alexdinpoik
New Member
Hi . is it possible to add a wheel (moves left/right) "cluch gas, brake" gears are not that important since they can ussaly se what gear im in
Is there a way to run/start OJD in broadcast mode? Something like a commandline argument or switch? I checked the Entering Broadcast Mode portion of the user manual but didn't find anything like what I'm looking for.
@Mr. Mendelli
Not as of right now, broadcast mode is turned off by default when the application loads. I felt like there was a reason I did this and I also mimic'd this behavior in Open Randomizer Tracker- but I don't remember why. I look into why I did this and get back to you- if there is no technical reason I can get a release out that could make it an option like a command line argument. (However I'm out for business until end of next week so it will have to wait until next weekend).
Excellent! Thank you for adding such a minor feature. My reason for asking is because I'm writing a script to run OBS and OJD at the same time from one shortcut. Thank you for your support.@Mr. Mendelli
Yeah there is no technical reason, just tried it out. I'll have a new binary uploaded next week and I will reply here with it. Thanks!
Made a quick update to the application. PowerA Gamecube controller themes have been added to the Nintendo Switch section.
Furthermore you can now start OJD in broadcast mode using the `--start-broadcast-mode` command line argument.
This works exactly as I wanted, thanks for pushing an update to accommodate me.@Mr. Mendelli please see the above post, 2.6 is out with your command line option to start in broadcast mode. Let me know if you have any other issues.
The last update for the year (I hope anyways lol)- a brand new feature has been added to OJD and that is Racing Wheel support! You can now use your racing wheel, pedals, and gearboxes in OJD! Go check it out!
I also fixed a bit of a snafu regarding linux binary builds. They should be good on all modern platforms again. Sorry guys!
A big thanks to https://github.com/leillo1975 and https://github.com/berarma for making this a reality and testing out the beta builds...
I'm having trouble getting my Gamecube controller sticks and analog triggers to actually show any movement. I'm using a Mayflash adapter and I'm running a combination of like vJoy and some other software to get it to work with Project 64. Any help? All buttons and everything else work fine.
Video: https://www.youtube.com/watch?v=vu8sM3AvJx8&feature=youtu.be
- Ensure you have your adapter in PC mode and not Wii U/Switch mode.
- Check your device manager to make sure the inputs are showing up there.
- Ensure you're using the correct profile mapping in OJD (Use the mayflash mapping)
- Ensure that you have selected the correct player on the left hand side. Try all of them, the mayflash likes to put them out of order. (Applies to both the Gamecube and the Dreamcast adapters)
I have it in Wii U/Switch mode because that's what everything else needs it to be in to function properly. The sticks do work in device manager though, I have the correct mapping, and I have the correct player. I wonder why it works right in device manager but not in the program.
https://youtu.be/s5vNR3aIA9Y
Does your joystick work here (test in chrome): https://html5gamepad.com/ if not it is chromium/electron related and I cannot fix it. However I don't understand why you need it in Wii U/Switch mode as Project64 works just fine with it in PC mode.
2020 is here with a new update, and for once not by me! Luberry contributed some designs and code for Hitbox and Smashbox support in OJD! You can checkout their GitLab link here: https://gitlab.com/Luberry