Shadertastic

Shadertastic 1.2.0

xurei updated Shadertastic with a new update entry:

Version 1.1.3

This version focused on stabilization and hunting small memory leaks.

Fixed​

  • Fixed sources shown twice in source parameter
  • Fixed minor memory leak in load_settings()
  • Fix memory leak in condition evaluation
  • Fixed memory leak in transition auto-reload (dev mode only)
  • Fixed commit number not showing in settings

Added​

  • Gaussian Blur filter: added sigma parameter to control the smoothness of the blur
  • Transition...

Read the rest of this update entry...
 
I am currently trying to implement a shader from Shadertoy (https://www.shadertoy.com/view/3ty3Dy) as a custom shader in shadertastic, however I am having great difficulty debugging due to the Shader error line numbers not corresponding correctly to the original HLSL code. How would you advise I debug my shader code for use with this? Is there a way to access the transpiled GLSL to try to figure out what actual line the error is coming from?
 
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