15:00:49: Open Broadcaster Software v0.651b - 32bit (´・ω・`)
15:00:49: -------------------------------
15:00:49: CPU Name: Intel(R) Core(TM) i7-2760QM CPU @ 2.40GHz
15:00:49: CPU Speed: 2394MHz
15:00:49: Physical Memory: 4095MB Total, 4095MB Free
15:00:49: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
15:00:49: monitor 1: pos={0, 0}, size={1920, 1080}
15:00:49: monitor 2: pos={1920, 0}, size={1920, 1080}
15:00:49: Windows Version: 6.1 Build 7601 S
15:00:49: Aero is Enabled
15:00:49: -------------------------------
15:00:49: OBS Modules:
15:00:49: Base Address Module
15:00:49: 01130000 OBS.exe
15:00:49: 68C70000 OBSApi.dll
15:00:49: 68700000 DShowPlugin.dll
15:00:49: 681C0000 GraphicsCapture.dll
15:00:49: 68190000 NoiseGate.dll
15:00:49: 68A90000 PSVPlugin.dll
15:00:49: 69740000 scenesw.dll
15:00:49: ------------------------------------------
15:00:49: Adapter 1
15:00:49: Video Adapter: NVIDIA GeForce GT 540M
15:00:49: Video Adapter Dedicated Video Memory: 1027014656
15:00:49: Video Adapter Shared System Memory: 3221106688
15:00:49: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
15:00:49: Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
15:00:49: =====Stream Start: 2015-05-28, 15:00:49===============================================
15:00:49: Multithreaded optimizations: On
15:00:49: Base resolution: 1280x720
15:00:49: Output resolution: 1280x720
15:00:49: ------------------------------------------
15:00:49: Loading up D3D10 on NVIDIA GeForce GT 540M (Adapter 1)...
15:00:49: ------------------------------------------
15:00:49: Audio Format: 48000 Hz
15:00:49: ------------------------------------------
15:00:49: Audio Channels: 2 Ch
15:00:49: Playback device Default
15:00:49: ------------------------------------------
15:00:49: Using desktop audio input: ASUS VS228-1 (NVIDIA High Definition Audio)
15:00:49: Global Audio time adjust: 0
15:00:49: ------------------------------------------
15:00:49: Audio Encoding: AAC
15:00:49: bitrate: 128
15:00:49: ------------------------------------------
15:00:49: device: Elgato Game Capture HD,
15:00:49: device id {39F50F4C-99E1-464A-B6F9-D605B4FB5918},
15:00:49: chosen type: UYVY, usingFourCC: false, res: 1280x720 - 1280x720, frameIntervals: 166666-166666
15:00:49: use buffering: true - 10000, fourCC: 'UYVY'
15:00:49:
15:00:49: device audio info - bits per sample: 16, channels: 2, samples per sec: 48000, block size: 4
15:00:52: Using directshow input
15:00:52: Scene buffering time set to 700
15:00:52: ------------------------------------------
15:00:52: Video Encoding: x264
15:00:52: fps: 60
15:00:52: width: 1280, height: 720
15:00:52: preset: superfast
15:00:52: profile: main
15:00:52: keyint: 120
15:00:52: CBR: yes
15:00:52: CFR: yes
15:00:52: max bitrate: 3500
15:00:52: buffer size: 3500
15:00:52: ------------------------------------------
15:04:19: FlushBufferedVideo: Flushing 28 packets over 450 ms
15:04:19: Total frames encoded: 12358, total frames duplicated: 2 (0.02%)
15:04:19: Total frames rendered: 12379, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
15:04:23:
15:04:23: Profiler time results:
15:04:23:
15:04:23: ==============================================================
