Warmuptill
Active Member
If you leave out the "scene changed" condition and just use the "current scene is ..." part it should start your actions as soon as the transition begins.So far I haven't run into major issues.
I do have a pondering question though. For some reason, it's taking 2-2.5 sec for it to run this sequence. The transition is a 1000ms fade - but since 'Wait for Transition' is unchecked; I'd imagine it should run the blur filter immediately - yet it isn't:
View attachment 77162
It's set to check on 200ms interval, but it didn't seem to make a difference from 300ms.
Thanks!
Edit:
I'm seeing like 2000 memory leaks in my Logs but I'm uncertain which plugin is causing it. Just thought I'd mention.
I assume you added the "scene changed" part to avoid endlessly triggering these actions while the caster scene is active.
I would instead recommend adding a time restriction to the "current scene is" condition by clicking on the small clock icon.
So far I had not observed any memory leaks on my end.
If you are certain that the scene switcher is causing these please export your current scene switcher settings and I will try to reproduce the leak on my end.
Hope that helps!