[18:52:10: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
18:52:10: Failed loading CUDA dll
18:55:43: Open Broadcaster Software v0.635b - 32bit (´・ω・`)
18:55:43: -------------------------------
18:55:43: CPU Name: AMD Phenom(tm) II N660 Dual-Core Processor
18:55:43: CPU Speed: 2992MHz
18:55:43: Physical Memory: 3834MB Total, 1257MB Free
18:55:43: stepping id: 3, model 6, family 16, type 0, extmodel 8, extfamily 0, HTT 1, logical cores 2, total cores 2
18:55:43: monitor 1: pos={0, 0}, size={1366, 768}
18:55:43: Windows Version: 6.1 Build 7601 S
18:55:43: Aero is Enabled
18:55:43: -------------------------------
18:55:43: OBS Modules:
18:55:43: Base Address Module
18:55:43: 01140000 OBS.exe
18:55:43: 5B5B0000 OBSApi.dll
18:55:43: 64000000 DShowPlugin.dll
18:55:43: 63FD0000 GraphicsCapture.dll
18:55:43: 63C70000 NoiseGate.dll
18:55:43: 63FB0000 PSVPlugin.dll
18:55:43: ------------------------------------------
18:55:43: Adapter 1
18:55:43: Video Adapter: AMD M880G with ATI Mobility Radeon HD 4250
18:55:43: Video Adapter Dedicated Video Memory: 338857984
18:55:43: Video Adapter Shared System Memory: 1742157824
18:55:43: Video Adapter Output 1: pos={0, 0}, size={1366, 768}, attached=true
18:55:43: =====Stream Start: 2014-09-29, 18:55:43===============================================
18:55:43: Multithreaded optimizations: On
18:55:43: Base resolution: 1366x768
18:55:43: Output resolution: 908x512
18:55:43: ------------------------------------------
18:55:43: Loading up D3D10 on AMD M880G with ATI Mobility Radeon HD 4250 (Adapter 1)...
18:55:43: ------------------------------------------
18:55:43: Audio Format: 48000 Hz
18:55:43: ------------------------------------------
18:55:43: Audio Channels: 2 Ch
18:55:43: Playback device Default
18:55:43: ------------------------------------------
18:55:43: Using desktop audio input: Speakers (High Definition Audio Device)
18:55:43: Global Audio time adjust: 0
18:55:43: ------------------------------------------
18:55:43: Using auxilary audio input: Microphone (High Definition Audio Device)
18:55:43: Mic time offset: 0
18:55:43: ------------------------------------------
18:55:43: Audio Encoding: AAC
18:55:43: bitrate: 128
18:55:43: Using graphics capture
18:55:43: Trying to hook process: Grisaia.exe
18:55:43: Scene buffering time set to 700
18:55:43: ------------------------------------------
18:55:43: Video Encoding: x264
18:55:43: fps: 25
18:55:43: width: 908, height: 512
18:55:43: preset: veryfast
18:55:43: profile: main
18:55:43: keyint: 50
18:55:43: CBR: yes
18:55:43: CFR: yes
18:55:43: max bitrate: 1000
18:55:43: buffer size: 1000
18:55:43: ------------------------------------------
18:55:43: SharedTexCapture hooked
18:56:13: FlushBufferedVideo: Flushing 2 packets over 40 ms
18:56:13: Total frames encoded: 722, total frames duplicated: 0 (0.00%)
18:56:13: Total frames rendered: 741, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
18:56:13:
18:56:13: Profiler time results:
18:56:13:
18:56:13: ==============================================================
18:56:13: video thread frame - [100%] [avg time: 0.663 ms] [children: 25.2%] [unaccounted: 74.8%]
18:56:13: | scene->Preprocess - [0.302%] [avg time: 0.002 ms]
18:56:13: | GPU download and conversion - [24.9%] [avg time: 0.165 ms] [children: 7.99%] [unaccounted: 16.9%]
