Question / Help Stream crashing frequently

Sadmo

New Member
Hi guys,

i have a big Problem. Im streaming now nearly 3/4 Year with OBS and i never changed any settings.
Nowadays when im streaming Dota2 my stream is crashing frequently.... sometimes after 5,10,15 mins.
My Bitrate drops from around 2800 -3400 to 0 and i have a ingame dota2 freeze for 3-4 seconds.

Without streaming i have no problems playing games without lags,freezes or something else.
I never had any problems before.

Normaly i stream 720p without downscaling with 45 fps and a constant max bitrate of "3200" and a puffersize of "5000". I allrdy searched for some Crash Logs on my computer, but i cant find them and i dont see any setting option where i could adjust to save them somewhere.

Do u guys have ideas wahts up? Is it Twitch? Is it my Connection?Is it a OBS problem after the last patch?

Btw another thing! Atm im using the 32 bit OBS version for streaming, just cause the 64 bit version isnt able to find my ps3 Eye-Camera for some reason!Any suggestions?


PC Specs:
System Software : Windows 7 Home Premium 64 Bit SB
- Processor : Phenom II X6 1090T, 6x 3.2 Ghz
- Mainboard : Gigabyte GA-890GPA-UD3H
- Video Card : 3100 MB NVIDIA Geforce GTX 760 Phantom
- Memory : 12GB DDR3 Dual Channel 1333MHz


Internet Con.:
- 100 Mbit with around 5-6 Mbit Upload normaly
 

Sadmo

New Member
Ah ok im gonna upload the the crash log in 2 hours.

I actually have a 64 Bit Ps3 Eye Camera driver installed.Thats why im so curious...
http://codelaboratories.com/products/eye/driver/

Technical Specs of the driver:
Microsoft Windows XP, Vista, 7
Support for 32/64 bit Windows
15-125 FPS Capture Frame Rate
320x240/640x480 Resolution
....
 

