Poltergeist: Remote Control Overlay & Mod Tools

Semi-free Poltergeist: Remote Control Overlay & Mod Tools

Snap Back to the Default View​

A new "⌖" button next to the LOCK on the bottom right of the canvas recentere your view, zooming out to fit the live, staging and spawn areas exactly like on a first visit.

Keep Part of the Canvas Off Stream​

Add a "Hide Zone" from the left sidebar to mark a region of the canvas as off limits. Anything overlapping it is dropped from the overlay, so assets can still be moved in and out freely while staying invisible to your viewers.
  • Broadcaster Control: Only you and your head moderators can add, move, resize or delete a zone.
  • Sound Carries On: Video and Media Share keep playing their audio while covered, only the picture is hidden.
  • Four Shapes: Pick rectangle, ellipse, triangle or diamond.

Add a head moderator​

Open "Permissions" under a moderator in the "Manage Mods" panel and tick "Head Mod". They can then invite moderators, remove them, and set their permissions for your channel from their own dashboard, so your roster keeps moving while you stream.
  • Yours to Grant: the box stays unticked even when a moderator has "All", so only you decide who gets it.
  • Same Panel: a head mod sees your "Manage Mods" panel with the current moderators and the pending invitations.
  • Kept in Check: a head mod cannot enable "Head Mod" for anyone, and cannot change or remove another head mod.

Read Your Channel Data From Anywhere​

The new "External API" button in the tools column (channel owner only) generates a key that lets bots and stream tools read your channel as JSON, for example https://poltergeist.cc/api/v1/commands.
  • Show-Once Key: Shown only at generation, and regenerating replaces it instantly while revoking cuts all access.
  • Five Endpoints: /channel, /commands, /triggers, /events, and /variables, including cooldowns, usage counts, latest events, and live variable values.
  • Read-Only: A key reads only its own channel, and nothing can be triggered or changed from outside.

Live Predictions and Hype Trains on Your Overlay​

Two new Twitch widgets: a "Prediction" asset, and a "Hype Train (Live Progress)" goal type on the "Progress Goal" asset.
  • Prediction Asset: Shows the running Channel Points Prediction with a bar per outcome and marks the winner.
  • Mod Controls: Start, lock, cancel, and resolve predictions from the properties panel (Interact permission).
  • Hype Train: The goal bar tracks the current level's progress and resets itself when the train ends.
Predictions need one new login to grant the new Twitch permission.

Every Asset On Your Canvas, One Click Away​

The dashboard sidebar now includes a "Canvas Assets" panel that lists every asset on your canvas, grouped by layer, so you always know exactly what is live and where it sits. Click any entry to select the asset, switch to its layer, and jump straight to it.
  • Instant Search: Filter the list by asset name or type as you type.
  • Zone Badges: Each entry shows whether the asset is LIVE on the overlay, on the STAGE, or parked AWAY.
  • Click To Jump: Selecting an entry centres your view on the asset, even across layers.
assetList.png

Sign In With an Authenticator Code​

Enterprise accounts now have a "2FA" link next to "PASSWORD" in the left sidebar. Set it up with any authenticator app, and an operator password on its own is no longer enough to reach a live dashboard.
  • App Setup: Scan the code in the "2FA" window, or type the Setup Key into apps that cannot scan.
  • Recovery Codes: Ten single-use codes are issued at setup for when the app is out of reach.
  • Organisation Control: Administrators can require two-factor on every seat and reset one when a device is lost.

Moderators Are Now Invite Based​

Adding someone in "Manage Mods" now sends an invitation instead of granting access straight away, so a mistyped username never reaches a stranger.
  • Invite: enter a username and click "Add". The entry sits in the list marked "INVITED", and if the user exists a notification arrives on the dashboard.
  • Answer: invitations appear in the new "Moderator invitations" panel, ready to accept or decline. Unanswered invites expire after 24 hours.
Existing moderators keep access and permissions exactly as they are.

Live Values Anything on Your Overlay Can Read​

Overlays can now hold named values that events and chat rewrite mid-stream. Create one in the new "Custom Variables" window in the sidebar, or under any Custom Code widget's code box, then read it with a token.

Code:
<div>Boss HP: {var:bosshp}</div>

Death counters, subathon goals, boss bars, win/loss records: a few lines of HTML, or just a Text element, driven from Trigger Studio.
  • Event Driven: "Set a Custom Variable" sets, adds, or resets a value on subs, raids, cheers, or channel point redemptions.
  • Chat Powered: !setgoal 500 stores the 500, and responses quote any value back with {var:name}.
  • Truly Live: Widgets reading window.PGC.vars update without a reload. The same tokens work in Text and Ticker assets too.
One variable stays active on the Starter Kit, the Broadcast Suite makes them unlimited. Existing widgets keep working exactly as they are.

Give Your Assets Readable Names​

Every asset on the canvas has a unique name starting with el_. The new "Element Name" field at the top of the right sidebar properties panel lets you rename any selected asset to something readable, like el_maincam or el_donation_goal. Type the new name, press Enter, and it applies everywhere at once.

This makes assets much easier to pick out in Trigger Studio dropdowns, the Animation Timeline, and anywhere else asset names appear.
  • Instant Rename: Select a single asset and type a new name in the "Element Name" field. The el_ prefix stays fixed, and the rest accepts letters, numbers, hyphens and underscores.
  • Triggers Follow: Triggers aimed at a renamed asset update automatically and keep firing, and every connected dashboard and overlay picks up the new name live.
  • Duplicate Proof: Every rename is checked before it applies, so two assets can never share a name, and the Activity Log records who renamed what.
Nothing changes for existing setups: assets keep their current names until you rename them, and new assets keep spawning with generated names.
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