18:56:13: | | flush - [4.22%] [avg time: 0.028 ms]
18:56:13: | | CopyResource - [3.32%] [avg time: 0.022 ms]
18:56:13: | | conversion to 4:2:0 - [0.452%] [avg time: 0.003 ms]
18:56:13: Convert444Thread - [100%] [avg time: 1.204 ms] [children: 98.2%] [unaccounted: 1.83%]
18:56:13: | Convert444toNV12 - [98.2%] [avg time: 1.182 ms]
18:56:13: encoder thread frame - [100%] [avg time: 1.754 ms] [children: 2.96%] [unaccounted: 97%]
18:56:13: | sending stuff out - [2.96%] [avg time: 0.052 ms]
18:56:13: ==============================================================
18:56:13:
18:56:13:
18:56:13: Profiler CPU results:
18:56:13:
18:56:13: ==============================================================
18:56:13: video thread frame - [cpu time: avg 0.042 ms, total 31.2 ms] [avg calls per frame: 1]
18:56:13: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:56:13: | GPU download and conversion - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:56:13: | | flush - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:56:13: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:56:13: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
18:56:13: Convert444Thread - [cpu time: avg 1.168 ms, total 842.405 ms] [avg calls per frame: 1]
18:56:13: | Convert444toNV12 - [cpu time: avg 1.168 ms, total 842.405 ms] [avg calls per frame: 1]
18:56:13: encoder thread frame - [cpu time: avg 0.888 ms, total 639.604 ms] [avg calls per frame: 1]
18:56:13: | sending stuff out - [cpu time: avg 0.195 ms, total 140.402 ms] [avg calls per frame: 1]
18:56:13: ==============================================================
18:56:13:
18:56:13: =====Stream End: 2014-09-29, 18:56:13=================================================
Last game capture log:
2014-09-29, 18:55:43: we're booting up:
18:55:43: CaptureThread: attached to process Grisaia.exe
18:55:43: D3D9 Present
18:55:43: DXGI Present
18:55:43: (half life scientist) everything.. seems to be in order
18:55:43: D3D9EndScene called
18:55:43: D3DPRESENT_PARAMETERS {
18:55:43: BackBufferWidth: 1024
18:55:43: BackBufferHeight: 576
18:55:43: BackBufferFormat: D3DFMT_X8R8G8B8
18:55:43: BackBufferCount: 1
18:55:43: MultiSampleType: D3DMULTISAMPLE_NONE
18:55:43: MultiSampleQuality: 0
18:55:43: SwapEffect: D3DSWAPEFFECT_COPY
18:55:43: hDeviceWindow: 6817372
18:55:43: Windowed: true
18:55:43: EnableAutoDepthStencil: true
18:55:43: AutoDepthStencilFormat: D3DFMT_D16
18:55:43: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
18:55:43: FullScreen_RefreshRateInHz: 0
18:55:43: PresentationInterval: 1
18:55:43: };
18:55:43: successfully set up d3d9 hooks
18:55:43: D3D9Present called
18:55:43: DoD3D9GPUHook: success
18:55:43: D3DSURFACE_DESC {
18:55:43: Format: D3DFMT_X8R8G8B8
18:55:43: Type: D3DRTYPE_SURFACE
18:55:43: Usage: D3DUSAGE_RENDERTARGET
18:55:43: Pool: D3DPOOL_DEFAULT
18:55:43: MultiSampleType: D3DMULTISAMPLE_NONE
18:55:43: MultiSampleQuality: 0
18:55:43: Width: 1024
18:55:43: Height: 576
18:55:43: };
18:55:43: successfully capturing d3d9 frames via GPU
18:55:55: DirectDraw Present
18:55:55: Got DirectDraw interface pointer
18:56:13: ---------------------- Cleared D3D9 Capture ----------------------
18:56:13: D3D9EndScene called
18:56:13: D3D9Present called]