Sadmo

New Member
Code:
23:13:25: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
23:13:25: -------------------------------
23:13:25: CPU Name: AMD Phenom(tm) II X6 1090T Processor
23:13:25: CPU Speed: 3214MHz
23:13:25: Physical Memory:  4095MB Total, 4095MB Free
23:13:25: stepping id: 0, model 10, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 6, total cores 6
23:13:25: monitor 1: pos={1920, 0}, size={1920, 1080}
23:13:25: monitor 2: pos={0, 0}, size={1920, 1080}
23:13:25: Windows Version: 6.1 Build 7601 S
23:13:25: Aero is Disabled
23:13:25: -------------------------------
23:13:25: OBS Modules:
23:13:25: Base Address     Module
23:13:25: 01360000         OBS.exe
23:13:25: 5A8C0000         OBSApi.dll
23:13:25: 5A680000         DShowPlugin.dll
23:13:25: 610A0000         GraphicsCapture.dll
23:13:25: 5A660000         NoiseGate.dll
23:13:25: 5A640000         PSVPlugin.dll
23:13:25: ------------------------------------------
23:13:25: Adapter 1
23:13:25:   Video Adapter: NVIDIA GeForce GTX 760
23:13:25:   Video Adapter Dedicated Video Memory: 2087387136
23:13:25:   Video Adapter Shared System Memory: 2147807232
23:13:25:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
23:13:25:   Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
23:13:25: =====Stream Start: 2013-11-07, 23:13:25===============================================
23:13:25:   Multithreaded optimizations: On
23:13:25:   Base resolution: 1280x720
23:13:25:   Output resolution: 1280x720
23:13:25: ------------------------------------------
23:13:25: Loading up D3D10 on NVIDIA GeForce GTX 760...
23:13:25: ------------------------------------------
23:13:25: Audio Format: 48000hz
23:13:25: Playback device Default
23:13:25: ------------------------------------------
23:13:25: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
23:13:25: ------------------------------------------
23:13:25: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
23:13:25: ------------------------------------------
23:13:25: Audio Encoding: AAC
23:13:25:     bitrate: 128
23:13:26: Using bitmap image
23:13:26: ------------------------------------------
23:13:26:     device: PS3Eye Camera,
23:13:26:     device id PS3Eye Camera,
23:13:26:     chosen type: RGB32, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-333333
23:13:26:     use buffering: false - 0, fourCC: 00000000
23:13:26:     audio device: Deaktivieren,
23:13:26:     audio device id Disabled,
23:13:26: 
23:13:26: Using directshow input
23:13:26: Using graphics capture
23:13:26: Using bitmap image
23:13:26: Scene buffering time set to 400
23:13:26: ------------------------------------------
23:13:26: Video Encoding: x264
23:13:26:     fps: 45
23:13:26:     width: 1280, height: 720
23:13:26:     preset: veryfast
23:13:26:     profile: high
23:13:26:     keyint: 90
23:13:26:     CBR: no
23:13:26:     CFR: no
23:13:26:     max bitrate: 3200
23:13:26:     buffer size: 5000
23:13:26:     quality: 10
23:13:26: ------------------------------------------
23:13:26: MMDeviceAudioSource: Frequency for device 'Lautsprecher (Realtek High Definition Audio)' is 384000, samples per sec is 48000
23:13:26: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 352800, samples per sec is 44100
23:13:26: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
23:13:27: Using RTMP service: Twitch / Justin.tv
23:13:27:   Server selection: rtmp://live-ams.justin.tv/app
23:13:27:   Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
23:13:28: Completed handshake with rtmp://live-ams.justin.tv/app in 388 ms.
23:13:29: SO_SNDBUF was at 49152
23:13:29: SO_SNDBUF is now 65536
23:13:47: Total frames encoded: 935, total frames duplicated: 63 (6.74%)
23:13:47: Total frames rendered: 886, number of late frames: 3 (0.34%) (it's okay for some frames to be late)
23:13:47: RTMPPublisher::SocketLoop: Graceful loop exit