15:04:23: video thread frame - [100%] [avg time: 1.21 ms] [children: 94.8%] [unaccounted: 5.21%]
15:04:23: | scene->Preprocess - [65%] [avg time: 0.786 ms]
15:04:23: | GPU download and conversion - [29.8%] [avg time: 0.361 ms] [children: 29%] [unaccounted: 0.826%]
15:04:23: | | flush - [28.3%] [avg time: 0.342 ms]
15:04:23: | | CopyResource - [0.496%] [avg time: 0.006 ms]
15:04:23: | | conversion to 4:2:0 - [0.248%] [avg time: 0.003 ms]
15:04:23: Convert444Threads - [100%] [avg time: 0.537 ms] [children: 98.9%] [unaccounted: 1.12%]
15:04:23: | Convert444toNV12 - [98.9%] [avg time: 0.531 ms]
15:04:23: encoder thread frame - [100%] [avg time: 0.945 ms] [children: 1.9%] [unaccounted: 98.1%]
15:04:23: | sending stuff out - [1.9%] [avg time: 0.018 ms]
15:04:23: ==============================================================
15:04:23:
15:04:23:
15:04:23: Profiler CPU results:
15:04:23:
15:04:23: ==============================================================
15:04:23: video thread frame - [cpu time: avg 0.452 ms, total 5600.44 ms] [avg calls per frame: 1]
15:04:23: | scene->Preprocess - [cpu time: avg 0.204 ms, total 2527.22 ms] [avg calls per frame: 1]
15:04:23: | GPU download and conversion - [cpu time: avg 0.21 ms, total 2605.22 ms] [avg calls per frame: 1]
15:04:23: | | flush - [cpu time: avg 0.191 ms, total 2371.22 ms] [avg calls per frame: 1]
15:04:23: | | CopyResource - [cpu time: avg 0.003 ms, total 46.8 ms] [avg calls per frame: 1]
15:04:23: | | conversion to 4:2:0 - [cpu time: avg 0.005 ms, total 62.4 ms] [avg calls per frame: 1]
15:04:23: Convert444Threads - [cpu time: avg 0.705 ms, total 17394.1 ms] [avg calls per frame: 2]
15:04:23: | Convert444toNV12 - [cpu time: avg 0.704 ms, total 17362.9 ms] [avg calls per frame: 2]
15:04:23: encoder thread frame - [cpu time: avg 0.226 ms, total 2792.42 ms] [avg calls per frame: 1]
15:04:23: | sending stuff out - [cpu time: avg 0.022 ms, total 280.803 ms] [avg calls per frame: 1]
15:04:23: ==============================================================
15:04:23:
15:04:23: =====Stream End: 2015-05-28, 15:04:23=================================================
15:06:16: Terminating 0x243c
Last game capture log:
2015-05-25, 01:14:19: we're booting up:
01:14:19: CaptureThread: attached to process LolClient.exe
01:14:19: D3D9 Present
01:14:19: (half life scientist) everything.. seems to be in order
01:33:41: D3D9EndScene called
01:33:41: D3DPRESENT_PARAMETERS {
01:33:41: BackBufferWidth: 16
01:33:41: BackBufferHeight: 16
01:33:41: BackBufferFormat: D3DFMT_X8R8G8B8
01:33:41: BackBufferCount: 1
01:33:41: MultiSampleType: D3DMULTISAMPLE_NONE
01:33:41: MultiSampleQuality: 0
01:33:41: SwapEffect: D3DSWAPEFFECT_COPY
01:33:41: hDeviceWindow: 66988
01:33:41: Windowed: true
01:33:41: EnableAutoDepthStencil: false
01:33:41: AutoDepthStencilFormat: D3DFMT_UNKNOWN
01:33:41: Flags: None
01:33:41: FullScreen_RefreshRateInHz: 0
01:33:41: PresentationInterval: 0
01:33:41: };
01:33:41: successfully set up d3d9 hooks
01:33:41: D3D9SwapPresent called
01:33:41: ---------------------- Cleared D3D9 Capture ----------------------
01:33:41: received restart event, but couldn't find window
01:33:41: D3D9EndScene called
01:33:41: D3D9SwapPresent called