1. Audio buffering hit the maximum value. This is an indicator of very high system load, will affect stream latency, and may even cause individual audio sources to stop working. Keep an eye on CPU usage especially, and close background programs if needed. Restart OBS to reset buffering.
2. The version of Windows you are running has a limitation which causes performance issues in hardware accelerated applications (such as games) if multiple monitors with different refresh rates are present. Your system's monitors have 2 different refresh rates, so you are affected by this limitation.
To fix this issue, we recommend updating to the Windows 10 May 2020 Update.
3. Display and Game Capture Sources interfere with each other. Never put them in the same scene.
4. OBS is not running as Administrator. This can lead to OBS not being able to Game Capture certain games. If you are not running into issues, you can ignore this.
Start with those.
WOW, thanks so much. I will run the test within the hour, if nothing changes, I will update Windows over night.
1.) I run a triple monitor setup, my top monitor is a 120hz ultrawide, would it help to connect that monitor to my 2nd 1080?
2.)I have yet to have any cpu spkies inside of OBS but what could I change with my audio so its not a crazy load?
3.)As for the game capture, I stream Destiny 2 which does not allow it to hook so I just added display capture, and forgot to remove the game capture, I am assuming it still interferes in someway.
4.) Would my elgato hd60 pro have any effect either? I have been using hardware encoding on that as well through the elgato gamecapture settings, which I just switched to built in software about 10 minutes ago.