23:13:47: Average send payload: 603 bytes, average send interval: 21 ms
23:13:47: Number of times waited to send: 0, Waited for a total of 0 bytes
23:13:47: Number of b-frames dropped: 0 (0%), Number of p-frames dropped: 0 (0%), Total 0 (0%)
23:13:47: Number of bytes sent: 489758
23:13:48: 
23:13:48: Profiler time results:
23:13:48: 
23:13:48: ==============================================================
23:13:48: video thread frame - [100%] [avg time: 3.035 ms] [children: 20.2%] [unaccounted: 79.8%]
23:13:48: | scene->Preprocess - [11.6%] [avg time: 0.352 ms]
23:13:48: | GPU download and conversion - [8.63%] [avg time: 0.262 ms] [children: 6.06%] [unaccounted: 2.57%]
23:13:48: | | flush - [5.04%] [avg time: 0.153 ms]
23:13:48: | | CopyResource - [0.626%] [avg time: 0.019 ms]
23:13:48: | | conversion to 4:2:0 - [0.395%] [avg time: 0.012 ms]
23:13:48: Convert444Threads - [100%] [avg time: 0.768 ms] [children: 96.1%] [unaccounted: 3.91%]
23:13:48: | Convert444toNV12 - [96.1%] [avg time: 0.738 ms]
23:13:48: encoder thread frame - [100%] [avg time: 1.62 ms]
23:13:48: ==============================================================
23:13:48: 
23:13:48: 
23:13:48: Profiler CPU results:
23:13:48: 
23:13:48: ==============================================================
23:13:48: video thread frame - [cpu time: avg 1.003 ms, total 889.205 ms] [avg calls per frame: 1]
23:13:48: | scene->Preprocess - [cpu time: avg 0.035 ms, total 31.2 ms] [avg calls per frame: 1]
23:13:48: | GPU download and conversion - [cpu time: avg 0.246 ms, total 218.402 ms] [avg calls per frame: 1]
23:13:48: | | flush - [cpu time: avg 0.052 ms, total 46.802 ms] [avg calls per frame: 1]
23:13:48: | | CopyResource - [cpu time: avg 0.09 ms, total 78 ms] [avg calls per frame: 1]
23:13:48: | | conversion to 4:2:0 - [cpu time: avg 0.036 ms, total 31.2 ms] [avg calls per frame: 1]
23:13:48: Convert444Threads - [cpu time: avg 0.637 ms, total 2199.61 ms] [avg calls per frame: 4]
23:13:48: | Convert444toNV12 - [cpu time: avg 0.628 ms, total 2168.41 ms] [avg calls per frame: 4]
23:13:48: encoder thread frame - [cpu time: avg 0.986 ms, total 904.805 ms] [avg calls per frame: 1]
23:13:48: ==============================================================
23:13:48: 
23:13:48: =====Stream End: 2013-11-07, 23:13:48=================================================
23:14:01: =====Stream Start: 2013-11-07, 23:14:01===============================================
23:14:01:   Multithreaded optimizations: On
23:14:01:   Base resolution: 1280x720
23:14:01:   Output resolution: 1280x720
23:14:01: ------------------------------------------
23:14:01: Loading up D3D10 on NVIDIA GeForce GTX 760...
23:14:01: ------------------------------------------
23:14:01: Audio Format: 48000hz
23:14:01: Playback device Default
23:14:01: ------------------------------------------
23:14:01: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
23:14:01: ------------------------------------------
23:14:01: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
23:14:01: ------------------------------------------
23:14:01: Audio Encoding: AAC
23:14:01:     bitrate: 128
23:14:01: Using bitmap image
23:14:01: ------------------------------------------
23:14:01:     device: PS3Eye Camera,
23:14:01:     device id PS3Eye Camera,
23:14:01:     chosen type: RGB32, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-333333
23:14:01:     use buffering: false - 0, fourCC: 00000000
23:14:01:     audio device: Deaktivieren,
23:14:01:     audio device id Disabled,
23:14:01: 
23:14:01: Using directshow input
23:14:01: Using graphics capture
23:14:01: Using bitmap image
23:14:01: Scene buffering time set to 400
23:14:01: ------------------------------------------
23:14:01: Video Encoding: x264
23:14:01:     fps: 45
23:14:01:     width: 1280, height: 720
23:14:01:     preset: veryfast
