11:27:57: Open Broadcaster Software v0.622b - 32bit (´・ω・`)
11:27:57: -------------------------------
11:27:57: CPU Name: Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
11:27:57: CPU Speed: 3392MHz
11:27:57: Physical Memory: 4095MB Total, 4095MB Free
11:27:57: stepping id: 3, model 60, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 8, total cores 4
11:27:57: monitor 1: pos={0, 0}, size={1280, 1024}
11:27:57: Windows Version: 6.2 Build 9200
11:27:57: Aero is Enabled
11:27:57: -------------------------------
11:27:57: OBS Modules:
11:27:57: Base Address Module
11:27:57: 00FE0000 OBS.exe
11:27:57: 0F770000 OBSApi.dll
11:27:57: 0FAE0000 DShowPlugin.dll
11:27:57: 04DE0000 GraphicsCapture.dll
11:27:57: 0F160000 NoiseGate.dll
11:27:57: 0FFD0000 PSVPlugin.dll
11:27:57: ------------------------------------------
11:27:57: Adapter 1
11:27:57: Video Adapter: NVIDIA GeForce GT 630
11:27:57: Video Adapter Dedicated Video Memory: 2091315200
11:27:57: Video Adapter Shared System Memory: 2147364864
11:27:57: Video Adapter Output 1: pos={0, 0}, size={1280, 1024}, attached=true
11:27:57: =====Stream Start: 2014-05-15, 11:27:57===============================================
11:27:57: Multithreaded optimizations: On
11:27:57: Base resolution: 1280x1024
11:27:57: Output resolution: 1280x1024
11:27:57: ------------------------------------------
11:27:57: Loading up D3D10 on NVIDIA GeForce GT 630 (Adapter 1)...
11:27:58: ------------------------------------------
11:27:58: Audio Format: 44100 Hz
11:27:58: ------------------------------------------
11:27:58: Audio Channels: 2 Ch
11:27:58: Playback device Default
11:27:58: ------------------------------------------
11:27:58: Using desktop audio input: Speakers (Realtek High Definition Audio)
11:27:58: Global Audio time adjust: 0
11:27:58: ------------------------------------------
11:27:58: Using auxilary audio input: Microphone (Realtek High Definition Audio)
11:27:58: Mic time offset: 0
11:27:58: ------------------------------------------
11:27:58: Audio Encoding: AAC
11:27:58: bitrate: 96
11:27:58: Using graphics capture
11:27:58: Trying to hook process: csgo.exe
11:27:58: Scene buffering time set to 400
11:27:58: ------------------------------------------
11:27:58: Video Encoding: x264
11:27:58: fps: 30
11:27:58: width: 1280, height: 1024
11:27:58: preset: veryfast
11:27:58: profile: main
11:27:58: keyint: 60
11:27:58: CBR: yes
11:27:58: CFR: yes
11:27:58: max bitrate: 3500
11:27:58: buffer size: 3500
11:27:58: ------------------------------------------
11:27:59: SharedTexCapture hooked
11:27:59: Using RTMP service: Twitch / Justin.tv
11:27:59: Server selection: rtmp://live-prg.justin.tv/app
11:27:59: Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
11:28:00: Completed handshake with rtmp://live-prg.justin.tv/app in 499 ms.
11:28:01: SO_SNDBUF was at 65536
11:29:13: GraphicsCaptureSource::NewCapture: eliminating old capture
11:29:13: SharedTexCapture hooked
11:30:52: GraphicsCaptureSource::NewCapture: eliminating old capture
11:30:52: SharedTexCapture hooked
11:42:51: Total frames encoded: 26799, total frames duplicated: 43 (0.16%)
11:42:51: Total frames rendered: 26768, number of late frames: 6 (0.02%) (it's okay for some frames to be late)
11:42:52: RTMPPublisher::SocketLoop: Graceful loop exit
11:42:52: Average send payload: 11760 bytes, average send interval: 25 ms
11:42:52: Number of times waited to send: 0, Waited for a total of 0 bytes
11:42:52: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
11:42:52: Number of bytes sent: 402595339
11:42:52:
11:42:52: Profiler time results:
11:42:52:
11:42:52: ==============================================================
11:42:52: video thread frame - [100%] [avg time: 0.685 ms] [children: 13.3%] [unaccounted: 86.7%]
11:42:52: | scene->Preprocess - [0.146%] [avg time: 0.001 ms]
11:42:52: | GPU download and conversion - [13.1%] [avg time: 0.09 ms] [children: 9.64%] [unaccounted: 3.5%]
11:42:52: | | flush - [6.28%] [avg time: 0.043 ms]
11:42:52: | | CopyResource - [3.07%] [avg time: 0.021 ms]
11:42:52: | | conversion to 4:2:0 - [0.292%] [avg time: 0.002 ms]
