16:08:42: No Intel graphics adapter visible in QSVHelper.exe, Optimus problem?
16:08:42: Failed loading CUDA dll
Last game capture log:
2014-09-20, 14:51:56: we're booting up:
14:51:56: CaptureThread: attached to process aces.exe
14:51:57: D3D9 Present
14:51:57: (half life scientist) everything.. seems to be in order
14:51:57: D3D9EndScene called
14:51:57: D3DPRESENT_PARAMETERS {
14:51:57: BackBufferWidth: 1920
14:51:57: BackBufferHeight: 1080
14:51:57: BackBufferFormat: D3DFMT_A8R8G8B8
14:51:57: BackBufferCount: 1
14:51:57: MultiSampleType: D3DMULTISAMPLE_NONE
14:51:57: MultiSampleQuality: 0
14:51:57: SwapEffect: D3DSWAPEFFECT_DISCARD
14:51:57: hDeviceWindow: 1771630
14:51:57: Windowed: false
14:51:57: EnableAutoDepthStencil: false
14:51:57: AutoDepthStencilFormat: D3DFMT_UNKNOWN
14:51:57: Flags: None
14:51:57: FullScreen_RefreshRateInHz: 60
14:51:57: PresentationInterval: 2147483648
14:51:57: };
14:51:57: successfully set up d3d9 hooks
14:51:57: D3D9PresentEx called
14:51:57: DoD3D9GPUHook: success - d3d9ex
14:51:57: D3DSURFACE_DESC {
14:51:57: Format: D3DFMT_A8R8G8B8
14:51:57: Type: D3DRTYPE_SURFACE
14:51:57: Usage: D3DUSAGE_RENDERTARGET
14:51:57: Pool: D3DPOOL_DEFAULT
14:51:57: MultiSampleType: D3DMULTISAMPLE_NONE
14:51:57: MultiSampleQuality: 0
14:51:57: Width: 1920
14:51:57: Height: 1080
14:51:57: };
14:51:57: successfully capturing d3d9 frames via GPU
14:52:42: ---------------------- Cleared D3D9 Capture ----------------------
14:52:42: D3D9EndScene called
14:52:42: D3D9PresentEx called
14:52:43: received restart event, capturing
14:52:43: DoD3D9GPUHook: success - d3d9ex
14:52:43: D3DSURFACE_DESC {
14:52:43: Format: D3DFMT_A8R8G8B8
14:52:43: Type: D3DRTYPE_SURFACE
14:52:43: Usage: D3DUSAGE_RENDERTARGET
14:52:43: Pool: D3DPOOL_DEFAULT
14:52:43: MultiSampleType: D3DMULTISAMPLE_NONE
14:52:43: MultiSampleQuality: 0
14:52:43: Width: 1920
14:52:43: Height: 1080
14:52:43: };
14:52:43: successfully capturing d3d9 frames via GPU
14:52:53: ---------------------- Cleared D3D9 Capture ----------------------
14:53:23: D3D9EndScene called
14:53:23: D3D9PresentEx called
14:53:24: received restart event, capturing
14:53:24: DoD3D9GPUHook: success - d3d9ex
14:53:24: D3DSURFACE_DESC {
14:53:24: Format: D3DFMT_A8R8G8B8
14:53:24: Type: D3DRTYPE_SURFACE
14:53:24: Usage: D3DUSAGE_RENDERTARGET
14:53:24: Pool: D3DPOOL_DEFAULT
14:53:24: MultiSampleType: D3DMULTISAMPLE_NONE
14:53:24: MultiSampleQuality: 0
14:53:24: Width: 1920
14:53:24: Height: 1080
14:53:24: };
14:53:24: successfully capturing d3d9 frames via GPU
14:53:35: ---------------------- Cleared D3D9 Capture ----------------------
14:53:35: D3D9EndScene called
14:53:35: D3D9PresentEx called
14:54:40: received restart event, capturing
14:54:40: DoD3D9GPUHook: success - d3d9ex
14:54:40: D3DSURFACE_DESC {
14:54:40: Format: D3DFMT_A8R8G8B8
14:54:40: Type: D3DRTYPE_SURFACE
14:54:40: Usage: D3DUSAGE_RENDERTARGET
14:54:40: Pool: D3DPOOL_DEFAULT
14:54:40: MultiSampleType: D3DMULTISAMPLE_NONE
14:54:40: MultiSampleQuality: 0
14:54:40: Width: 1920
14:54:40: Height: 1080
14:54:40: };
14:54:40: successfully capturing d3d9 frames via GPU
14:55:21: ---------------------- Cleared D3D9 Capture ----------------------
14:55:21: D3D9EndScene called
14:55:21: D3D9PresentEx called
14:55:22: received restart event, capturing