23:14:01:     profile: high
23:14:01:     keyint: 90
23:14:01:     CBR: yes
23:14:01:     CFR: no
23:14:01:     max bitrate: 3200
23:14:01:     buffer size: 5000
23:14:01: ------------------------------------------
23:14:01: MMDeviceAudioSource: Frequency for device 'Lautsprecher (Realtek High Definition Audio)' is 384000, samples per sec is 48000
23:14:01: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 352800, samples per sec is 44100
23:14:01: SharedTexCapture hooked
23:14:01: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
23:14:03: Using RTMP service: Twitch / Justin.tv
23:14:03:   Server selection: rtmp://live-fra.justin.tv/app
23:14:03:   Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
23:14:03: Completed handshake with rtmp://live-fra.justin.tv/app in 447 ms.
23:14:05: SO_SNDBUF was at 49152
23:14:05: SO_SNDBUF is now 65536
23:14:09: RTMPPublisher::SocketLoop: Stalled for 1952 ms to write 424960 bytes (buffer: 0 / 425984), unstable connection?
23:19:21: RTMPPublisher::SocketLoop: Stalled for 4673 ms to write 422790 bytes (buffer: 0 / 425984), unstable connection?
23:29:23: RTMPPublisher::SocketLoop: Stalled for 4620 ms to write 425701 bytes (buffer: 0 / 425984), unstable connection?
23:30:32: Total frames encoded: 44556, total frames duplicated: 51 (0.11%)
23:30:32: Total frames rendered: 44543, number of late frames: 3 (0.01%) (it's okay for some frames to be late)
23:30:32: RTMPPublisher::SocketLoop: Graceful loop exit
23:30:33: Average send payload: 9209 bytes, average send interval: 22 ms
23:30:33: Number of times waited to send: 17, Waited for a total of 68667 bytes
23:30:33: Number of b-frames dropped: 236 (0.53%), Number of p-frames dropped: 213 (0.48%), Total 449 (1%)
23:30:33: Number of bytes sent: 409465152
23:30:33: 
23:30:33: Profiler time results:
23:30:33: 
23:30:33: ==============================================================
23:30:33: video thread frame - [100%] [avg time: 1.76 ms] [children: 45.8%] [unaccounted: 54.2%]
23:30:33: | scene->Preprocess - [21.9%] [avg time: 0.385 ms]
23:30:33: | GPU download and conversion - [23.9%] [avg time: 0.421 ms] [children: 18.2%] [unaccounted: 5.68%]
23:30:33: | | flush - [15.7%] [avg time: 0.277 ms]
23:30:33: | | CopyResource - [1.82%] [avg time: 0.032 ms]
23:30:33: | | conversion to 4:2:0 - [0.682%] [avg time: 0.012 ms]
23:30:33: Convert444Threads - [100%] [avg time: 0.676 ms] [children: 94.1%] [unaccounted: 5.92%]
23:30:33: | Convert444toNV12 - [94.1%] [avg time: 0.636 ms]
23:30:33: encoder thread frame - [100%] [avg time: 1.673 ms]
23:30:33: ==============================================================
23:30:33: 
23:30:33: 
23:30:33: Profiler CPU results:
23:30:33: 
23:30:33: ==============================================================
23:30:33: video thread frame - [cpu time: avg 0.728 ms, total 32463.8 ms] [avg calls per frame: 1]
23:30:33: | scene->Preprocess - [cpu time: avg 0.047 ms, total 2137.21 ms] [avg calls per frame: 1]
23:30:33: | GPU download and conversion - [cpu time: avg 0.06 ms, total 2683.22 ms] [avg calls per frame: 1]
23:30:33: | | flush - [cpu time: avg 0.019 ms, total 873.608 ms] [avg calls per frame: 1]
23:30:33: | | CopyResource - [cpu time: avg 0.015 ms, total 686.403 ms] [avg calls per frame: 1]
23:30:33: | | conversion to 4:2:0 - [cpu time: avg 0.007 ms, total 312.003 ms] [avg calls per frame: 1]
23:30:33: Convert444Threads - [cpu time: avg 0.573 ms, total 102165 ms] [avg calls per frame: 4]
23:30:33: | Convert444toNV12 - [cpu time: avg 0.564 ms, total 100465 ms] [avg calls per frame: 4]
23:30:33: encoder thread frame - [cpu time: avg 1.064 ms, total 47408.7 ms] [avg calls per frame: 1]
23:30:33: ==============================================================
23:30:33: 
23:30:33: =====Stream End: 2013-11-07, 23:30:33=================================================


