Using the tutorial that has everything in one macro with Waits in between, yes, that's true. Macros don't loop, so you have to explicitly re-trigger it every time if you go that route.
Use lots of macros! One for each step:
- Step 1
- Step 2
- Step 3
- ...
- Step _
- Condition:
- Scene [_-1] for ? seconds
- Action:
As you can see, I replaced the waits with condition timers, and each one creates the condition that the next one looks for. Then it becomes trivial to make it loop: just have the last one create the condition that the first one looks for.
And of course it doesn't have to be just scenes. It could be anything that Adv. SS can do.
Two huge advantages with this method, over the single macro with Waits, are:
- You can enter at any point, just by making that condition true. In the case of a sequential scene switcher, just switch to any scene that's part of the sequence, and the macros take it from there.
- You can escape just by making the conditions not true. In the case of a sequential scene switcher, switch to something that's not in the sequence before the timer runs out.
- The single macro with Waits, from the tutorial, will continue to enforce the sequence until it's all the way done, even if you don't want it to anymore.