I'm having some issues with audio using source clone.
I have a scene that holds my game capture, i do this for easier handling of multiple games. Streamdeck is set up to switch between my game sources in the game capture scene. I pull the scene directly to my Main gameplay scene like normal without issue. Although not ideal, as I would like to possibly add filters to it in the future, so would like to source clone it. But this is how i do it for nowm because of the issue.
I have other scenes where it pulls the scene in using source clone, in order to apply filters to it without effecting the original, so I don't mess with the main gameplay scene.
If i check just the audio box, every time I launch OBS the audio is inactive in my main gameplay scene. I have to go to the scene holding the main game capture, then the audio will work in the gameplay scene. This gives me a mixer bar with the clone source name.
If I Check the active clone box, I get a mixer bar with the visible games name from my game capture, along with the clone bar. This gives me audio on both outputs(not ideal as 2 bars is not needed), and works even after restarting obs.
if i then uncheck audio. I lose all audio obviously. However the bar created by the active clone checkbox shows activity, but doesn't actually output to recording or stream, it does however output to monitor.