00:34:15: Open Broadcaster Software v0.656b - 32bit (´・ω・`)
00:34:15: -------------------------------
00:34:15: CPU Name: AMD FX(tm)-4300 Quad-Core Processor
00:34:15: CPU Speed: 3813MHz
00:34:15: Physical Memory: 1023MB Total, 1023MB Free
00:34:15: stepping id: 0, model 2, family 21, type 0, extmodel 0, extfamily 3, HTT 1, logical cores 4, total cores 2
00:34:15: monitor 1: pos={-1600, 0}, size={1600, 900}
00:34:15: monitor 2: pos={0, 0}, size={1600, 900}
00:34:15: Windows Version: 10.0 Build 10240 (revision 16384)
00:34:15: Aero is Enabled
00:34:15: -------------------------------
00:34:15: OBS Modules:
00:34:15: Base Address Module
00:34:15: 00D20000 OBS.exe
00:34:15: 65A40000 OBSApi.dll
00:34:15: 69870000 DShowPlugin.dll
00:34:15: 67A60000 GraphicsCapture.dll
00:34:15: 67A30000 NoiseGate.dll
00:34:15: 6A3B0000 PSVPlugin.dll
00:34:15: 68610000 scenesw.dll
00:34:15: ------------------------------------------
00:34:15: Adapter 1
00:34:15: Video Adapter: NVIDIA GeForce GT 620
00:34:15: Video Adapter Dedicated Video Memory: 1020850176
00:34:15: Video Adapter Shared System Memory: 3220975616
00:34:15: Video Adapter Output 1: pos={0, 0}, size={1600, 900}, attached=true
00:34:15: Video Adapter Output 2: pos={-1600, 0}, size={1600, 900}, attached=true
00:34:15: =====Stream Start: 2015-10-17, 00:34:15===============================================
00:34:15: Multithreaded optimizations: On
00:34:15: Base resolution: 1600x900
00:34:15: Output resolution: 1064x600
00:34:15: ------------------------------------------
00:34:15: Loading up D3D10 on NVIDIA GeForce GT 620 (Adapter 1)...
00:34:16: ------------------------------------------
00:34:16: Audio Format: 48000 Hz
00:34:16: ------------------------------------------
00:34:16: Audio Channels: 2 Ch
00:34:16: Playback device {0.0.0.00000000}.{120d9a1f-e05e-4b3b-a79f-8210edf3c2ad}
00:34:16: ------------------------------------------
00:34:16: Using desktop audio input: Speakers (Turtle Beach P12)
00:34:16: Global Audio time adjust: 0
00:34:16: ------------------------------------------
00:34:16: Using auxilary audio input: Microphone (Turtle Beach P12)
00:34:16: Mic time offset: 0
00:34:16: ------------------------------------------
00:34:16: Audio Encoding: AAC
00:34:16: bitrate: 80
00:34:16: ------------------------------------------
00:34:16: device: Full HD 1080p Web Camera,
00:34:16: device id \\?\usb#vid_2084&pid_0805&mi_00#6&18e5bba7&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
00:34:16: chosen type: YUY2, usingFourCC: false, res: 160x120 - 160x120, frameIntervals: 500000-2000000
00:34:16: use buffering: false - 0, fourCC: 'YUY2'
00:34:16: audio device: Disable,
00:34:16: audio device id Disabled,
00:34:16: audio time offset 0,
00:34:16:
00:34:16: Using directshow input
00:34:16: Using Window Capture
00:34:16: Using graphics capture
Warning -- DShowPlugin: control->Run failed, result = 8007001F
00:34:17: Scene buffering time set to 400
00:34:17: ------------------------------------------
00:34:17: Video Encoding: x264
00:34:17: fps: 30
00:34:17: width: 1064, height: 600
00:34:17: preset: veryfast
00:34:17: profile: main
00:34:17: keyint: 60
00:34:17: CBR: yes
00:34:17: CFR: yes
00:34:17: max bitrate: 800
00:34:17: buffer size: 800
00:34:17: ------------------------------------------
00:34:20: ------------------------------------------
00:34:20: device: Full HD 1080p Web Camera,
00:34:20: device id \\?\usb#vid_2084&pid_0805&mi_00#6&18e5bba7&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global,
00:34:20: chosen type: YUY2, usingFourCC: false, res: 160x120 - 160x120, frameIntervals: 500000-2000000
00:34:20: use buffering: false - 0, fourCC: 'YUY2'
00:34:20: audio device: Disable,
00:34:20: audio device id Disabled,
00:34:20: audio time offset 0,
00:34:20:
00:34:21: Using directshow input
Warning -- DShowPlugin: control->Run failed, result = 8007001F
00:34:23: Total frames encoded: 163, total frames duplicated: 36 (22.09%)
00:34:23: Total frames rendered: 144, number of late frames: 2 (1.39%) (it's okay for some frames to be late)
