Source Clone

Source Clone 0.2.3

@therealdadbeard it takes an extra render pass, but that takes minimal resources and when a source used multiple times in a scene it saves resources.
Ah good to know.

I have some issues with cloned scenes that sources inside it will not play like media files or application audio sources will show in the mixer but will not be audible in the stream.

There are some open issues about that, should I still open one for that?
 
@therealdadbeard make sure you have the audio and active clone checkboxes enabled in the source clone

Ohh yeah that totally worked. I thought that wasn't needed as I saw the other soruces pop up in the mixer xD. One thing though is that the meter for that clone shows no activity for me until I start the recording, tried the same with a bandwith test and it looked very stuttery. I guess this is just a visual thing for now?

If you don't mind one question about the buffer. If I have a clone from a scene and I copy that clone as reference, not duplicating, in multiple scenes will that help with performance as the buffer is used by all the other copies or is that useless in this case. Just so I use that correctly and dont't give myself accidentally more overhead.
 
I can't edit but what I noticed is that with video buffer colors are off. I attached two files showing the difference.
 

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