Last game capture log:
2013-11-07, 23:13:36: we're booting up: 
23:13:36: D3D9 Present
23:13:36: (half life scientist) everything..  seems to be in order
23:14:01: D3D9EndScene called
23:14:01: D3DPRESENT_PARAMETERS {
23:14:01: 	BackBufferWidth: 1920
23:14:01: 	BackBufferHeight: 1080
23:14:01: 	BackBufferFormat: D3DFMT_A8R8G8B8
23:14:01: 	BackBufferCount: 1
23:14:01: 	MultiSampleType: D3DMULTISAMPLE_NONE
23:14:01: 	MultiSampleQuality: 0
23:14:01: 	SwapEffect: D3DSWAPEFFECT_DISCARD
23:14:01: 	hDeviceWindow: 132110
23:14:01: 	Windowed: true
23:14:01: 	EnableAutoDepthStencil: true
23:14:01: 	AutoDepthStencilFormat: D3DFMT_D24S8
23:14:01: 	Flags: None
23:14:01: 	FullScreen_RefreshRateInHz: 0
23:14:01: 	PresentationInterval: 1
23:14:01: };
23:14:01: successfully set up d3d9 hooks
23:14:01: D3D9Present called
23:14:01: DoD3D9GPUHook: success - d3d9ex
23:14:02: NV Capture available
23:14:02: FBO available
23:14:02: GL Present
23:14:02: D3DSURFACE_DESC {
23:14:02: 	Format: D3DFMT_A8R8G8B8
23:14:02: 	Type: D3DRTYPE_SURFACE
23:14:02: 	Usage: D3DUSAGE_RENDERTARGET 
23:14:02: 	Pool: D3DPOOL_DEFAULT
23:14:02: 	MultiSampleType: D3DMULTISAMPLE_NONE
23:14:02: 	MultiSampleQuality: 0
23:14:02: 	Width: 1920
23:14:02: 	Height: 1080
23:14:02: };
23:14:02: successfully capturing d3d9 frames via GPU
23:30:32: ---------------------- Cleared D3D9 Capture ----------------------
23:30:32: received restart event, capturing
23:30:32: DoD3D9GPUHook: success - d3d9ex
23:30:32: D3D9EndScene called
23:30:32: D3D9Present called


