Source Clone

Source Clone 0.2.0

dan2ghero

New Member
Hi, Thanks about this god plugins. I use this so much and love it.
I afraid to say, I'm looking forward to see next update about adding function of Framerate limit options.

I would like to use likes these.
・record at 60fps clean source at my PC
・record 30fps(use limit filter) replay buffer.
・send a clean feed at 30fps(use limit filter) to someone else's PC with SRTorNDIprotocol
It does not have to add this to source clone, but I would be happy if you consider this functions.
 

joppy loppy

New Member
would anyone happen to know what the performance is like with source-clone plugin compared to accomplishing the same task by creating more scenes?

for the sake of example,
parent > children (filters if applicable)

with source clone:
scene a > game-capture
scene b > scene a, source-clone of scene a (with filters)

without source clone:
scene a > game-capture
scene b > scene a, scene c (with filters)
scene c > scene a
 

Tallicia

Member
Would it be possible to have an option for a source clone to modify the audio channel config?

Specifically, but not limited to, being able to take an8 or 6 channel surround source and have a clone that is just stereo to be able to send to streaming providers that don't like 8 channels, but are ok with 6, 4, 3, 2, or mono.

Being able to up sample stereo or 3.1 to 5.1/7.1 would be very nice too.

Thank you as always for your amazing plugins! Truly has made a huge difference over the past year in making things so much less frustrating!
 

explorarysaber

New Member
Hello, Exeldro.

First time I write in this forum and I take this opportunity to congratulate you for the extraordinary contributions you have made with your plugins. Keep up the good work.
The second thing is to ask you something: when I create a clone that does not have audio, a meter is created in the “Audio Monitor” plugin and it is not really necessary. This happens even when I clone the source of a simple image. I have tested it by activating and deactivating the 3 checkboxes that exist when creating the clone.
It also happens that, in the "Audio Mixer", when I click on the little configuration nut, when the "Advanced Properties" window appears and uncheck "Only active sources", all the clones listed appear (and I have many), including the ones with no sound.
Am I doing something wrong? If not, it would be nice if the clones without sound do not appear in these places I mentioned.

Thanks for everything.
 

Helianto

New Member


Subject: Suggestion for a new feature in your fantastic plugin

First of all, I want to thank you for the fabulous work you've done. I use your plugin continuously to create Picture-in-Picture shots of different scenes, as well as for replaying the most interesting events.
To give you some context, I use OBS to broadcast events with up to 16 cameras. In these events, actions can occur on two cameras simultaneously. For this, the "previous scene" option is very useful to me for the PiP.
I would like to know if you could make a small modification to incorporate not only the "previous scene" but also the "pre-previous" scene. To understand the need, let's imagine something happens on camera 1, and then on camera 2. With a "pre-previous scene" option, I could create a new scene that incorporates the last two selected scenes, showing me in one frame the cameras where the action is currently happening.
In any case, thank you very much for everything.
 

gmoney0505

New Member
I have a Avermedia Capture card and using source clone so I can have one for PC and one for PS5. The audio on the PC is off sync and I need to sync offset it for -400. But the audio goes out when trying to off set the sync in the negatives. It works fine if you need to do positive.

I did a work around by setting up the source Avermedia to -400 and then setting the PS5 to 400. But I do would like to let you know that is happening when you try to set the clone audio to a negative.
 

Synergist

Member
It would be useful if this extension could support HDR colour spaces like P010. At the moment, when OBS is set to P010 and you are attempting to source clone an HDR source, it seems to incorrectly map the HDR pixels to SDR. Resultantly you get some colour shift and luminance issues in the cloned area, so it cannot be used for applying effects selectively to an area of the screen.
 

ThreadMenace

New Member
@Exeldro I reported the the problem in my review with sources not unloading on switching scene profiles. Log shows that the sources are non-clones and are "audio output capture" sources. (I couldn't figure out how to reply to you there haha)

I can now report other behavior as well: When I have the plugin loaded these sources do not unload even upon simply switching scenes, which is resulting in audio sources that are NOT in a scene continuing to play. I do not experience this if I disable the plugin
 

Digll

New Member
I think 0.2.0 broke how the audio is played through sub scenes. I had a cloned Scene, and before that VST filters would be applied, but now it's not longer playing the audio through the clone layer. .1.5 doesn't have this issue. Am I doing something wrong here?
 
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