14:55:22: DoD3D9GPUHook: success - d3d9ex
14:55:23: D3DSURFACE_DESC {
14:55:23: Format: D3DFMT_A8R8G8B8
14:55:23: Type: D3DRTYPE_SURFACE
14:55:23: Usage: D3DUSAGE_RENDERTARGET
14:55:23: Pool: D3DPOOL_DEFAULT
14:55:23: MultiSampleType: D3DMULTISAMPLE_NONE
14:55:23: MultiSampleQuality: 0
14:55:23: Width: 1920
14:55:23: Height: 1080
14:55:23: };
14:55:23: successfully capturing d3d9 frames via GPU
14:55:34: ---------------------- Cleared D3D9 Capture ----------------------
14:55:34: D3D9EndScene called
14:55:34: D3D9PresentEx called
14:56:18: received restart event, capturing
14:56:18: DoD3D9GPUHook: success - d3d9ex
14:56:18: D3DSURFACE_DESC {
14:56:18: Format: D3DFMT_A8R8G8B8
14:56:18: Type: D3DRTYPE_SURFACE
14:56:18: Usage: D3DUSAGE_RENDERTARGET
14:56:18: Pool: D3DPOOL_DEFAULT
14:56:18: MultiSampleType: D3DMULTISAMPLE_NONE
14:56:18: MultiSampleQuality: 0
14:56:18: Width: 1920
14:56:18: Height: 1080
14:56:18: };
14:56:18: successfully capturing d3d9 frames via GPU
14:56:29: ---------------------- Cleared D3D9 Capture ----------------------
14:56:29: D3D9EndScene called
14:56:29: D3D9PresentEx called
15:22:01: received restart event, capturing
15:22:01: DoD3D9GPUHook: success - d3d9ex
15:22:01: D3DSURFACE_DESC {
15:22:01: Format: D3DFMT_A8R8G8B8
15:22:01: Type: D3DRTYPE_SURFACE
15:22:01: Usage: D3DUSAGE_RENDERTARGET
15:22:01: Pool: D3DPOOL_DEFAULT
15:22:01: MultiSampleType: D3DMULTISAMPLE_NONE
15:22:01: MultiSampleQuality: 0
15:22:01: Width: 1920
15:22:01: Height: 1080
15:22:01: };
15:22:01: successfully capturing d3d9 frames via GPU
15:42:30: ---------------------- Cleared D3D9 Capture ----------------------
15:42:30: D3D9EndScene called
15:42:30: D3D9PresentEx called
15:43:22: received restart event, capturing
15:43:22: DoD3D9GPUHook: success - d3d9ex
15:43:22: D3DSURFACE_DESC {
15:43:22: Format: D3DFMT_A8R8G8B8
15:43:22: Type: D3DRTYPE_SURFACE
15:43:22: Usage: D3DUSAGE_RENDERTARGET
15:43:22: Pool: D3DPOOL_DEFAULT
15:43:22: MultiSampleType: D3DMULTISAMPLE_NONE
15:43:22: MultiSampleQuality: 0
15:43:22: Width: 1920
15:43:22: Height: 1080
15:43:22: };
15:43:22: successfully capturing d3d9 frames via GPU
15:43:29: ---------------------- Cleared D3D9 Capture ----------------------
15:43:29: D3D9EndScene called
15:43:29: D3D9PresentEx called
15:43:31: received restart event, capturing
15:43:31: DoD3D9GPUHook: success - d3d9ex
15:43:31: D3DSURFACE_DESC {
15:43:31: Format: D3DFMT_A8R8G8B8
15:43:31: Type: D3DRTYPE_SURFACE
15:43:31: Usage: D3DUSAGE_RENDERTARGET
15:43:31: Pool: D3DPOOL_DEFAULT
15:43:31: MultiSampleType: D3DMULTISAMPLE_NONE
15:43:31: MultiSampleQuality: 0
15:43:31: Width: 1920
15:43:31: Height: 1080
15:43:31: };
15:43:31: successfully capturing d3d9 frames via GPU
15:44:01: ---------------------- Cleared D3D9 Capture ----------------------
15:44:01: D3D9EndScene called
15:44:01: D3D9PresentEx called
15:44:03: received restart event, capturing
15:44:03: DoD3D9GPUHook: success - d3d9ex
15:44:03: D3DSURFACE_DESC {
15:44:03: Format: D3DFMT_A8R8G8B8
15:44:03: Type: D3DRTYPE_SURFACE
15:44:03: Usage: D3DUSAGE_RENDERTARGET
15:44:03: Pool: D3DPOOL_DEFAULT
15:44:03: MultiSampleType: D3DMULTISAMPLE_NONE
15:44:03: MultiSampleQuality: 0
15:44:03: Width: 1920
15:44:03: Height: 1080
15:44:03: };
15:44:03: successfully capturing d3d9 frames via GPU