So in this log i had 2 times crazy frame drops and a freezed display ingame.
 

dodgepong

Administrator
Community Helper
That log does not show any disconnects, just manual stream stopping of your own stream.
 

Sadmo

New Member
Code:
14:11:48: Open Broadcaster Software v0.583b - 32bit (´・ω・`)
14:11:48: -------------------------------
14:11:48: CPU Name: AMD Phenom(tm) II X6 1090T Processor
14:11:48: CPU Speed: 3214MHz
14:11:48: Physical Memory:  4095MB Total, 4095MB Free
14:11:48: stepping id: 0, model 10, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 6, total cores 6
14:11:48: monitor 1: pos={1920, 0}, size={1920, 1080}
14:11:48: monitor 2: pos={0, 0}, size={1920, 1080}
14:11:48: Windows Version: 6.1 Build 7601 S
14:11:48: Aero is Disabled
14:11:48: -------------------------------
14:11:48: OBS Modules:
14:11:48: Base Address     Module
14:11:48: 000B0000         OBS.exe
14:11:48: 0F400000         OBSApi.dll
14:11:48: 776C0000         DShowPlugin.dll
14:11:48: 50240000         GraphicsCapture.dll
14:11:48: 50000000         NoiseGate.dll
14:11:48: 776A0000         PSVPlugin.dll
14:11:48: ------------------------------------------
14:11:48: Adapter 1
14:11:48:   Video Adapter: NVIDIA GeForce GTX 760
14:11:48:   Video Adapter Dedicated Video Memory: 2087387136
14:11:48:   Video Adapter Shared System Memory: 2147807232
14:11:48:   Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
14:11:48:   Video Adapter Output 2: pos={1920, 0}, size={1920, 1080}, attached=true
14:11:48: =====Stream Start: 2013-11-08, 14:11:48===============================================
14:11:48:   Multithreaded optimizations: On
14:11:48:   Base resolution: 1280x720
14:11:48:   Output resolution: 1280x720
14:11:48: ------------------------------------------
14:11:48: Loading up D3D10 on NVIDIA GeForce GTX 760...
14:11:48: ------------------------------------------
14:11:48: Audio Format: 48000hz
14:11:48: Playback device Default
14:11:48: ------------------------------------------
14:11:48: Using desktop audio input: Lautsprecher (Realtek High Definition Audio)
14:11:48: ------------------------------------------
14:11:48: Using auxilary audio input: Mikrofon (Realtek High Definition Audio)
14:11:48: ------------------------------------------
14:11:48: Audio Encoding: AAC
14:11:48:     bitrate: 128
14:11:48: Using bitmap image
14:11:48: ------------------------------------------
14:11:48:     device: PS3Eye Camera,
14:11:48:     device id PS3Eye Camera,
14:11:48:     chosen type: RGB32, usingFourCC: false, res: 640x480 - 640x480, frameIntervals: 333333-333333
14:11:48:     use buffering: false - 0, fourCC: 00000000
14:11:48:     audio device: Deaktivieren,
14:11:48:     audio device id Disabled,
14:11:48: 
14:11:48: Using directshow input
14:11:48: Using graphics capture
14:11:48: Using bitmap image
14:11:48: Scene buffering time set to 400
14:11:48: ------------------------------------------
14:11:48: Video Encoding: x264
14:11:48:     fps: 45
14:11:48:     width: 1280, height: 720
14:11:48:     preset: veryfast
14:11:48:     profile: high
14:11:48:     keyint: 90
14:11:48:     CBR: yes
14:11:48:     CFR: no
14:11:48:     max bitrate: 3200
14:11:48:     buffer size: 5000
14:11:48: ------------------------------------------
14:11:48: MMDeviceAudioSource: Frequency for device 'Lautsprecher (Realtek High Definition Audio)' is 384000, samples per sec is 48000
14:11:48: MMDeviceAudioSource: Frequency for device 'Mikrofon (Realtek High Definition Audio)' is 352800, samples per sec is 44100
14:11:48: Syncing audio to video time (WARNING: you should not be doing this if you are just having webcam desync, that's a separate issue)
14:11:49: SharedTexCapture hooked
14:11:50: Using RTMP service: Twitch / Justin.tv
14:11:50:   Server selection: rtmp://live-fra.justin.tv/app
14:11:50:   Interface: Realtek PCIe GBE Family Controller (ethernet, 100 mbps)
14:11:50: Completed handshake with rtmp://live-fra.justin.tv/app in 426 ms.
14:11:51: SO_SNDBUF was at 49152
14:11:51: SO_SNDBUF is now 65536
14:17:28: RTMPPublisher::SocketLoop: Stalled for 4620 ms to write 424625 bytes (buffer: 0 / 425984), unstable connection?
14:29:11: RTMPPublisher::SocketLoop: Stalled for 4657 ms to write 422870 bytes (buffer: 0 / 425984), unstable connection?
14:29:22: Total frames encoded: 47405, total frames duplicated: 26 (0.05%)
14:29:22: Total frames rendered: 47411, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
14:29:22: RTMPPublisher::SocketLoop: Graceful loop exit
14:29:23: Average send payload: 9102 bytes, average send interval: 21 ms
14:29:23: Number of times waited to send: 7, Waited for a total of 28700 bytes
14:29:23: Number of b-frames dropped: 143 (0.3%), Number of p-frames dropped: 167 (0.35%), Total 310 (0.66%)
14:29:23: Number of bytes sent: 436118433
14:29:23: 
14:29:23: Profiler time results:
14:29:23: 
14:29:23: ==============================================================
14:29:23: video thread frame - [100%] [avg time: 1.665 ms] [children: 45.2%] [unaccounted: 54.8%]
14:29:23: | scene->Preprocess - [23.8%] [avg time: 0.396 ms]
14:29:23: | GPU download and conversion - [21.4%] [avg time: 0.357 ms] [children: 13.3%] [unaccounted: 8.11%]
14:29:23: | | flush - [11.3%] [avg time: 0.188 ms]
14:29:23: | | CopyResource - [1.38%] [avg time: 0.023 ms]
14:29:23: | | conversion to 4:2:0 - [0.661%] [avg time: 0.011 ms]
14:29:23: Convert444Threads - [100%] [avg time: 0.736 ms] [children: 95.5%] [unaccounted: 4.48%]
14:29:23: | Convert444toNV12 - [95.5%] [avg time: 0.703 ms]
14:29:23: encoder thread frame - [100%] [avg time: 1.753 ms]
14:29:23: ==============================================================
14:29:23: 
14:29:23: 
14:29:23: Profiler CPU results:
14:29:23: 
14:29:23: ==============================================================
14:29:23: video thread frame - [cpu time: avg 0.585 ms, total 27752.6 ms] [avg calls per frame: 1]
14:29:23: | scene->Preprocess - [cpu time: avg 0.023 ms, total 1107.61 ms] [avg calls per frame: 1]
14:29:23: | GPU download and conversion - [cpu time: avg 0.061 ms, total 2917.22 ms] [avg calls per frame: 1]
14:29:23: | | flush - [cpu time: avg 0.02 ms, total 967.208 ms] [avg calls per frame: 1]
14:29:23: | | CopyResource - [cpu time: avg 0.011 ms, total 561.604 ms] [avg calls per frame: 1]
14:29:23: | | conversion to 4:2:0 - [cpu time: avg 0.004 ms, total 234 ms] [avg calls per frame: 1]
14:29:23: Convert444Threads - [cpu time: avg 0.671 ms, total 127359 ms] [avg calls per frame: 4]
14:29:23: | Convert444toNV12 - [cpu time: avg 0.661 ms, total 125472 ms] [avg calls per frame: 4]
14:29:23: encoder thread frame - [cpu time: avg 1.077 ms, total 51043.5 ms] [avg calls per frame: 1]
14:29:23: ==============================================================
14:29:23: 
14:29:23: =====Stream End: 2013-11-08, 14:29:23=================================================


