh:
15:44:58.060: [AMF] [H264]<Id: 3> Number of Macroblocks Per Slot: 0
15:44:58.060: [AMF] [H264]<Id: 3> Number of Stripes: 1
15:44:58.176: ---------------------------------
15:44:58.222: [FFmpeg aac encoder: 'Track1'] bitrate: 160, channels: 2, channel_layout: 3
15:44:58.222:
15:44:58.569: ==== Recording Start ===============================================
15:44:58.569: [ffmpeg muxer: 'adv_file_output'] Writing file 'C:/Users/Niko/OneDrive/Desktop/Recordings/2021-08-03 15-44-50.mp4'...
15:44:58.728: [AMF] <Id: 3> Initial Frame Latency is 193061900 nanoseconds.
15:45:20.326: [ffmpeg muxer: 'adv_file_output'] Output of file 'C:/Users/Niko/OneDrive/Desktop/Recordings/2021-08-03 15-44-50.mp4' stopped
15:45:20.326: Output 'adv_file_output': stopping
15:45:20.326: Output 'adv_file_output': Total frames output: 620
15:45:20.326: Output 'adv_file_output': Total drawn frames: 649 (652 attempted)
15:45:20.326: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 3 (0.5%)
15:45:20.338: Video stopped, number of skipped frames due to encoding lag: 2/654 (0.3%)
15:45:20.354: ==== Recording Stop ================================================
15:46:28.974: [game-capture: 'Game Capture'] capture window no longer exists, terminating capture
15:46:28.989: [game-capture: 'Game Capture'] capture stopped