Warmuptill
Active Member
Ah sorry, then I misunderstood your request.Sorry, some more clarification on my part:
If I want to display a variable in a scene, is there any alternative to writing the file to a variable and then reading that variable? I suspect the answer is no, just wondering if there was a feature available to skip the disk process.
View attachment 113581
That should already be possible by modifying the appropriate setting of the relevant text source:
So you can save the step of first writing the value to disk and reading it back out from the text source.
Let me know, if you have further questions / run into any problems! :)
Just to avoid a possible misunderstanding:Did this, it actually shows up in the "conditional" test however if I hit run macro, it still causes this issue, it just seems to be ignoring the "NOT" and still processes it through, although the strange thing is that it's not recognizing the Streamer/Speaker bot processes, and I've triple, quadruple checked that they show up.
The "Run macro" button will run the macro action regardless of the condition state.
It is intended to be used to test the action sequence not as a means of "activating" the macro.
Are you facing the issue of the process being started unexpectedly also when *not* using the "Run macro" button and letting the plugin check the conditions?
If you want we can also try to figure out what the problem is in a quick call / screenshare session.
(If so, feel free to send me a DM)