Last game capture log:
2013-11-08, 14:11:48: we're booting up: 
14:11:49: D3D9 Present
14:11:49: D3D9EndScene called
14:11:49: D3DPRESENT_PARAMETERS {
14:11:49: 	BackBufferWidth: 1920
14:11:49: 	BackBufferHeight: 1080
14:11:49: 	BackBufferFormat: D3DFMT_A8R8G8B8
14:11:49: 	BackBufferCount: 1
14:11:49: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:11:49: 	MultiSampleQuality: 0
14:11:49: 	SwapEffect: D3DSWAPEFFECT_DISCARD
14:11:49: 	hDeviceWindow: 66500
14:11:49: 	Windowed: true
14:11:49: 	EnableAutoDepthStencil: true
14:11:49: 	AutoDepthStencilFormat: D3DFMT_D24S8
14:11:49: 	Flags: None
14:11:49: 	FullScreen_RefreshRateInHz: 0
14:11:49: 	PresentationInterval: 1
14:11:49: };
14:11:49: successfully set up d3d9 hooks
14:11:49: D3D9Present called
14:11:49: DoD3D9GPUHook: success - d3d9ex
14:11:49: D3DSURFACE_DESC {
14:11:49: 	Format: D3DFMT_A8R8G8B8
14:11:49: 	Type: D3DRTYPE_SURFACE
14:11:49: 	Usage: D3DUSAGE_RENDERTARGET 
14:11:49: 	Pool: D3DPOOL_DEFAULT
14:11:49: 	MultiSampleType: D3DMULTISAMPLE_NONE
14:11:49: 	MultiSampleQuality: 0
14:11:49: 	Width: 1920
14:11:49: 	Height: 1080
14:11:49: };
14:11:49: successfully capturing d3d9 frames via GPU
14:11:49: NV Capture available
14:11:49: FBO available
14:11:49: GL Present
14:11:49: (half life scientist) everything..  seems to be in order
14:29:22: ---------------------- Cleared D3D9 Capture ----------------------
14:29:22: D3D9EndScene called
14:29:22: D3D9Present called

So this Log shows no disconnect of the stream, but should show crazy frame drops. 2 Times the last around 14.27 or something.
 

hilalpro

Member
Sounds like your connection/router is having a hard time with those settings. Disabling the custom buffer should help.
 

Lain

Forum Admin
Lain
Forum Moderator
Developer
You had less than half a percentage of frame drops. Wasn't a huge deal. Having any frame drops is not ideal, but in certain areas and with certain ISPs it can be somewhat unavoidable.

Only thing you can do for frame drops is first try to find the best server you canthat has the least or no drops, and if that fails, lower your bitrate until it stops. Also major tournaments seem to have been causing some general connectivity issues with twitch (I think, not entirely sure), so that may have been an issue a s well.
 

Sadmo

New Member
I think and i hope that twitch is a part of this problem. As i can see , many ppl have problems with droping frames. I also could life with that percentage of dropping frames like i have.
BUT the main problem is that when Im streaming, i have from time to time a frame drop from around 3200 to 0.

When this happens i have a hug lagscreen ingame[dota2], which usually results in a death. Thats the main problem.

I allrdy tried the Amsterdam Server which worked fine for nearly 35 mins, till the first massive frame drop happend.
I allrdy lower my bitrate to 2500. But couldnt solve the problem.
 
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