Hi everyone,
Can someone help me with understanding how these 4 things affect eachother when determining the quality output of my streams ? Basically i'm trying to tweak my stream for FPS games at 1440p@144hz and want to squeeze the most quality out of a set bitrate cap of 4000/6000 kbps. I know that sticking to a 16:9 output if i'm recording a 16:9 source is the right thing to do but i'm unsure if sticking to a number divisible for 4 or 8 can help with screen tearing in some way ? Also if how setting a custom stream fps impacts frame pacing or skipping. I've been thinking and testing 1080@48/50 fps to get a clearer image during motion by sacrificing overall smoothness. Some of the changes i've been making feel like they've been useful tweaks to help get my streams to what I want them to be but I want to know if anything behind them may be fundamentally wrong and causing problems ?
Thanks for anyone that can help.
Can someone help me with understanding how these 4 things affect eachother when determining the quality output of my streams ? Basically i'm trying to tweak my stream for FPS games at 1440p@144hz and want to squeeze the most quality out of a set bitrate cap of 4000/6000 kbps. I know that sticking to a 16:9 output if i'm recording a 16:9 source is the right thing to do but i'm unsure if sticking to a number divisible for 4 or 8 can help with screen tearing in some way ? Also if how setting a custom stream fps impacts frame pacing or skipping. I've been thinking and testing 1080@48/50 fps to get a clearer image during motion by sacrificing overall smoothness. Some of the changes i've been making feel like they've been useful tweaks to help get my streams to what I want them to be but I want to know if anything behind them may be fundamentally wrong and causing problems ?
Thanks for anyone that can help.