11:42:52: Convert444Threads - [100%] [avg time: 1.044 ms] [children: 99.4%] [unaccounted: 0.575%]
11:42:52: | Convert444toNV12 - [99.4%] [avg time: 1.038 ms]
11:42:52: encoder thread frame - [100%] [avg time: 1.562 ms] [children: 2.62%] [unaccounted: 97.4%]
11:42:52: | sending stuff out - [2.62%] [avg time: 0.041 ms]
11:42:52: ==============================================================
11:42:52:
11:42:52:
11:42:52: Profiler CPU results:
11:42:52:
11:42:52: ==============================================================
11:42:52: video thread frame - [cpu time: avg 0.166 ms, total 4453.13 ms] [avg calls per frame: 1]
11:42:52: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
11:42:52: | GPU download and conversion - [cpu time: avg 0.063 ms, total 1703.13 ms] [avg calls per frame: 1]
11:42:52: | | flush - [cpu time: avg 0.043 ms, total 1171.88 ms] [avg calls per frame: 1]
11:42:52: | | CopyResource - [cpu time: avg 0.009 ms, total 250 ms] [avg calls per frame: 1]
11:42:52: | | conversion to 4:2:0 - [cpu time: avg 0.001 ms, total 46.875 ms] [avg calls per frame: 1]
11:42:52: Convert444Threads - [cpu time: avg 1.095 ms, total 58609.4 ms] [avg calls per frame: 2]
11:42:52: | Convert444toNV12 - [cpu time: avg 1.093 ms, total 58484.4 ms] [avg calls per frame: 2]
11:42:52: encoder thread frame - [cpu time: avg 1 ms, total 26812.5 ms] [avg calls per frame: 1]
11:42:52: | sending stuff out - [cpu time: avg 0.006 ms, total 187.5 ms] [avg calls per frame: 1]
11:42:52: ==============================================================
11:42:52:
11:42:52: =====Stream End: 2014-05-15, 11:42:52=================================================
Last game capture log:
2014-05-15, 11:27:58: we're booting up:
11:27:58: CaptureThread: attached to process csgo.exe
11:27:58: D3D9 Present
11:27:58: NV Capture available
11:27:58: FBO available
11:27:58: GL Present
11:27:58: (half life scientist) everything.. seems to be in order
11:27:59: D3D9EndScene called
11:27:59: D3DPRESENT_PARAMETERS {
11:27:59: BackBufferWidth: 1280
11:27:59: BackBufferHeight: 1024
11:27:59: BackBufferFormat: D3DFMT_A8R8G8B8
11:27:59: BackBufferCount: 1
11:27:59: MultiSampleType: D3DMULTISAMPLE_NONE
11:27:59: MultiSampleQuality: 0
11:27:59: SwapEffect: D3DSWAPEFFECT_DISCARD
11:27:59: hDeviceWindow: 66720
11:27:59: Windowed: false
11:27:59: EnableAutoDepthStencil: true
11:27:59: AutoDepthStencilFormat: D3DFMT_D24S8
11:27:59: Flags: None
11:27:59: FullScreen_RefreshRateInHz: 100
11:27:59: PresentationInterval: 2147483648
11:27:59: };
11:27:59: successfully set up d3d9 hooks
11:27:59: D3D9Present called
11:27:59: DoD3D9GPUHook: success
11:27:59: D3DSURFACE_DESC {
11:27:59: Format: D3DFMT_A8R8G8B8
11:27:59: Type: D3DRTYPE_SURFACE
11:27:59: Usage: D3DUSAGE_RENDERTARGET
11:27:59: Pool: D3DPOOL_DEFAULT
11:27:59: MultiSampleType: D3DMULTISAMPLE_NONE
11:27:59: MultiSampleQuality: 0
11:27:59: Width: 1280
11:27:59: Height: 1024
11:27:59: };
11:27:59: successfully capturing d3d9 frames via GPU
11:29:12: D3D9Reset called
11:29:12: ---------------------- Cleared D3D9 Capture ----------------------
11:29:13: successfully set up d3d9 hooks
11:29:13: D3D9EndScene called
11:29:13: D3D9Present called
11:29:13: DoD3D9GPUHook: success
11:29:13: D3DSURFACE_DESC {
11:29:13: Format: D3DFMT_A8R8G8B8
11:29:13: Type: D3DRTYPE_SURFACE
11:29:13: Usage: D3DUSAGE_RENDERTARGET
11:29:13: Pool: D3DPOOL_DEFAULT
11:29:13: MultiSampleType: D3DMULTISAMPLE_NONE
11:29:13: MultiSampleQuality: 0
11:29:13: Width: 1280
11:29:13: Height: 1024
11:29:13: };
11:29:13: successfully capturing d3d9 frames via GPU
11:30:51: D3D9Reset called
11:30:52: ---------------------- Cleared D3D9 Capture ----------------------
11:30:52: successfully set up d3d9 hooks
11:30:52: D3D9EndScene called
11:30:52: D3D9Present called
11:30:52: DoD3D9GPUHook: success
11:30:52: D3DSURFACE_DESC {
11:30:52: Format: D3DFMT_A8R8G8B8
11:30:52: Type: D3DRTYPE_SURFACE
11:30:52: Usage: D3DUSAGE_RENDERTARGET
11:30:52: Pool: D3DPOOL_DEFAULT
11:30:52: MultiSampleType: D3DMULTISAMPLE_NONE
11:30:52: MultiSampleQuality: 0
11:30:52: Width: 1280
11:30:52: Height: 1024
11:30:52: };
11:30:52: successfully capturing d3d9 frames via GPU