00:34:23:
00:34:23: Profiler time results:
00:34:23:
00:34:23: ==============================================================
00:34:23: video thread frame - [100%] [avg time: 9.833 ms] [children: 4.57%] [unaccounted: 95.4%]
00:34:23: | scene->Preprocess - [1.96%] [avg time: 0.193 ms]
00:34:23: | GPU download and conversion - [2.6%] [avg time: 0.256 ms] [children: 2.17%] [unaccounted: 0.437%]
00:34:23: | | flush - [2.04%] [avg time: 0.201 ms]
00:34:23: | | CopyResource - [0.0814%] [avg time: 0.008 ms]
00:34:23: | | conversion to 4:2:0 - [0.0407%] [avg time: 0.004 ms]
00:34:23: Convert444Thread - [100%] [avg time: 0.73 ms] [children: 98.6%] [unaccounted: 1.37%]
00:34:23: | Convert444toNV12 - [98.6%] [avg time: 0.72 ms]
00:34:23: encoder thread frame - [100%] [avg time: 1.49 ms] [children: 0.268%] [unaccounted: 99.7%]
00:34:23: | sending stuff out - [0.268%] [avg time: 0.004 ms]
00:34:23: ==============================================================
00:34:23:
00:34:23:
00:34:23: Profiler CPU results:
00:34:23:
00:34:23: ==============================================================
00:34:23: video thread frame - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:34:23: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:34:23: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:34:23: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:34:23: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:34:23: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:34:23: Convert444Thread - [cpu time: avg 0.726 ms, total 93.75 ms] [avg calls per frame: 1]
00:34:23: | Convert444toNV12 - [cpu time: avg 0.726 ms, total 93.75 ms] [avg calls per frame: 1]
00:34:23: encoder thread frame - [cpu time: avg 1.342 ms, total 218.75 ms] [avg calls per frame: 1]
00:34:23: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
00:34:23: ==============================================================
00:34:23:
00:34:23: =====Stream End: 2015-10-17, 00:34:23=================================================
Last Game Capture Log:
2015-10-14, 06:43:29: we're booting up:
06:43:29: CaptureThread: attached to process HeroesOfTheStorm_x64.exe
06:43:29: D3D9 Present
06:43:29: DXGI Present
06:43:29: GL Present
06:43:29: DirectDraw capture: Windows 8 not supported yet
06:43:29: (half life scientist) everything.. seems to be in order
06:43:29: D3D9EndScene called
06:43:29: D3DPRESENT_PARAMETERS {
06:43:29: BackBufferWidth: 1600
06:43:29: BackBufferHeight: 900
06:43:29: BackBufferFormat: D3DFMT_X8R8G8B8
06:43:29: BackBufferCount: 1
06:43:29: MultiSampleType: D3DMULTISAMPLE_NONE
06:43:29: MultiSampleQuality: 0
06:43:29: SwapEffect: D3DSWAPEFFECT_DISCARD
06:43:29: hDeviceWindow: 1706652
06:43:29: Windowed: false
06:43:29: EnableAutoDepthStencil: false
06:43:29: AutoDepthStencilFormat: D3DFMT_UNKNOWN
06:43:29: Flags: None
06:43:29: FullScreen_RefreshRateInHz: 60
06:43:29: PresentationInterval: 2147483648
06:43:29: };
06:43:29: successfully set up d3d9 hooks
06:43:29: D3D9SwapPresent called
06:43:29: DoD3D9GPUHook: success
06:43:29: D3DSURFACE_DESC {
06:43:29: Format: D3DFMT_X8R8G8B8
06:43:29: Type: D3DRTYPE_SURFACE
06:43:29: Usage: D3DUSAGE_RENDERTARGET
06:43:29: Pool: D3DPOOL_DEFAULT
06:43:29: MultiSampleType: D3DMULTISAMPLE_NONE
06:43:29: MultiSampleQuality: 0
06:43:29: Width: 1600
06:43:29: Height: 900
06:43:29: };
06:43:29: successfully capturing d3d9 frames via GPU
06:44:20: D3D9Reset called
06:44:20: ---------------------- Cleared D3D9 Capture ----------------------
06:44:20: successfully set up d3d9 hooks
06:44:21: D3D9EndScene called
06:44:21: D3D9SwapPresent called
06:44:21: DoD3D9GPUHook: success
06:44:21: D3DSURFACE_DESC {
06:44:21: Format: D3DFMT_X8R8G8B8
06:44:21: Type: D3DRTYPE_SURFACE
06:44:21: Usage: D3DUSAGE_RENDERTARGET
06:44:21: Pool: D3DPOOL_DEFAULT
06:44:21: MultiSampleType: D3DMULTISAMPLE_NONE
06:44:21: MultiSampleQuality: 0
06:44:21: Width: 1600
06:44:21: Height: 900
06:44:21: };
06:44:21: successfully capturing d3d9 frames via GPU
06:44:22: DirectDraw capture: Windows 8 not supported yet